This is a survivor bias, because if one healer fails, or both, it causes a wipe in most savage party running double melee + pct/smn + pranged (lmao at not running double caster this expansion but that's another debate), so you tend to notice it a lot more.
And it's a direct consequence of the brain drain from the oversimplification and casualisation of every healer job, players that before felt healing was "too complicated" or "intidimating" now have 4 different looking WHM they can play excessively poorly and still clear (after 500 pulls), players that were before contained to EXs and/or playing WAR/SMN/RPR/DNC (no offense about the jobs, but they definitely attract the more "laid back" players because they are the simplest ones for each role).
And you can thank SE for it ! Everyone must be able to play every job in every content (this wouldn't be a problem if this was a single player game, or even just a story driven one, but you can't have this and also competitivity, maybe they wanna get rid of it totally) !
(if bait good job)



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