Quote Originally Posted by ApolloGenX View Post
Since they have to balance DPS, healing should just be a function of that.

Make all damage skills passively heal the group. Give tanks taunt and mitigation... and give all mages and melee rezz. You can limit rezzes per battle if you want.

This game is about team jump rope and dps.... this way, as long as you don't hit the mechanics, passive healing will keep you up just fine, even if you miss one or two.

The devs want total control, and healing is suffering. Just ditch it, make it a derivative of something they are much better at balancing and call it a day. The current healing mages can become dps mages with distinct magic identities.
why not make all jobs also mitigate and generate aggro? that way we only have dps.. should be easy for SE to balance just one group