Quote Originally Posted by Terhix View Post
Getting all tanks on somewhat level playing field absolutely does make designing engaging dungeons much more of an achievable goal. One tank being virtually indestructible in multitarget scenario severly limits the design space.
All tanks are virtually indestructible in dungeon packs, Dark Knight requires more work but you can pull it off, Warrior simply requires less work.
If you nerf Bloodwhetting, Warrior will still be virtually unkillable and Healers will barely make use of their AoE healing kit.

Quote Originally Posted by Terhix View Post
When you spill milk at home do you also go "well, I could wipe it off, but will that magically buy me new milk?"
Obviously no, because those are two distinct problems: The mess you need to clean and your lack of milk.
Just like Bloodwhetting and dungeon design, wether I wipe the milk or not I will not get new milk.

Since it's your analogy, hopefully you might better understand this way?