Page 1 of 24 1 2 3 11 ... LastLast
Results 1 to 10 of 265

Hybrid View

  1. #1
    Player
    Majidah's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,889
    Character
    Majidah Sihaam
    World
    Balmung
    Main Class
    Archer Lv 50

    Request: I don't want to solo the main scenario

    I know the plot has been put on hold but I believe this needs to reach Yoshi's ears now.

    I don't know about you guys, but I'm playing a MMORPG. I don't want to be able to solo the main scenario. I want to have to put a party together, to really struggle to get it cleared. To buy potions and items and have to use them at the precise moment of the battle.

    To enter capped areas and have to deal with having close to no abilities.

    I don't want just the avatars to be difficult. I want every single main scenario mission to be like that. I want to have to climb this huge 20 floors tower with my group having to avoid the enemies because otherwise we're all dead.

    I want to reach that one elevator on the top that goes down to the bottom making coming back much easier after you cleared it.

    I want enemies that change forms and attack modes through the battle.

    I want to have to desginate this one guy to kite one of the bosses around while we kill the other one.

    I want to suffer through promyvions. Through airship battles. I want the challenge.

    No, the companion NPC isn't a fellow player. I want to play with actual people. Coordinate a real strategy. Celebrate a real win. Not something you just clear by default.

    I understand the main scenario and the NPC companion were designed in a manner so that anyone can clear it without the help of anyone, including DoL and DoH. I'm against this. I feel that if you choose to play the butcher from the butcher shop you shouldn't expect to be able to defeat the Legatus of the Garlean empire that can fight on his own the entire circle of knowing.
    (75)
    Last edited by Majidah; 04-17-2012 at 11:05 PM.

  2. #2
    Player
    KiriA500's Avatar
    Join Date
    Aug 2011
    Location
    Ul'dah
    Posts
    2,434
    Character
    Doctor Beatbox
    World
    Excalibur
    Main Class
    Pugilist Lv 90
    Good luck with that request.
    (16)

  3. #3
    Player
    Majidah's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,889
    Character
    Majidah Sihaam
    World
    Balmung
    Main Class
    Archer Lv 50
    Quote Originally Posted by KiriA500 View Post
    Good luck with that request.
    I'm not even asking this to turn into XI, having to farm crap for hours and so; I just want something that requires actual team work. Just because a player isn't hardcore it doesn't mean he's going to suck at playing this game. It only means he has less time to run around with misc prerequisites.

    Somewhere along the road it seems this line got blurred and everyone just assumes casual players suffer brain damage.


    Quote Originally Posted by Antanias View Post
    Aren't we getting a NEW main scenario anyways?
    Yeah, in 2.0; so I want to make sure it isn't the same thing that happened with the original one haha
    (10)
    Last edited by Majidah; 04-17-2012 at 11:10 PM.

  4. #4
    Player
    KiriA500's Avatar
    Join Date
    Aug 2011
    Location
    Ul'dah
    Posts
    2,434
    Character
    Doctor Beatbox
    World
    Excalibur
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Majidah View Post
    I'm not even asking this to turn into XI, having to farm crap for hours and so; I just want something that requires actual team work. Just because a player isn't hardcore it doesn't mean he's going to suck at playing this game. It only means he has less time to run around with misc prerequisites.

    Somewhere along the road it seems this line got blurred and everyone just assumes casual players suffer from mental damage.
    I'd be willing to bet that 85% of the player base has no idea what's going on in the story. Completely oblivious to the fact that this is a numbered Final Fantasy title, people just want end-game content, which already has the team work element you want.

    Don't get me wrong, I want more stuff similar to Final Fantasy XI (similar, not copy/pasted for all of you with easily bunched panties) in terms of story progression, instead of just trading in a bunch of seals to rank up. I want content, missions, dungeons to explore...but I also realize that it's 2012, and hardly anybody actually cares about that stuff anymore. It's all about getting the best gear so you can do the next thing to get the next best gear... It's sad.
    (20)
    Last edited by KiriA500; 04-17-2012 at 11:14 PM.

  5. #5
    Player
    Majidah's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,889
    Character
    Majidah Sihaam
    World
    Balmung
    Main Class
    Archer Lv 50
    Quote Originally Posted by KiriA500 View Post
    I'd be willing to bet that 85% of the player base has no idea what's going on in the story. Completely oblivious to the fact that this is a numbered Final Fantasy title, people just want end-game content, which already has the team work element you want.
    I think this has an easy solution though, just put some semi decent rewards at the end of hard boss battles. XI had those cool rings that were the best rings in the game. That enough of a reason for a player to actually care about beating it.

    Quote Originally Posted by KiriA500 View Post
    Don't get me wrong, I want more stuff similar to Final Fantasy XI (similar, not copy/pasted for all of you with easily bunched panties) in terms of story progression, instead of just trading in a bunch of seals to rank up. I want content, missions, dungeons to explore...
    ^^^^ This

    Quote Originally Posted by KiriA500 View Post
    but I also realize that it's 2012, and hardly anybody actually cares about that stuff anymore. It's all about getting the best gear so you can do the next thing to get the next best gear... It's sad.
    I'm not sure why would anyone play a final fantasy title if it wasn't for the story; maybe the graphics? But one wouldn't just pick up XIV for the smooth gameplay. This puzzles me.
    In any case, I think the answer isn't to dumb things down; I think that properly actor voicing every cut scene is kind of stepping from literature into cinema. Its more mainstream and up to the times. Doesn't mean they should sacrifice difficulty or content.

