perhaps you can explain then, why War and Mnk now get .. an aoe heal?DPS game play already stops short of where healer game play does. Why aren't we hearing complaints about a lack of DPS game play?
The big difference between the two is that the DPS experience is generally consistent. They rarely need to alter their focus while the healer does frequently if not constantly. The healer experience varies depending on other in the party. Skilled players mean only needing to worry about unavoidable damage. One or more lesser skill players means needing to keep more constant watch on the party (is the less skilled player standing in mechanics, are they stacking on others when they should be standing apart so more party members need healing, etc.).
That is why SE has to use caution in designing healer responsibility in normal content. Not only does the healer need to be able to adjust to what the party is doing, different healers have different reaction times based on their own skill and familiarity with the content. That is expected in normal content that is meant for everyone while in more difficult content, players are already expected to understand how to play their job and react to mechanics correctly (outside of a short learning period when they first start working on the content progression). That allows SE to increase expected healer responsibilities in that content, theoretically creating a better game play experience for good healers.
in case you did notice, thats adding to the responsibility of both tank and dps to heal the group. When does SE decide to add Rescue as well? they already set the stage when Wuk did it as a warrior.
SE is certainly using caution to move more healing to other roles away from healers. I dont think its wrong to ask them what the heck they are doing with healers and expect some kind of answer. they have been fairly clear with intentions before.. why not now? Yoshi P has said he wanted to be more transparent about job changes, where is that transparency for healers?
I have said it before and I'll say it again, as a casual, I do expect some challenge in a game, I dont need to be fed baby food. I want a sense of accomplishment. If I wanted to be given everything I would play Warrior....
#FFXIVHEALERSTRIKE
I would be careful with using terms like "manifesto" if I were you, kinda has a nasty ring to it (Communist manifesto anyone?).
~~Manifesto~~
- Self-sustain and healing abilities given to other roles.
The choice/direction to give such abilities to roles outside of healer encroaches on the role.- Over simplified DPS rotation
Every job in FFXIV has a 'filler GCD' skill that they press when there are no other requirements. No role in the game pushes this skill more than healer. Not by a long shot. Our offensive capability should still feel dynamic and rewarding. Yes, we are healers, but we are also casters.- Homogenization of healer jobs
Barrier/Pure healer split is largely redundant. All healers essentially play the same with the exception of few and far between niche abilities.- Excessive oGCD heals.
These are not only abundant, but exceptionally powerful. This in addition to self-sustain on other roles reduces the dynamic of healing comrades.- Lack of engaging content outside the most difficult duties (Savage/Ultimate). i.e. the threat level is too low.
Healers should feel like they have a place in all forms of content. It is understandable that difficulty can't be so great as to bar progression of story-based content. However, innovative means should still be employed to make greater/full use of abilities.
- This strike is a protest. As such, it is not intended to disrupt the game or the players who have subscribed to FFXIV.
- The message of the strike is a collective voice of those who are not happy with the state of healing and healers in FFXIV.
- Players supporting the strike wish to hold the development team and Square Enix accountable on their promise to provide a fulfilling and enjoyable experience for everyone.
- The activity of a player supporting the strike has chosen to not participate in duties as the healer role. Most supporters are still going to actively participate in duties, meaning they are still contributing to the community. Just not as a healer.
- #FFXIVHEALERSTRIKE in a player's search comments expresses their support of it.
- No player participating in the strike is telling others to do the same or to spread the hashtag. Those who do so are doing so at their own volition.
You can fix the healer issues without gutting tank self-sustain, and they will never gut that because they know the second they do there is going to be a "tankstrike" the likes of which this community has never seen.
And unlike this one, that one is actually going to affect the community and the queues.
Leave us out of your problems.
Why not try using a dictionary next time - manifesto is derived from manifest - "Something that is manifest is easy to perceive or recognize, and a manifesto is a statement in which someone makes his or her intentions or views easy for people to ascertain". Latin derivatives noun manus and adjective infestus.
Thanks for bumping the thread!
Y'know what? If there's a tankstrike, I'd say good for them.
The more noise is made revolving around their garbage decision toward the job gameplay, the better. I'd rather see that happening than them trying to sweep everything under the rug and pretend nothing's happening while their white knight defender yapping without paycheck.
Tanks having self sustain and lots of it is not a new concept in MMOS, if you think FFXIV tanks are self-sufficient just wait until you see what a geared tank can do in a game like WoW where it is not only that they do not need healers, they do not need the dps either as they can solo normal content and even still relevant raids on their own.Y'know what? If there's a tankstrike, I'd say good for them.
The more noise is made revolving around their garbage decision toward the job gameplay, the better. I'd rather see that happening than them trying to sweep everything under the rug and pretend nothing's happening while their white knight defender yapping without paycheck.
FFXIV´s tank self sustain s not the issue nor the reason why healing in FFIXV is in the situation it is, and it is just a lazy "solution" that would affect the rest of us.
So again, keep us out of your problems.
Why are you acting like a role not needing the other 2 roles in hard trinity games is a good thingTanks having self sustain and lots of it is not a new concept in MMOS, if you think FFXIV tanks are self-sufficient just wait until you see what a geared tank can do in a game like WoW where it is not only that they do not need healers, they do not need the dps either as they can solo normal content and even still relevant raids on their own.
FFXIV´s tank self sustain s not the issue nor the reason why healing in FFIXV is in the situation it is, and it is just a lazy "solution" that would affect the rest of us.
So again, keep us out of your problems.
Like if people are so desperate to never have the healer affect their roulettes just throw in the towel and dissolve the trinity at this point
Regardless when I play tank I don’t particularly enjoy the level of self sustain I have because it’s boring to never be in danger so tanking opinions are wide and varied as well
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