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  1. #1
    Player
    Majidah's Avatar
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    Majidah Sihaam
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    Quote Originally Posted by Andrien View Post
    You want new content with challenge? And its gonna be for all audience. PC/PS3




    Come again?

    edit: GUYS. GUYS. THIS IS MY POST 999.
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  2. #2
    Player Andrien's Avatar
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    Andrien Bellcross
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    Quote Originally Posted by Majidah View Post




    Come again?

    edit: GUYS. GUYS. THIS IS MY POST 999.
    in what way are those games related to FFXIV? please explain yourself.
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  3. #3
    Player
    Majidah's Avatar
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    Quote Originally Posted by Andrien View Post
    in what way are those games related to FFXIV? please explain yourself.
    I can't believe I'm blowing my post number 1000 on this.

    Anyway.

    Those are two of the hardest new generation online RPGs aimed for PS3 players. The first one won game of the year award and the second is a strong candidate.

    Implying the new generations, and PS3 audience, aren't open to challenging content is being oblivious to reality.

    Not to mention the majority of FFXIV players are former FFXI players who did enjoy the challenging content of XI.
    So instead of asking SE to take a step backwards like it did on FFXIV release, we should ask them to improve upon what they had built on.

    The content on XI was great, making groups was hard for some people. So don't ask to burn something like that, instead ask for a design that enabled the easy formation of parties and encourages other players to help each other out even when they've cleared the dungeon (wouldn't you repeat a boss fight again if it yielded 2000 seals when done after having cleared it? or maybe for achievements?).

    FFXIV should be different and more casual friendly than XI in a different manner, that being that you don't need to camp NMs for weeks, and that you don't need to set aside 3 hours just to EXP, or that it doesn't take 40 minutes to get anywhere, or even that if a few members leave the party you can still go on and you aren't forced to disband.

    That's in any case molding to the new generations. Not killing the difficulty and strategy and designing a solo single player game with real people as background NPCs.
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  4. #4
    Player Andrien's Avatar
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    Andrien Bellcross
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    Sargatanas
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    Quote Originally Posted by Majidah View Post
    I can't believe I'm blowing my post number 1000 on this.

    Anyway.

    Those are two of the hardest new generation online RPGs aimed for PS3 players. The first one won game of the year award and the second is a strong candidate.

    Implying the new generations, and PS3 audience, aren't open to challenging content is being oblivious to reality.

    Not to mention the majority of FFXIV players are former FFXI players who did enjoy the challenging content of XI.
    So instead of asking SE to take a step backwards like it did on FFXIV release, we should ask them to improve upon what they had built on.

    The content on XI was great, making groups was hard for some people. So don't ask to burn something like that, instead ask for a design that enabled the easy formation of parties and encourages other players to help each other out even when they've cleared the dungeon (wouldn't you repeat a boss fight again if it yielded 2000 seals when repeated when cleared? or maybe for achievements?).

    FFXIV should be different and more casual friendly than XI in a different manner, that being that you don't need to camp NMs for weeks, and that you don't need to set aside 3 hours just to EXP, or that it doesn't take 40 minutes to get anywhere, or even that if a few members leave the party you can still go on and you aren't forced to disband.

    That's in any case molding to the new generations. Not killing the difficulty and strategy and designing a solo single player game with real people as background NPCs.
    Oh I guess I pop your 1000 post cherry huh?
    I prefer this than just pictures, thanks for that.

    You bring up a good point, that is a good business model to make the game accessible to everyone.
    (1)