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  1. #33
    Player
    Hyrist's Avatar
    Join Date
    Oct 2011
    Location
    Next to a dead Snurble.
    Posts
    1,969
    Character
    Lin Celistine
    World
    Goblin
    Main Class
    Dragoon Lv 90
    In FFXIV, more dynamic AI would also be nice...
    I agree. But difficulty scales on two factors.

    AI and raw stats.

    Creating more dynamic fights rely on enemy AI, which I'm in full support of, so long as the raw stats are given a scaling factor depending on player's desires.

    And of course you can throw in an extra script or two to make the hard fights harder.


    My idea is to provide more dynamic fights with select-able difficulties, but provide rewards for the higher difficulties to insentivise pushing yourself to get better and to play with allies. Encouragement rather than forcing people.

    I mean, as we like using FFXI as a reference so much, think of Rise of the Zilart. Divine Might was an OPTIONAL battle, but so many players still went after those earrings. We can do that here with pretty much every fight we wanted to, given the way FFXIV programs instances right within the larger world.

    About Dagger usage in Dark/Demon Souls

    That's not really a difficulty issue. That's a balancing issue. Some weapons in those games were misbalanced, one way or another. Daggers were poorly powerful on the scale, and others were flat out broken. You can't judge a difficulty of a game by the minimum or maximum performance of the weapons, or the skill of the worst or best players, actually.

    Dragon, you've pretty much claimed you're above the current skill curve, and it colors your perception. You believe your skillset to be average, therefore you believe Demon/Dark souls do not deserve its reputation. But you're essentially the exception that proves the rule. Most people find the game notoriously hard.
    (1)
    Last edited by Hyrist; 04-22-2012 at 04:09 AM.