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  1. #6921
    Player
    Evergrey's Avatar
    Join Date
    Dec 2014
    Location
    Limsa Lominsa
    Posts
    2,021
    Character
    Rexipher Evergrey
    World
    Odin
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by AmiableApkallu View Post
    But here's the thing: Getting Venn diagrammed by a mechanic or knocked off a platform or what-have-you has nothing to do with the number of DPS actions at one's disposal or being bad at healing. It's just... needing to learn fight mechanics.
    Wouldn't be the first time someone dies to a mechanic because they missed it due to having their eyes elsewhere.
    And for a healer that could he the party list, selecting players who needs heals.
    For an inexperienced player, that might be a stressful situation if several party members have taken hits and all needs to be healed.
    Especially if they feel the pressure to perform in adding to the damage dealt at the same time. That was also one of Yoshi's reasons to why not giving them more offensive skills.
    And since that is a possibility, even if it's a small one, seeing how SE have simplified things before, they could probably do so again.
    For in the end, the more who can have have a "good time" playing the better.
    It's about the quantity and not quality apparently.
    (0)
    Last edited by Evergrey; 07-14-2024 at 05:45 AM.

  2. #6922
    Player
    AnotherPerson's Avatar
    Join Date
    Mar 2020
    Posts
    1,209
    Character
    Cain Andleft
    World
    Malboro
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by GartredZW View Post
    I'd say the strike is going just fine. It's attracted a bunch of glue-sniffers who just play healer to see fast queues. This'll do wonders to convince the average person that healing is just completely broken, and they need to bring back old healing mains who know what they're doing.
    Okay, so it isn't just me who noticed there's been a lot more healers who has been playing worse than healer NPCs to the point you have to wonder whether they're bots themselves... The number of times I gotten Physick spamming Scholar and Benefic / Cure 1 WHM happens a lot more often that I really did wonder whether the strike affected queues to the point where non-healer mains are subbing into the role just for a fast queue and a good portion of healer mains just aren't there. That, or whether I was the outlier in DF roulette. Once or twice is uncommon, but it's been consistent every day that I rather just party with friends. Even the Medica II (now Medica III) spam healers would be far better than what I'm witnessing.
    (7)

  3. #6923
    Player 1313's Avatar
    Join Date
    Apr 2024
    Posts
    347
    Character
    Payne Leonhart
    World
    Jenova
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Isala View Post
    How's playing with our cast offs working for you? Judging by the amount of players complaining about the skill of their healers, seems like you're struggling more than we are.
    I never struggle in this game. I'm carrying people every day. Same shite different day.
    Quote Originally Posted by OliviaLugria View Post
    Yes, we actually had a delightful conversation and everything was sorted out.
    That's splendid! I must admit I'm rather curious to see what the solution is.
    Quote Originally Posted by LyraShu View Post
    Oh hai! Welcome back~ We seem to be living rent free up there huh?

    Regardless, I hope you are doing good! We are just over here having fun with some other jobs and being some cool looking WoL's. Never knew taking a stand on something I think of as a issue would bring in all this venom though, oh wellz~ I ain't falling asleep at the computer no more so it's a win no matter what for me~
    No idea what you're talking about, how peculiar...
    (0)

  4. #6924
    Player
    GartredZW's Avatar
    Join Date
    Jan 2024
    Posts
    259
    Character
    Gartred Runecaster
    World
    Diabolos
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by ZephyrMenodora View Post
    I mean, I am still healing and I see people dying to mechanics all the time that are DPS. I had a run last night where I had to rez the two dps about 15 times. It was a lot. Tank and I were the only one who didn't die.

