Unless you referred to yourself in the third person earlier and expect to be referred to also as such even in a direct reply, it should be clear that I wasn't referring to you, but rather the poster ("he") whose content we were both talking about.
A set of choices presented in a manner closed than it actually is would be a manipulation tactic, yes, but so would a set of choices presented as more open than they actually are. In this case, those choices are (to the honest extent of my understanding) exhaustive among what could/would be changed by dungeon tuning. Presenting anything more than them as relevant (insofar as seems to be remotely reasonable) would be (to my understanding) manipulative conflation.A closed choice is a nice manipulation tactic.
If you can show why those potential outcomes are not exhaustive, by all means. But don't pretend that focusing on just what outcomes would actually be affected when discussing the effects of change is inherently reductive; by that token, it is at least as arguable that any discussion outside of what would be changed would be a separate issue and/or mere conflation.
Then how the heck would spreading out the contributions of Warrior's kit in dungeons nearer to what they see in raids be damaging to that? And how would making healing truly matter (e.g., such that there is no spare free healing to be done by tanks or healers even at max gear and optimal play) make a broken scalar less important?I want to keep the current status while restoring the trinity in dungeon, I've provided enough materials to do so.
Yes, it might then do less to make healing redundant, but it would then provide a very real advantage to survivability and/or rDPS (via healing GCDs spared), not merely to ease, once you amp up incoming damage while leaving a single tank (and especially, a single skill) overpowered, making the issue arguably worse. Alternatively, the increases to incoming damage could only go so far as the other tanks are capable of dealing with, in which case Warrior (especially, Bloodwhetting) would still excessively step on the toes of healers (all over a scalar that has only been broken since Endwalker and actually degrades the sustain gameplay interactions that were previously available to Warrior).
Is this a false flag, or are you really outing yourself (and by association, your job or a portion of its other users) as a whole new level of entitled / unconcerned for broader game health? These are comments on broader balance, not what feels good or what niche optimizations are available in a given Ultimate.
Jobs operate relative to their alternatives and their relative balance can absolutely have an impact on the game. An overpowered job necessarily impacts others (making content more difficult than intended if the OP job is tuned around and other jobs are taken instead or easier than usual if that job is stacked). An underpowered job that content is nonetheless tuned around necessarily impacts others (denying them a need to make full use of their kits / optimize appropriately).
"If you're not presently maxed in job Z, you are not allowed to voice concern for how job Z may impact jobs A-Y" is not a good look, even if we remove the hierarchical vibes there.