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  1. #241
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    @ the demon souls thing

    DS NG is hard, go beat the game with a dagger or fists >.> that's hard.
    (1)

  2. #242
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    LillithaFenimore's Avatar
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    Almalexia Nerevar
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    Quote Originally Posted by Rokien View Post
    @ the demon souls thing

    DS NG is hard, go beat the game with a dagger or fists >.> that's hard.
    Yeah I coudln't even get past the first mob...then I decided since I will be on a video game hiatus from mid-next month until God knows when, it's better I shelve DS so I can give it some proper attention later when I'm not a living zombie.
    (0)
    "I've never watched a nuclear explosion myself. That's a couple of degrees of stupid above my limit"- Old Man Harris

  3. #243
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    Hyrist's Avatar
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    Lin Celistine
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    Goblin
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    Dragoon Lv 90
    Quote Originally Posted by Elexia View Post
    And yet when you ignore it they'll still tell you you're wrong in your view, or tell you "this is how MMOs of today are, get with the times."

    Ironically, I see more forcing from the solo end of the spectrum and seeing people being told "you should agree with this" than I do from the ones who like and want to actually party.
    This is infuriating.

    There's a mixed message in what you're trying to say that is absolutely false in one instance, but true in another.

    For example: Story content that throws you alone into a solo instance - I completely agree with you. You should not be FORCED to solo when players want to play with you. This is why I say we should have the ability to ramp up the difficulty of these things as an option (with perhaps a default slider of difficulty raised when more players are in a story instance.)

    The second half of this, is pourposfully making story content hard to force players to play in groups - that I cannot abide by. We can have things like Free Company storylines that focus on party play, so long as they give the option of choosing difficulty, but keep the main story's play solo-able as an option.
    (3)

  4. #244
    Though honestly, the main reason people even state difficulty in terms of "forcing partying" is because it would force SE to make the content itself difficult, since even if you get to choose the difficulty of an encounter or to solo or not, what's the likelihood of it being balanced and not ending up as going solo = cake walk, wanting to go with 2 people = a decent challenge, but going with 3 will make it so you actually need 4-8 people to actually tackle it?

    This actually happens with other MMOs with difficulty choices, you may have the choice but the content design still ends up flawed on higher difficulties rather than the content just being designed for a group of x.
    (2)

  5. #245
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    LillithaFenimore's Avatar
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    Almalexia Nerevar
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    Quote Originally Posted by Elexia View Post
    Though honestly, the main reason people even state difficulty in terms of "forcing partying" is because it would force SE to make the content itself difficult, since even if you get to choose the difficulty of an encounter or to solo or not, what's the likelihood of it being balanced and not ending up as going solo = cake walk, wanting to go with 2 people = a decent challenge, but going with 3 will make it so you actually need 4-8 people to actually tackle it?

    This actually happens with other MMOs with difficulty choices, you may have the choice but the content design still ends up flawed on higher difficulties rather than the content just being designed for a group of x.
    Can you please give us some examples that aren't FFXIV related.
    (1)
    "I've never watched a nuclear explosion myself. That's a couple of degrees of stupid above my limit"- Old Man Harris

  6. #246
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    Quote Originally Posted by LillithaFenimore View Post
    Can you please give us some examples that aren't FFXIV related.
    Look at my sig.... VINDICTUS
    (0)

  7. #247
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    Quote Originally Posted by Rokien View Post
    @ the demon souls thing

    DS NG is hard, go beat the game with a dagger or fists >.> that's hard.
    Like I said, any game can be "hard" through artificial self-impositions...
    (0)

  8. #248
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    Hyrist's Avatar
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    Lin Celistine
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    Quote Originally Posted by Dragon View Post
    Like I said, any game can be "hard" through artificial self-impositions...
    Let's get more specific. How would you make it more difficult, would you allow this difficulty to be optional, and why?

    Also, try to keep it short. The more we break down the issues to it's basic structure such as desires and solutions, the easier this conversation becomes on all fronts.
    (0)
    Last edited by Hyrist; 04-22-2012 at 03:32 AM.

  9. #249
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    Hyrist's Avatar
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    Lin Celistine
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    Quote Originally Posted by Elexia View Post
    Though honestly, the main reason people even state difficulty in terms of "forcing partying" is because it would force SE to make the content itself difficult, since even if you get to choose the difficulty of an encounter or to solo or not, what's the likelihood of it being balanced and not ending up as going solo = cake walk, wanting to go with 2 people = a decent challenge, but going with 3 will make it so you actually need 4-8 people to actually tackle it?

    This actually happens with other MMOs with difficulty choices, you may have the choice but the content design still ends up flawed on higher difficulties rather than the content just being designed for a group of x.
    You're worried that SE will botch the implementation of scale-able difficulties? These things however, especially with instances, be adjusted on a case by case basis. And given the good service we've really been getting, I don't think it's beyond the realm of reason to think such detailed feedback can be done.
    (2)

  10. #250
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    Quote Originally Posted by Dragon View Post
    Like I said, any game can be "hard" through artificial self-impositions...
    Thing is, I love daggers, they are my favorite weapon. So, I didn't choose to put that harder difficulty on myself, I just wanted to play with daggers.
    (0)

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