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  1. #1
    Player
    Supersnow845's Avatar
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    Aug 2021
    Location
    Gridania
    Posts
    6,844
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by sharknado View Post
    It's really handy in DT dungeons now. I had Dark Knights that were really salty about the job, and even Gunbreaker required more healing than your average PLD or WAR.

    WAR goes heal -> mit -> heal and the pack is gone while I can do 3x holy stagger as well. And it's also fun to play WAR and spam dungeons. As healers can be nearly one-shot I don't see a reason why just because of that it should be an instant wipe. I also had an Aurum Vale yesterday and the healer healed very very very slowly. 2 wipes in the first room, and he managed to KO himself on the first boss from no self heals yet we still cleared the instance on a level where WAR doesn't have his magic buttons - the other option would be to kick the healer for being bad which isn't the desired behavior for the content.

    I don't see a reason to play a tank in 80-100 content if they would be void of self-heals. DRK but worse. We would have #tankstrike instantly or big content update to change Mt Gulg into Sastasha level of difficulty.
    So basically you just want the tank to do your job for you when you play a healer and do the healers job for them when you play a tank and saying that’s fine because you find it fun. I’ll remind you when MT gulg launched when we had crap gear (as you get ShB AF gear after gulg si it wasn’t uncommon to do it in scaevean) it didn’t wall people, people cleared it as they normally did, the tanks self healings isn’t a core necessary part of the game like you imply

    Regardless That doesn’t remotely answer my question since this mythical “everything blows up the tanks quit the healers get kicked” you always seem to mention never materialised before the ridiculous self healing we have
    (20)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  2. #2
    Player
    sharknado's Avatar
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    Aug 2021
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    366
    Character
    Sharknado Shortcake
    World
    Alpha
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Supersnow845 View Post
    So basically you just want the tank to do your job for you when you play a healer and do the healers job for them when you play a tank and saying that’s fine because you find it fun.
    Either the game starts to have requirements on how well people play or yes, the healer has to be a tank backup, and tank / some DPS have to be a healer backup.

    Quote Originally Posted by Supersnow845 View Post
    Regardless That doesn’t remotely answer my question since this mythical “everything blows up the tanks quit the healers get kicked” you always seem to mention never materialised before the ridiculous self healing we have
    When people know what they have lost they will want it back and optimize for it. If an average daily roulette dungeon takes 30 min instead of 15 because of one bad person then people will try to move to vetted groups or do other shenanigans to once again have 15-minute runs.
    (1)

  3. #3
    Player
    Supersnow845's Avatar
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    Aug 2021
    Location
    Gridania
    Posts
    6,844
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by sharknado View Post
    Either the game starts to have requirements on how well people play or yes, the healer has to be a tank backup, and tank / some DPS have to be a healer backup.


    When people know what they have lost they will want it back and optimize for it. If an average daily roulette dungeon takes 30 min instead of 15 because of one bad person then people will try to move to vetted groups or do other shenanigans to once again have 15-minute runs.
    The healer isn’t a tank backup though. The healer is just the worst role in every category. If the tank is playing badly enough they actually need the healer by your own logic they should be getting vetted by this mythical filter you seem to think will happen

    Which leads into the next point, runs weren’t 30 minutes compared to 15 minutes when the tanks didn’t have ridiculous self healing, you are literally arguing against a situation that has never existed in the game outside of ARR. dungeons in ShB didn’t take 40 minutes with the party regularly wiping to an incompetent healer. What they did have though is actual skill checks for tanks rather than just inbuilt immortality and actual responsibility for the healer rather than being an enforced role burden
    (14)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  4. #4
    Player
    Sharawiwi's Avatar
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    Jul 2024
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    23
    Character
    Shara Wilia
    World
    Phantom
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by sharknado View Post
    snip
    Quote Originally Posted by Supersnow845 View Post
    snap
    There is the need to be a walling content, it is not okay for people to not be able to heal (or not be able to tank) a W2W pull at level 100, and if they refuse to improve, they can spend 40 minutes in a dungeon, at this point it's a choice.

    Even back in EW you could do every 90 dungeons as GNB with 3 DPS.

    SE can't have the cake and eat it, either they cater the whole game experience to laid back players who purposefully refuse to improve (countless examples in the thread of disabled/low playtime/beginner/etc. players who all have found ways to be efficient and are not to be used as an excuse) and they see high/middle end players leaving (I did, I know plenty did too and I regularly see "average" players discussing how bored they are, all anecdotal evidences yes).

    Or they prevent lowest end players from some of the content (Expert dailies or fights, Savage and Ultimate), thus enriching the experience of everyone else, while still allowing them 98% of the game (between the amount of DoL & DoE jobs, blue and yellow quests, relics, and countless other things, they still have endless content to do).
    (7)

  5. #5
    Player
    sharknado's Avatar
    Join Date
    Aug 2021
    Posts
    366
    Character
    Sharknado Shortcake
    World
    Alpha
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Sharawiwi View Post
    There is the need to be a walling content, it is not okay for people to not be able to heal (or not be able to tank) a W2W pull at level 100, and if they refuse to improve, they can spend 40 minutes in a dungeon, at this point it's a choice.
    The game doesn't mandate job stones or job quests, and the offender would have to try really hard to get a valid report against this. One of the key points for Endwalker was getting FF solo players that are afraid of multiplayer games (wherever such playerbase exists). This resulted in solo trust support for all of MSQ and even simplification of some dungeons due to trust limitations.

    You also can't comment on players' performance directly or reference their parse, logs. On the other hand, if something goes wrong people tend to be chill instead of salty. Healers will get the short end of the stick when the content has to function for a very wide player type and skill range.

    Yesterday I had Tender Valley where the last boss didn't finish the blob stack mechanic. The run was fast with high DPS and very little healing. Today I had Worqor where one of the DPS (that is leveling up all jobs to 100) why I'm casting Cure 2... next to people with 4 vuln stacks across them. I got a lot of lilies, a lot of Cure 2, and multiple rezes, but the dungeon run was decent. If this were WoW M+ it would take 40-50 min assuming the group would not disband due to trash-someone and going personal really quickly (and then people would use M+ score to make vetted groups of only "good" players excluding everyone else).

    They are probably "happy" that mistakes in DT dungeons do require much more healing. And they probably are excited about their "stressful" mechanics that one-shot if someone doesn't know what the mechanic is/does But that's mostly HEALERS and DPS while Tanks just get a vuln stack or two and do not notice... usually. And the jobs will be more streamlined/homogenized because that is what they can balance. HW's job identity ended up badly for them.

    Quote Originally Posted by Crafoutis View Post
    Came in to check on the joke thread. I heard about this meme from a youtuber, I'm glad to see the meme here in person.
    This protest is for direct and barrier healers, while mitigation healers are fine (aside DRK)
    (0)