Quote Originally Posted by Terhix View Post
At this point I don't know how, nor do I care how you mentally compartmentalize that image of yourself while repeatedly saying balance doesn't matter. Either it matters or it doesn't, you can't have it both ways. If you cared about balance in dungeons, and you say you do, and you thought that Bloodwhetting to be overpowered/broken in dungeons, and you say you do, then the logical conclusion is to nerf bloodwhetting, whether or not that fixes healers or makes the dungeons engaging or not.
If that's your only logical conclusion, you lack vision, imagination and the ability to observe a design under multiple perspectives to fully understand the flaws and root of the problem.

Balance will never matter in dungeons, it's their purpose to be easily cleared while putting the minimum effort into it but it doesn't mean I don't care about the design&balance of dungeons.
Balancing jobs so they behave like good boys and good girls who stays in their lines is a mistake. Balancing dungeons themselves to make them more engaging is a preferable solution.

And since Balancing doesn't matter, it's good to have a few broken thing to break the usual pace of XIV.
My point is, seeking perfect job balancing will only sanitize the game and not make it engaging or fun. Tackling the balancing on the dungeon level can allow all jobs to be fun and engaging while not sanitizing the jobs.

Do you understand? It doesn't matter yet it doesn't mean I don't care.