Quote Originally Posted by CKNovel View Post
These stances aren't incompatible, you can have something overpowered and balanced. I know it's a shocker.
If it's overpowered then by definition it is not balanced:

The terms “overpowered” (OP) and “underpowered” (UP) are used on game elements and mechanics that are too good or bad to describe a lack of game balance. (...)
Quote Originally Posted by CKNovel View Post
Bloodwhetting has fantastic healing capabilities but must have a high number of targets. This scenario can only be found in dungeons, maps and fates and doesn't automatically ensure the completion of these content.
Bloodwhetting on single target is already twice the HPS (shield included) of Heart of Corundum or Holy Sheltron, and Warrior as a whole is the highest HPS tank in game on single target. Bloodwhetting absolutely does not need the multitarget component to be strong.

Quote Originally Posted by CKNovel View Post
Exactly, let's focus on making dungeons engaging instead of tweaking individual abilities.
Why "instead of"? What is it about nerfing bloodwhetting that would prevent making dungeons more engaging or doing any other change in the game? Did Yoshi P give a keynote in which he said that any changes to Bloodwhetting will make the dev team unable to make any further changes to the game, because if so I missed it.