Quote Originally Posted by Kacho_Nacho View Post
Yet, we continue to see people come into this thread declaring the strike has failed. It's clear they haven't been paying attention. It doesn't take a Masters degree in data analysis to see people aren't happy with the state of healers in FFXIV.
There's always going to be someone that is unhappy.

To get those with the power to make changes, you have to demonstrate that a majority are unhappy AND exactly how the current design is causing problems.

We have no conclusive data that the majority are unhappy with the state of healing. Most players don't share their feelings, they just play the game. Everyone posting in the healer discussion threads can straw poll their circle of friends and acquaintances but the results are going to vary.

SE has the ability to accumulate data on the number of boss kills that being accomplished without any healer job in the party, or where the healer(s) were dead for the majority of the encounter but we have no way of knowing if they're doing so. As long as people are getting through MSQ and other content, they probably don't care that most of the party is floor tanking while the tank(s) finish off the last 30-40% of the boss alone over several minutes (longer than it would have taken to wipe, restart the fight and finish it with most of the party alive).

That's a very risky stance to take in a game that is a lot more fun to play than to watch. We're at the point where SE has tossed everything into the tank corner, making them near invulnerable juggernauts in the hands of a competent player. Half the party dead because someone got sloppy with a mechanic and stacked on others instead of getting away from them? The tank is in 100% control because whether they live or die is up to them. The party has no way to force a wipe if the tank chooses not to die.

As that becomes more common, the game becomes less fun for others and they lose interest in playing.

Tank solos are something I expect to see later in the expansion when power creep has set in. They're not something I expect to see in the first 6 weeks of an expansion with players barely getting a start on the current best gear and yet it has been happening a lot.

It's also crazy when the tank is trying to die so the party can restart but it takes 30-40 seconds because their passive mitigation is so high that even stacked AoEs are barely denting their HP as they intentionally stand in them without attacking. And I witnessed that in one of the level 100 dungeons with a tank that was at minimum ilvl (I know because his ilvl was too low at first so I had to make him a ring so we could queue).

No, Square Enix. Everything is not okay as long as the tank survives. The rest of us would like to also play the game and not be stuck watching the tank show off how the game lets them survive overlapping mechanics, any single one of which would crush any player in another role that doesn't get the same level of passive mitigation let alone the additional active mitigation tools tanks have at their disposal.

YoshiP told us that Dawntrail was going to go back to focusing on group content instead of working toward making the game more friendly to the solo player. Looks like the job and encounter design teams didn't get the memo. There may be group content but our presence doesn't matter unless we're a tank. That's not a good way to keep players who don't want to play tank interested in the game.

Quote Originally Posted by Aravell View Post
People keep dismissing that it took forever waiting for a healer in PF back in Abyssos/Anabaseios, well, it doesn't seem to be getting any better in DT.
Content creators at the time pointed out exactly why it was happening - most PFs were sitting the min ilvl to join the party too high. Healer mains already had their statics they were clearing with. DPS/tank mains who would have been happy to join as healer couldn't because they didn't have ilvl for their healer gear.

I haven't been paying attention to the raid PFs in Dawntrail so far. Could that same problem be happening all over again?

Not trying to dismiss the likely outcome as you pointed out, just wondering if a known issue from the past has been taken into consideration.