    Does that make them glue sniffers who are just playing DPS to strike, or...are there just bad (or learning) players of all types and it's the healers and DPS who get 2 shot now?
    I've seen a lot more bad healers lately than tanks and DPS by a long shot.
    Also a lot more instances of tanks holding up the party to try and solo a boss.
    (5)

  5. #6925
    Player
    sharknado's Avatar
    Join Date
    Aug 2021
    Posts
    366
    Character
    Sharknado Shortcake
    World
    Alpha
    Main Class
    White Mage Lv 100
    Quote Originally Posted by AmiableApkallu View Post
    But here's the thing: Getting Venn diagrammed by a mechanic or knocked off a platform or what-have-you has nothing to do with the number of DPS actions at one's disposal or being bad at healing. It's just... needing to learn fight mechanics.
    DT dungeons, mostly the level 100 MSQ one (or one of the trials) are looking for where the safe ground will be, combine it with another attack, solve timing, and position. All of that while looking at the party list and also not always seeing the boss castbar. If I'm not top or close as a healer I can get one-shotted. When I'm a tank then whatever. If a healer wipes and there is no rez for him then it's pretty much a wipe unless the boss is low and it's not fun to wipe the party just because of such a mechanic. I just refuse to play such game.
    (1)

  6. #6926
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,340
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Quote Originally Posted by Evergrey View Post
    For in the end, the more who can have have a "good time" playing the better.
    It's about the quantity and not quality apparently.
    The problem is, while new players might join the role due to these changes, veteran players leave due to those same changes. So, all you're doing is trading player for player, and the net result is that the playerbase of the role doesn't shift as much as predicted, while also suffering from a 'brain drain' as the players who are skilled at the role give up on it. Effectively, they're sacrificing quality for quantity, and not even getting the quantity they wanted to get. Making it a bad deal for them and for the players because eventually, those 'new players' will become veterans too, and then they'll be in the same position us current veterans are. Then does the cycle repeat? Simplifying the gameplay even more, to appeal to yet another lower rung of the ladder? Eventually SE will run out of ladder to pull from.

    More sensible would be to design the healers to have depth to strive for, and to give the 'struggling' players aid via the design of the job, so that they can more easily output a larger amount of the job's potential.

    An anecdote would be, if I can swim well, and someone else cannot, is it fair to remake the swimming pool to be more shallow so that the weaker swimmer can feel more 'safe' (but limiting my swimming ability because I'm tall), or is it more sensible to give the weaker swimmer some sort of swimming aid (eg armbands, pool noodles etc) so that they can swim in the pool together with everyone else, without their skill being an impact on everyone who's confident in their swimming ability? Because when I was younger, I was the latter person, I couldn't swim well. And the instructors kept me, and some 5 other pupils (when we were like 7) in the kiddie pool. I felt awful, that they were being kept from having fun learning in the 'adult size pool', because I couldn't learn. I even asked them to let my classmates progress, and leave me alone to my failure, but the instructors couldn't even let me have that. And the worst part was, because I was so tall for my age, I wasn't able to learn in that kid's pool, because it wasn't big enough to support someone of my height. The instructors thought they were keeping me safe. Little did they know, they caused me to never learn how to swim. I ended up teaching myself in high school (age 13ish), in a proper size pool where I could freely move my legs.

    So, I resent the idea that SE should decide to hold a job's design potential back (eg healers having any variety in damage actions removed in SHB), because someone else might be 'less skilled'. I've been that 'less skilled' person.
    (15)

  7. #6927
    Player
    Ramiee's Avatar
    Join Date
    Dec 2022
    Location
    Uldah
    Posts
    1,096
    Character
    Grainne Gothram
    World
    Cerberus
    Main Class
    Black Mage Lv 50
    Quote Originally Posted by Evergrey View Post
    Hmm..
    I'm not saying that I'm disagreeing with you.
    But seeing how Yoshi during the Pre-EW interview when he talked a little about Healers and he said that they didn't want to give them more DPS skills as it could make it more stressful for newer healers, this story only makes it feel like Yoshi would double down on it.
    As in your story, those who don't often play healers, or healers in learning, Idunno, are portrayed as they're lacking in performance.
    So Yoshi would probably just try and make them even easier to play so people who do have "difficulties" can still perform at an optimal level.
    And/or even boost Tanks self sustains even further as some healers might be lacking. So to take off some of that burden from the healers the tanks can survive even better on their own.
    The problem is that healers are always the easy out for bad players so they get targeted. A tank being bad at managing their defensives and dies, healers fault, DPS walks into an attack and dies, healers fault. Healer dies after getting overwhelmed due to everyone's mistakes, healers fault.
    You will NEVER erase this. Healer blame still exists even in the current brainless troglodyte healer design. It will always have this stressful aspect.

