@ the demon souls thing
DS NG is hard, go beat the game with a dagger or fists >.> that's hard.
@ the demon souls thing
DS NG is hard, go beat the game with a dagger or fists >.> that's hard.
Yeah I coudln't even get past the first mob...then I decided since I will be on a video game hiatus from mid-next month until God knows when, it's better I shelve DS so I can give it some proper attention later when I'm not a living zombie.
"I've never watched a nuclear explosion myself. That's a couple of degrees of stupid above my limit"- Old Man Harris
This is infuriating.And yet when you ignore it they'll still tell you you're wrong in your view, or tell you "this is how MMOs of today are, get with the times."
Ironically, I see more forcing from the solo end of the spectrum and seeing people being told "you should agree with this" than I do from the ones who like and want to actually party.
There's a mixed message in what you're trying to say that is absolutely false in one instance, but true in another.
For example: Story content that throws you alone into a solo instance - I completely agree with you. You should not be FORCED to solo when players want to play with you. This is why I say we should have the ability to ramp up the difficulty of these things as an option (with perhaps a default slider of difficulty raised when more players are in a story instance.)
The second half of this, is pourposfully making story content hard to force players to play in groups - that I cannot abide by. We can have things like Free Company storylines that focus on party play, so long as they give the option of choosing difficulty, but keep the main story's play solo-able as an option.
Though honestly, the main reason people even state difficulty in terms of "forcing partying" is because it would force SE to make the content itself difficult, since even if you get to choose the difficulty of an encounter or to solo or not, what's the likelihood of it being balanced and not ending up as going solo = cake walk, wanting to go with 2 people = a decent challenge, but going with 3 will make it so you actually need 4-8 people to actually tackle it?
This actually happens with other MMOs with difficulty choices, you may have the choice but the content design still ends up flawed on higher difficulties rather than the content just being designed for a group of x.
Can you please give us some examples that aren't FFXIV related.Though honestly, the main reason people even state difficulty in terms of "forcing partying" is because it would force SE to make the content itself difficult, since even if you get to choose the difficulty of an encounter or to solo or not, what's the likelihood of it being balanced and not ending up as going solo = cake walk, wanting to go with 2 people = a decent challenge, but going with 3 will make it so you actually need 4-8 people to actually tackle it?
This actually happens with other MMOs with difficulty choices, you may have the choice but the content design still ends up flawed on higher difficulties rather than the content just being designed for a group of x.
"I've never watched a nuclear explosion myself. That's a couple of degrees of stupid above my limit"- Old Man Harris
Let's get more specific. How would you make it more difficult, would you allow this difficulty to be optional, and why?
Also, try to keep it short. The more we break down the issues to it's basic structure such as desires and solutions, the easier this conversation becomes on all fronts.
Last edited by Hyrist; 04-22-2012 at 03:32 AM.
You're worried that SE will botch the implementation of scale-able difficulties? These things however, especially with instances, be adjusted on a case by case basis. And given the good service we've really been getting, I don't think it's beyond the realm of reason to think such detailed feedback can be done.Though honestly, the main reason people even state difficulty in terms of "forcing partying" is because it would force SE to make the content itself difficult, since even if you get to choose the difficulty of an encounter or to solo or not, what's the likelihood of it being balanced and not ending up as going solo = cake walk, wanting to go with 2 people = a decent challenge, but going with 3 will make it so you actually need 4-8 people to actually tackle it?
This actually happens with other MMOs with difficulty choices, you may have the choice but the content design still ends up flawed on higher difficulties rather than the content just being designed for a group of x.
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