Quote Originally Posted by Aurora428 View Post
It's crazy to me that they could design PCT's combo system and got zero ideas of how to make healers' DPS more interesting.

Just giving healers a three hit combo with a job-specific finisher when completed would go a long way. You could have the AST/SCH finisher GCD be a small "use-it-or-lose-it" damage or crit buff while having WHM/SGE have a big damage finisher in the form of tidal wave or placing a temporary turret similar to rook that will attack for a bit before leaving.

All of this can be done in exactly two (2) buttons and would add a lot more flavor (such as bringing aero and stone back in WHM casts)
Sure that would solve the healers lack of attacks, but what about the lack of healing, healers don't really gotta do crap for healing and that is a problem. Healing just isn't fun in FF14 because there isn't really healing to be done past level 60.