Quote Originally Posted by Jojoya View Post
Much of the discussion has been centered around being a healer doing normal content so that shouldn't invalidate anyone's opinion. After all, any changes to a healing job will affect every player that uses that job. Any change to general encounter design including normal will any affect players doing that content.

Does that more or less screw over the healers who are part of the smaller percentage with greater skill when they do normal content? Yeah, but they're not doing content intended for their skill level. That's why the developers say do harder content if you're not feeling satisfied healing in the content you currently do.
You point out that we should be mindful of the regular players for any changes, that's fair. But where was that same mindfulness for us when SE completely reforged the entire healer role upon the anvil of accessibility in ShB? People who do higher-skill content has lost the entire healer role, there is not a single healer that caters to us, not a single one of them has a decently high skill ceiling, why was that same consideration not extended towards us? Why did we have to lose an entire role in the name of accessibility?

Also, like it or not, even people who mostly do savage/ultimate need to cap tomes, that means doing regular content like expert roulette and hunts. You might have a point about sticking with content that satisfies your skill level if savage gives 225 tomes per kill of each floor, then we could cap off doing the weekly tier clear even after tome cap is increased to 900, but they didn't do this, savage barely gives tomes so higher-skilled players are still forced to do regular content to cap tomes, so you can't really tell them to just go stick to their content and not do regular content.