I can't believe I'm blowing my post number 1000 on this.
Anyway.
Those are two of the hardest new generation online RPGs aimed for PS3 players. The first one won game of the year award and the second is a strong candidate.
Implying the new generations, and PS3 audience, aren't open to challenging content is being oblivious to reality.
Not to mention the majority of FFXIV players are former FFXI players who did enjoy the challenging content of XI.
So instead of asking SE to take a step backwards like it did on FFXIV release, we should ask them to improve upon what they had built on.
The content on XI was great, making groups was hard for some people. So don't ask to burn something like that, instead ask for a design that enabled the easy formation of parties and encourages other players to help each other out even when they've cleared the dungeon (wouldn't you repeat a boss fight again if it yielded 2000 seals when done after having cleared it? or maybe for achievements?).
FFXIV should be different and more casual friendly than XI in a different manner, that being that you don't need to camp NMs for weeks, and that you don't need to set aside 3 hours just to EXP, or that it doesn't take 40 minutes to get anywhere, or even that if a few members leave the party you can still go on and you aren't forced to disband.
That's in any case molding to the new generations. Not killing the difficulty and strategy and designing a solo single player game with real people as background NPCs.
Oh I guess I pop your 1000 post cherry huh?I can't believe I'm blowing my post number 1000 on this.
Anyway.
Those are two of the hardest new generation online RPGs aimed for PS3 players. The first one won game of the year award and the second is a strong candidate.
Implying the new generations, and PS3 audience, aren't open to challenging content is being oblivious to reality.
Not to mention the majority of FFXIV players are former FFXI players who did enjoy the challenging content of XI.
So instead of asking SE to take a step backwards like it did on FFXIV release, we should ask them to improve upon what they had built on.
The content on XI was great, making groups was hard for some people. So don't ask to burn something like that, instead ask for a design that enabled the easy formation of parties and encourages other players to help each other out even when they've cleared the dungeon (wouldn't you repeat a boss fight again if it yielded 2000 seals when repeated when cleared? or maybe for achievements?).
FFXIV should be different and more casual friendly than XI in a different manner, that being that you don't need to camp NMs for weeks, and that you don't need to set aside 3 hours just to EXP, or that it doesn't take 40 minutes to get anywhere, or even that if a few members leave the party you can still go on and you aren't forced to disband.
That's in any case molding to the new generations. Not killing the difficulty and strategy and designing a solo single player game with real people as background NPCs.
I prefer this than just pictures, thanks for that.
You bring up a good point, that is a good business model to make the game accessible to everyone.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.