Quote Originally Posted by CKNovel View Post
I believe you're trying to thinking too deep.
Bloodwhetting doesn't needs a nerf because it requires a very specific situation to be broken. Situations you only find in dungeons
One of the most commonly run content. You're right that WAR is only overpowered in a specific situation, yet that hasn't stopped it from becoming a source of annoyance to players. Seeing a Warrior tank when queueing into a dungeon is pure disappointment. Fixing this won't make healers perfect, but it will make them better.

Tanks wouldn't complain because they have a rotation.
At that point you might as well remove TB's and party defense abilities. Mitigation for self and party is what sets the tank role apart. Without that there would be no reason to play it.