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  1. #1
    Player
    Terhix's Avatar
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    Dec 2021
    Posts
    178
    Character
    Thane Ryder
    World
    Odin
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by CKNovel View Post
    I've already adressed that specific point.
    Yes, it is overpowered and that's fine, it doesn't hurts the game. You need a specific content and specific scenario to have Bloodwhetting overpowered. Ironically we've had dungeons where the Warrior couldn't massively pull and was limited to 3 targets. Was Bloodwhetting broken there?
    Balance doesn't matter in dungeons but you still need to make them engaging.
    Okay, so it took us less than 12 hours to circle back from "I do care about dungeon balance" to "Balance doesn't matter in dungeons". If you think that Bloodwhetting being overpowered in dungeons is fine because balance in dungeons doesn't matter, that's fine, that's a perfectly reasonable position to take. Just don't come back and tell me you care about balance in dungeons when you so clearly do not.

    Quote Originally Posted by CKNovel View Post
    Focusing on nerfing Bloodwhetting won't make them [the dungeons] more engaging
    Sure, that is a true statement. Here is more true statements:

    Focusing on nerfing Bloodwhetting won't fix the netcode in FFXIV.
    Focusing on nerfing Bloodwhetting won't fix climate change.
    Focusing on nerfing Bloodwhetting won't fix world hunger.

    None of which are arguments for not nerfing Bloodwhetting.
    (4)

  2. #2
    Player
    CKNovel's Avatar
    Join Date
    Aug 2019
    Posts
    1,915
    Character
    Cassia Kaedhan
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 100
    You can find my other posts to see if I care about dungeon balance and see how I offered solutions that would actually fix the core issue.
    These stances aren't incompatible, you can have something overpowered and balanced. I know it's a shocker.

    Bloodwhetting has fantastic healing capabilities but must have a high number of targets. This scenario can only be found in dungeons, maps and fates and doesn't automatically ensure the completion of these content.

    Focusing on nerfing Bloodwhetting won't make them [the dungeons] more engaging

    Quote Originally Posted by Terhix View Post
    Sure, that is a true statement.
    Exactly, let's focus on making dungeons engaging instead of tweaking individual abilities. Slowing down cars to handle a damaged road instead of fixing the road itself isn't the solution.
    We'll think about climate change, world hunger and other hyperbolic statement outside of XIV's forums.
    (0)

  3. #3
    Player
    Terhix's Avatar
    Join Date
    Dec 2021
    Posts
    178
    Character
    Thane Ryder
    World
    Odin
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by CKNovel View Post
    These stances aren't incompatible, you can have something overpowered and balanced. I know it's a shocker.
    If it's overpowered then by definition it is not balanced:

    The terms “overpowered” (OP) and “underpowered” (UP) are used on game elements and mechanics that are too good or bad to describe a lack of game balance. (...)
    Quote Originally Posted by CKNovel View Post
    Bloodwhetting has fantastic healing capabilities but must have a high number of targets. This scenario can only be found in dungeons, maps and fates and doesn't automatically ensure the completion of these content.
    Bloodwhetting on single target is already twice the HPS (shield included) of Heart of Corundum or Holy Sheltron, and Warrior as a whole is the highest HPS tank in game on single target. Bloodwhetting absolutely does not need the multitarget component to be strong.

    Quote Originally Posted by CKNovel View Post
    Exactly, let's focus on making dungeons engaging instead of tweaking individual abilities.
    Why "instead of"? What is it about nerfing bloodwhetting that would prevent making dungeons more engaging or doing any other change in the game? Did Yoshi P give a keynote in which he said that any changes to Bloodwhetting will make the dev team unable to make any further changes to the game, because if so I missed it.
    (0)

  4. #4
    Player
    CKNovel's Avatar
    Join Date
    Aug 2019
    Posts
    1,915
    Character
    Cassia Kaedhan
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 100
    Could you read the statement right after the quote you picked out?
    Broken in one specific content and in a specific situation.

    Quote Originally Posted by Terhix View Post
    Why "instead of"? What is it about nerfing bloodwhetting that would prevent making dungeons more engaging or doing any other change in the game?
    You have it backward:
    "How nerfing Bloodwhetting would make dungeons more engaging?"

    You can absolutely nerf Bloodwhetting but would that magically make healers more engaging?
    Think about it, when Warrior is not under Bloodwhetting, do you see them going low?
    (0)

  5. #5
    Player
    Terhix's Avatar
    Join Date
    Dec 2021
    Posts
    178
    Character
    Thane Ryder
    World
    Odin
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by CKNovel View Post
    You have it backward:
    "How nerfing Bloodwhetting would make dungeons more engaging?"
    Getting all tanks on somewhat level playing field absolutely does make designing engaging dungeons much more of an achievable goal. One tank being virtually indestructible in multitarget scenario severly limits the design space.

    Quote Originally Posted by CKNovel View Post
    You can absolutely nerf Bloodwhetting but would that magically make healers more engaging?
    When you spill milk at home do you also go "well, I could wipe it off, but will that magically buy me new milk?"
    (0)

  6. #6
    Player
    CKNovel's Avatar
    Join Date
    Aug 2019
    Posts
    1,915
    Character
    Cassia Kaedhan
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Terhix View Post
    Getting all tanks on somewhat level playing field absolutely does make designing engaging dungeons much more of an achievable goal. One tank being virtually indestructible in multitarget scenario severly limits the design space.
    All tanks are virtually indestructible in dungeon packs, Dark Knight requires more work but you can pull it off, Warrior simply requires less work.
    If you nerf Bloodwhetting, Warrior will still be virtually unkillable and Healers will barely make use of their AoE healing kit.

    Quote Originally Posted by Terhix View Post
    When you spill milk at home do you also go "well, I could wipe it off, but will that magically buy me new milk?"
    Obviously no, because those are two distinct problems: The mess you need to clean and your lack of milk.
    Just like Bloodwhetting and dungeon design, wether I wipe the milk or not I will not get new milk.

    Since it's your analogy, hopefully you might better understand this way?
    (0)

  7. #7
    Player
    Terhix's Avatar
    Join Date
    Dec 2021
    Posts
    178
    Character
    Thane Ryder
    World
    Odin
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by CKNovel View Post
    Obviously no, because those are two distinct problems: The mess you need to clean and your lack of milk.
    Just like Bloodwhetting and dungeon design, wether I wipe the milk or not I will not get new milk.
    Correct! And every time someone says we should fix problem A, you swoop in and say "but it won't fix problem B!" Nobody disagrees with you about that. But for some reason you seem to be adamant that because fixing problem A does not fix problem B we should therefore not fix problem A. If A and B are disjoint problems and we not only know how to fix A, but fixing A is actually trivial, we should do that whether or not it fixes B.
    (1)