It's not a troll post. Genuine question. I also don't believe it's just a case of 'how hard does raidwide hit', or 'how often does raidwide hit'. But IMO there are three aspects to what creates the 'challenge' in healing: how hard it hits, how fast it hits, and how much the game forces the healer to stop healing (eg via movement). If we're going to be increasing healing required of the player in some way, it's presumably going to be via option one or two, harder hits, or faster hits (or some combination of the two). So, I simply ask 'how hard/fast does the raidwide damage come in, in order to get the player to have to GCD heal (and replace their damage GCDs with some healing GCDs)?'. If you perceive that as a 'troll question', then that's on you. I think it's a very valid thing to ask when we're talking about, y'know, how we potentially address healer issues by increasing healing requirements?
As for making OGCDs weaker, removing them, etc. We've seen over the years that SE is deathly allergic to the idea of making anyone weaker. It feels bad to be a player and lose power to a nerf, let alone an outright ability removal. I'm not entirely sure what you mean by 'buff or proc based on GCD options', you might have to give some examples.
I've previously posted myself, an idea of 'What if we had 'Barrier Check' mechanics more often', wherein an aspect of an enemy attack is negated if a Barrier is applied. Thinking of Vulcan Burst in UWU, where the knockback doesn't take place if you have a Barrier. So, as an example, imagine a raidwide which does two hits, the first is 200 damage exactly and applies a nasty bleed, and the second hit hits a millisecond later and deals the actual damage of the raidwide. Then the player can choose: do they put a Barrier up and block the bleed, do they heal through the bleed with their HPS (maybe better for certain jobs, eg AST with its 3 HOTs), or maybe the bleed can be Esuna'd and some healer has a hypothetical AOE Esuna, maybe that'd be the more efficient route?
But I recognize that this idea has an issue of its own: Not every healer has access to party-wide Barrier application. So the 'choice' in this example would be removed for a WHM, who cannot apply Barriers partywide, their options as it stands would be limited to just 'HPS power through the bleed'. And unfortunately for any dreams of 'use more GCD heals', WHM has the perfect tool to deal with raidwide bleeds: The Overheal Weed.
I don't expect you to be more capable than the developers. But I would hope that, if we're going to have a proper discussion on healer jobs, whether or not they have issues, and how to rectify those issues (especially those that concern actual numbers like 'we don't get asked to heal enough'), that we'd be talking about actual stats and maths. I wonder, how do you think the developers get the first stats to 'test and adjust accordingly'? Just guessing? No, they presumably have calculations to work out what a job's kit is capable of. So, my question was simply to do that first calculation, to find that baseline of 'how much healing is enough to achieve equilibrium with our OGCD kit on SCH'.
The fact you don't want to answer (or can't) makes me think that maybe you're the troll. But I'm willing to wait for you to do the maths. Also, if I'm trolling, I assume you'd be able to report my posts for being 'troll posts', surely?



Reply With Quote