    Yoshi said FFXIV was a theme park... it really feels like this sector of old school FF is getting left out. I honestly don't care about end-game or HNMs. I just want plot and epic fights that go with it.
    (4)

  6. #6
    Player
    KiriA500's Avatar
    Join Date
    Aug 2011
    Location
    Ul'dah
    Posts
    2,434
    Character
    Doctor Beatbox
    World
    Excalibur
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Majidah View Post
    Yoshi said FFXIV was a theme park... it really feels like this sector of old school FF is getting left out. I honestly don't care about end-game or HNMs. I just want plot and epic fights that go with it.
    Me too...me too...
    (4)

  7. #7
    Player
    Platinumstorm's Avatar
    Join Date
    Mar 2011
    Posts
    748
    Character
    Chardut Mazzma
    World
    Excalibur
    Main Class
    Archer Lv 100
    The story and associated quests need major reforms, but there's a major problem involved with this.

    As people pass the content it becomes more and more difficult to get a group for the content. This is why you see games like World of Warcraft go back and revamp their previous group style combat to make it solo friendly.

    Secondly, I also want more detailed combat at all level ranges, whether I'm fighting solo or in a group, but that would be a lot of development time for a one time experience. It might be worth it because it is core story content; a main focus for many FF players that don't solely exist in FFXI. They definitely need something in place better than what they have now, which are completely underwhelming scenario quests.

    The answer isn't necessarily doing it in a large group, though; but introducing mechanics that make the story content engaging could be the solution.
    (7)

  8. #8
    Player
    Hiruke's Avatar
    Join Date
    Aug 2011
    Posts
    569
    Character
    Aislin Delhir
    World
    Leviathan
    Main Class
    Arcanist Lv 73
    100% agree with the OP. I admit I was mystified when I found out you could just solo the whole thing. I was especially mystified when whoever thought parley was fun thought it was so fun that folks would rather do that than defeat a monster.
    (2)

  9. #9
    Player
    Possum440's Avatar
    Join Date
    Apr 2012
    Posts
    11
    Character
    Whisper Mystleef
    World
    Ragnarok
    Main Class
    Gladiator Lv 40
    The OP wants a game done their way, to suit their playstyle, this is wrong in so many ways. Young kids have been brought up over the last decade to adulthood to believe what has been thrown at them by developers, that an MMO means "Must Group" That was not or should not be the interpretation, it means massively online, lots of folks DOING WHAT THEY WANT. Not the way you want OP. What you call challenge is simply your wanting things to be made your way and everyone else be damned. Any group of people or solo person can be "challenged", using this term as your soapbox is laughable, a dev can make a game any way, to suit any type of player, it simply comes down to money and resources, and right now it is far cheaper to make games fro groups of folks than to accomodate solo folks, so do not try using the word "challenge" in any game, especially a rote game and think you will accomplish something.

    To many people are busy bodies and worry about what the player standing next to them are doing, throwing labels around like they have a right to do so. How about instead of hardcore or casual, people call themselves Gamers, and let the person next to them play the game the way they want and not have to listen to someone rail on about what they want other people to do or what they dont want other people to do in a particular game.

    I prefer choice myself, in any game, i could care less if "you" want to group all the time or solo all the time, as long as i have a choice in the matter to do what i want, how i want, when i want and get the bling i want without "you" worrying about "me".

    I do not want my paid subscription limited by a dev that likes to listen to to one particular microcosm group of a gaming community and have it spill onto me.

    I do not care that you need your hand held by being in a group to do Rote action encounters or dungeons, regardless of the hp of a particular boss, if you call that a challenge then enjoy it, if thats your gig then fine, just do not try to influence a developer to make content only one way.

    How does my getting the same legendary whoopy item solo, that you got in a group affect your life? Why would you even remotely worry about that? Because you think like a busybody? (hypothetical) Would you jump up and down and rage and yell over Vent or Teamspeak, or rage on the foums because someone got something you have a different way? Do you think we all need to play your way or be penalized because we choose not to do so?

    You want challenge? Then tell the devs to take aggro control away from all encounters, no CC, take away hate, take away the ability of warriors and pallies to hold a mob, let that big mob or mobs run amok and go after whomever it wants until it is dead, then you have a challenge, not this pre-programmed "let me keep the mob focussed on me" tripe, Where is the challenge in that? let line of sight rule, so when you attack one mob, everything in the area, like minded will pour onto you. If a boss wants to spend the entire fight going after the squishy folks then you would have a challenge to try and kill it before it kills all your healers or magic users, not like they do now, looks like you would have a challenging scenario....right?

    No OP you do not want a challenge, because there is none in Rote action games, only a time sink and repetition until you get the pre-programmed encounter correct. What you want is a game made for your playstyle, nothing more. i prefer a game that has choice for gamers, if a group, or a solo person, wants to finish a dungeon or boss then let them, and dont worry about it. Though i will wager developers will go the more cost effective route.
    (9)
    The worst moment in the world......when during an argument, you realize you are wrong. What will you do about it?

  10. #10
    Player
    Antanias's Avatar
    Join Date
    Mar 2011
    Posts
    2,549
    Character
    Exocryst Lebreska
    World
    Coeurl
    Main Class
    Lancer Lv 80
    Aren't we getting a NEW main scenario anyways?
    (5)
    <--Giver of yarns, not the giver of darns :3
    Follow me on Twitter @Antanias_

Page 1 of 24 1 2 3 11 ... LastLast