    Japanese developers need to learn this isn't a design problem it's a player problem. Some people in this game are still scared tanking in dungeons despite how brainless paladin and warrior tanking is. Making healers incredibly boring terribly designed healer bots for a game designed around damage healers at its core will never work. I don't care what JP thinks, I don't care what casual healers think, everything I have said is a fact.
    (21)

  8. #6928
    Player
    Bobby66's Avatar
    Join Date
    Jul 2019
    Posts
    947
    Character
    Paper Wait
    World
    Mateus
    Main Class
    Warrior Lv 70
    The thing about the healer strike that confuses me, didn't healers have more DPS buttons to press back in the day like sch or had more things to engage with such as cleric stance and astro cards? Wasn't healing not as easy for the masses due to cleric stance, and tanks using dps accessories and tanking in dps stance so aggro was more of a group effort.

    Overall the game had more engagement back in the day but didn't people complain? Healers complained how annoying it was to heal tanks in dps stance, astro complained how the card system was not engaging because it was just fishing for balance and the RNG did not feel good. Community complained sch would have have the fairy heal and end up letting people die? How cleric stance was unfun and clunky leading to unnecessary deaths cause it was just annoying to manage.

    SE listened, and now people are upset SE is not listening? They gave the masses what they want a more streamlined experience.

    Edit: I am not saying how the DEVS handled stuff in the past was perfect but they did try, and the community asked for the removal of stuff not the adjustment. Yet now they are upset when the stuff is gone? People even stated that we should be careful what we ask of the DEV's because often times things do not get replaced when they are removed.
    (3)
    Last edited by Bobby66; 07-14-2024 at 07:17 AM.

  9. #6929
    Player
    ZephyrMenodora's Avatar
    Join Date
    Oct 2014
    Location
    Gridania
    Posts
    2,313
    Character
    Zephyr Menodora
    World
    Zalera
    Main Class
    White Mage Lv 100
    Quote Originally Posted by GartredZW View Post
    I've seen a lot more bad healers lately than tanks and DPS by a long shot.
    Also a lot more instances of tanks holding up the party to try and solo a boss.
    Or maybe it's more obvious because most of the time you get DPS that can't Rez, especially with Picto and Viper being so popular right now? My last 3 days of tanks in a row on Expert didn't mitigate and I had to cure 2 spam to keep them alive when EVERYTHING was down on W2W. Probably not noticable to anyone but me.

    Honestly seeing sub-par players of all roles, because:

    1. The expansion is new, and most people in the expert dungeons have only run them 0 to 3 times each.
    2. Lots of people take long breaks before expansions as they get bored, and may be rusty in general.
    (1)
    Last edited by ZephyrMenodora; 07-14-2024 at 07:22 AM.

  10. #6930
    Player
    Wildheaven182's Avatar
    Join Date
    Apr 2024
    Posts
    220
    Character
    Rowan Aarontagdh
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Bobby66 View Post
    The thing about the healer strike that confuses me, didn't healers have more DPS buttons to press back in the day like sch or had more things to engage with such as cleric stance and astro cards? Wasn't healing not as easy for the masses due to cleric stance, and tanks using dps accessories and tanking in dps stance so aggro was more of a group effort.

    Overall the game had more engagement back in the day but didn't people complain? Healers complained how annoying it was to heal tanks in dps stance, astro complained how the card system was not engaging because it was just fishing for balance and the RNG did not feel good. Community complained sch would have have the fairy heal and end up letting people die? How cleric stance was unfun and clunky leading to unnecessary deaths cause it was just annoying to manage.

    SE listened, and now people are upset SE is not listening? They gave the masses what they want a more streamlined experience.

    Edit: I am not saying how the DEVS handled stuff in the past was perfect but they did try, and the community asked for the removal of stuff not the adjustment. Yet now they are upset when the stuff is gone? People even stated that we should be careful what we ask of the DEV's because often times things do not get replaced when they are removed.
    Yeah not everyone who complains is correct. Just like how not everyone who complains is incorrect.

    The devs have failed to find a balance in hearing complaints between ignoring, or pandering. Both results have laziness and incompetence in common.
    (7)

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