






Even if all 405 people who liked this thread Striked, and that number didn't include non-Healer supporters of the thread, and other people who decided not to strike....it's just too small of a number for this to make a dent in a population of millions.
I think the Healer problems already had people leave the role, with Tanks once being the least played class and that now being healers.


For fourm standards, 400 is huge. It also continues to be the fastest growing thread.
Content creators would never outright support the strike, but some agreed with our points.
However small we are, we are much more vocal about what we want, and a vocal minority tends to have their way over a silent majority.
Finally, SE is never going to acknowledge this thread. Any healer change they make will be due to whatever reason they can come up with.
I am well aware that nothing will probably happen, but there is a chance something will, and I'm alright with one last "hurrah" before throwing in the towel and moving on.




I agree 400 is big for this forum - I said the exact same thing hundreds of pages ago.For fourm standards, 400 is huge. It also continues to be the fastest growing thread.
Content creators would never outright support the strike, but some agreed with our points.
However small we are, we are much more vocal about what we want, and a vocal minority tends to have their way over a silent majority.
Finally, SE is never going to acknowledge this thread. Any healer change they make will be due to whatever reason they can come up with.
I am well aware that nothing will probably happen, but there is a chance something will, and I'm alright with one last "hurrah" before throwing in the towel and moving on.
As far as being vocal = getting what you want - I disagree. People have been vocal about healers for years. Not at this level, but there has been many threads.
The devs seem to do what they want to be honest. Look at how quickly Viper was changed with pretty much no threads or outcry to remove Noxious Gnash.

The game doesn't mandate job stones or job quests, and the offender would have to try really hard to get a valid report against this. One of the key points for Endwalker was getting FF solo players that are afraid of multiplayer games (wherever such playerbase exists). This resulted in solo trust support for all of MSQ and even simplification of some dungeons due to trust limitations.
You also can't comment on players' performance directly or reference their parse, logs. On the other hand, if something goes wrong people tend to be chill instead of salty. Healers will get the short end of the stick when the content has to function for a very wide player type and skill range.
Yesterday I had Tender Valley where the last boss didn't finish the blob stack mechanic. The run was fast with high DPS and very little healing. Today I had Worqor where one of the DPS (that is leveling up all jobs to 100) why I'm casting Cure 2... next to people with 4 vuln stacks across them. I got a lot of lilies, a lot of Cure 2, and multiple rezes, but the dungeon run was decent. If this were WoW M+ it would take 40-50 min assuming the group would not disband due to trash-someone and going personal really quickly (and then people would use M+ score to make vetted groups of only "good" players excluding everyone else).
They are probably "happy" that mistakes in DT dungeons do require much more healing. And they probably are excited about their "stressful" mechanics that one-shot if someone doesn't know what the mechanic is/doesBut that's mostly HEALERS and DPS while Tanks just get a vuln stack or two and do not notice... usually. And the jobs will be more streamlined/homogenized because that is what they can balance. HW's job identity ended up badly for them.
This protest is for direct and barrier healers, while mitigation healers are fine (aside DRK)


No notes.
Don't want to be the buzz killer here but lets not forget that feedback has a recomendation value. The devs can implant it, change it or outright throw in the can. But the feedback itself is not a judge signed court order where the devs are mandated to act on.
Last edited by Revash; 08-14-2024 at 07:42 AM.



Y'know, I am genuinely curious what it's like to be someone who doesn't try? Why bother trying to overcome challenge when you can pull everything down to your level? Go back to sitting on the bench, kid while the rest of us push for a real game. Don't forget I like my Gatorade Lemon Lime.
I'll give healer a try up until level 100. If I do not like it, I'm off the role, entirely.Was this what Yoshi P wanted for people like me? Did he assume we were too foolish to take any semblance of complexity? How could such an allegedly open developer act so dismissive towards his own players? The flavor of the jobs I loved so much throughout the franchise were mere husks of themselves. What was once a magical world peeled away to reveal a sterile room of four walls. No imagination, no challenge, only accessibility for the sake of it. I didn't feel welcomed, I felt betrayed.



Please try to stay civil.
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But that's mostly HEALERS and DPS while Tanks just get a vuln stack or two and do not notice... usually. And the jobs will be more streamlined/homogenized because that is what they can balance. HW's job identity ended up badly for them.




