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  1. #1
    Player
    sharknado's Avatar
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    Aug 2021
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    Sharknado Shortcake
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    Alpha
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    White Mage Lv 100
    Quote Originally Posted by Kacho_Nacho View Post
    You're right. Self-healing makes healers redundant. So, Square Enix needs to severely curtail it.
    Action will cause a reaction. If you get weaker healers you suddenly can't pull W2W or you suddenly die in a raid from subsequent damage 10, 15 seconds later. It would push people into logging even more as well. Having abilities behave differently in raids vs dungeons is also not the best idea.

    Healers should be fun, which doesn't require them to become healbots or the be-all-end-all role in the group.
    (0)

  2. #2
    Player
    Supersnow845's Avatar
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    Aug 2021
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    7,220
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    Andreas Cestelle
    World
    Jenova
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    Scholar Lv 100
    Quote Originally Posted by sharknado View Post
    Action will cause a reaction. If you get weaker healers you suddenly can't pull W2W or you suddenly die in a raid from subsequent damage 10, 15 seconds later. It would push people into logging even more as well. Having abilities behave differently in raids vs dungeons is also not the best idea.

    Healers should be fun, which doesn't require them to become healbots or the be-all-end-all role in the group.
    Somehow the game didn’t come crashing down when the tanks weren’t better healers than the healers before EW. There is a middle ground between “everyone is 100% reliant on the healer healslutting the party 24/7” and “the tank has better effective HPS than the healer”

    You can’t tell me that WAR and PLD’s healing is remotely balanced or that earths reply/star prism need to exist
    (16)

  3. #3
    Player
    sharknado's Avatar
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    Sharknado Shortcake
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    Alpha
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    White Mage Lv 100
    Quote Originally Posted by Supersnow845 View Post
    You can’t tell me that WAR and PLD’s healing is remotely balanced or that earths reply/star prism need to exist
    It's really handy in DT dungeons now. I had Dark Knights that were really salty about the job, and even Gunbreaker required more healing than your average PLD or WAR.

    WAR goes heal -> mit -> heal and the pack is gone while I can do 3x holy stagger as well. And it's also fun to play WAR and spam dungeons. As healers can be nearly one-shot I don't see a reason why just because of that it should be an instant wipe. I also had an Aurum Vale yesterday and the healer healed very very very slowly. 2 wipes in the first room, and he managed to KO himself on the first boss from no self heals yet we still cleared the instance on a level where WAR doesn't have his magic buttons - the other option would be to kick the healer for being bad which isn't the desired behavior for the content.

    I don't see a reason to play a tank in 80-100 content if they would be void of self-heals. DRK but worse. We would have #tankstrike instantly or big content update to change Mt Gulg into Sastasha level of difficulty.
    (1)
    Last edited by sharknado; 08-13-2024 at 03:30 PM.

  4. #4
    Player
    Supersnow845's Avatar
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    Andreas Cestelle
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    Jenova
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    Scholar Lv 100
    Quote Originally Posted by sharknado View Post
    It's really handy in DT dungeons now. I had Dark Knights that were really salty about the job, and even Gunbreaker required more healing than your average PLD or WAR.

    WAR goes heal -> mit -> heal and the pack is gone while I can do 3x holy stagger as well. And it's also fun to play WAR and spam dungeons. As healers can be nearly one-shot I don't see a reason why just because of that it should be an instant wipe. I also had an Aurum Vale yesterday and the healer healed very very very slowly. 2 wipes in the first room, and he managed to KO himself on the first boss from no self heals yet we still cleared the instance on a level where WAR doesn't have his magic buttons - the other option would be to kick the healer for being bad which isn't the desired behavior for the content.

    I don't see a reason to play a tank in 80-100 content if they would be void of self-heals. DRK but worse. We would have #tankstrike instantly or big content update to change Mt Gulg into Sastasha level of difficulty.
    So basically you just want the tank to do your job for you when you play a healer and do the healers job for them when you play a tank and saying that’s fine because you find it fun. I’ll remind you when MT gulg launched when we had crap gear (as you get ShB AF gear after gulg si it wasn’t uncommon to do it in scaevean) it didn’t wall people, people cleared it as they normally did, the tanks self healings isn’t a core necessary part of the game like you imply

    Regardless That doesn’t remotely answer my question since this mythical “everything blows up the tanks quit the healers get kicked” you always seem to mention never materialised before the ridiculous self healing we have
    (20)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  5. #5
    Player
    sharknado's Avatar
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    Sharknado Shortcake
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    Alpha
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    White Mage Lv 100
    Quote Originally Posted by Supersnow845 View Post
    So basically you just want the tank to do your job for you when you play a healer and do the healers job for them when you play a tank and saying that’s fine because you find it fun.
    Either the game starts to have requirements on how well people play or yes, the healer has to be a tank backup, and tank / some DPS have to be a healer backup.

    Quote Originally Posted by Supersnow845 View Post
    Regardless That doesn’t remotely answer my question since this mythical “everything blows up the tanks quit the healers get kicked” you always seem to mention never materialised before the ridiculous self healing we have
    When people know what they have lost they will want it back and optimize for it. If an average daily roulette dungeon takes 30 min instead of 15 because of one bad person then people will try to move to vetted groups or do other shenanigans to once again have 15-minute runs.
    (1)

  6. #6
    Player
    Supersnow845's Avatar
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    Andreas Cestelle
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    Jenova
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    Scholar Lv 100
    Quote Originally Posted by sharknado View Post
    Either the game starts to have requirements on how well people play or yes, the healer has to be a tank backup, and tank / some DPS have to be a healer backup.


    When people know what they have lost they will want it back and optimize for it. If an average daily roulette dungeon takes 30 min instead of 15 because of one bad person then people will try to move to vetted groups or do other shenanigans to once again have 15-minute runs.
    The healer isn’t a tank backup though. The healer is just the worst role in every category. If the tank is playing badly enough they actually need the healer by your own logic they should be getting vetted by this mythical filter you seem to think will happen

    Which leads into the next point, runs weren’t 30 minutes compared to 15 minutes when the tanks didn’t have ridiculous self healing, you are literally arguing against a situation that has never existed in the game outside of ARR. dungeons in ShB didn’t take 40 minutes with the party regularly wiping to an incompetent healer. What they did have though is actual skill checks for tanks rather than just inbuilt immortality and actual responsibility for the healer rather than being an enforced role burden
    (14)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  7. #7
    Player
    Sharawiwi's Avatar
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    Jul 2024
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    Character
    Shara Wilia
    World
    Phantom
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by sharknado View Post
    snip
    Quote Originally Posted by Supersnow845 View Post
    snap
    There is the need to be a walling content, it is not okay for people to not be able to heal (or not be able to tank) a W2W pull at level 100, and if they refuse to improve, they can spend 40 minutes in a dungeon, at this point it's a choice.

    Even back in EW you could do every 90 dungeons as GNB with 3 DPS.

    SE can't have the cake and eat it, either they cater the whole game experience to laid back players who purposefully refuse to improve (countless examples in the thread of disabled/low playtime/beginner/etc. players who all have found ways to be efficient and are not to be used as an excuse) and they see high/middle end players leaving (I did, I know plenty did too and I regularly see "average" players discussing how bored they are, all anecdotal evidences yes).

    Or they prevent lowest end players from some of the content (Expert dailies or fights, Savage and Ultimate), thus enriching the experience of everyone else, while still allowing them 98% of the game (between the amount of DoL & DoE jobs, blue and yellow quests, relics, and countless other things, they still have endless content to do).
    (7)