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  1. #10
    Player
    CKNovel's Avatar
    Join Date
    Aug 2019
    Posts
    1,915
    Character
    Cassia Kaedhan
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Shurrikhan View Post
    Then how the heck would spreading out the contributions of Warrior's kit in dungeons nearer to what they see in raids be damaging to that? And how would making healing truly matter (e.g., such that there is no spare free healing to be done by tanks or healers even at max gear and optimal play) make a broken scalar less important?

    Yes, it might then do less to make healing redundant, but it would then provide a very real advantage to survivability and/or rDPS (via healing GCDs spared), not merely to ease, once you amp up incoming damage while leaving a single tank (and especially, a single skill) overpowered, making the issue arguably worse. Alternatively, the increases to incoming damage could only go so far as the other tanks are capable of dealing with, in which case Warrior (especially, Bloodwhetting) would still excessively step on the toes of healers (all over a scalar that has only been broken since Endwalker and actually degrades the sustain gameplay interactions that were previously available to Warrior).
    I believe you're trying to thinking too deep.
    Just look at 24 man raid, healing is still an insanely boring chore yet Warrior kit isn't in that specific situation where Bloodwhetting is broken.
    Yet it's still boring to heal and the trinity barely matters! Why is it the case?

    Bloodwhetting doesn't needs a nerf because it requires a very specific situation to be broken. Situations you only find in dungeons, maps and fate that regardless if you have a Warrior or not.
    Bloodwhetting shouldn't be nerfed because the complains comes from a kneejerk reaction and would encourage nerf mentality for something so niche.

    Quote Originally Posted by Alice_Rivers View Post
    I do wonder if people here would be so happy if the shoe were on the other foot. If, for example, holy stun didn't have limited uses making all tanks and other healers inferior picks for party compositions in normal content. I mean, that's fine. Right?
    Go ahead.
    Tanks wouldn't complain because they have a rotation.
    DPS would complain if you stun the mobs without letting them nicely pack first.
    Healers would complain because they're spamming a single button.
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    Last edited by CKNovel; 08-14-2024 at 08:17 AM.