What a tank should do is tank, not DPS or heal. So delete all self-sustain from tanks and cut all damage buttons except for one spammable attack and one DoT. Cut GNB's rotation back to just Keen Edge, over and over and over. If tanks are allowed to have DPS rotations beyond just pressing 1111111, then they might fail and forget to mitigate a tankbuster, and it would make tanks too complex and all the lil' babby casuals would abandon the role, and nobody would ever clear content ever again, ever. Tanks must be made piss-easy to play, because what a tank should do is tank, not DPS or heal.
It's the exact same logic, yet none of you Sylphies have any answer for it when it's pointed out.
Also, refuted previously here.
Tanks are Blue DPS already, but I don't see you complaining that this made "savage and ex too hard" or that "99% of casuals will quit the role." Your join date is 2023. So you clearly missed the ARR and HW era of healers having more complex DPS kits, and far fewer healing tools, than they do now, and yet, "99% of casuals" did not quit the role. They did just fine and things got cleared.
It's utterly hilarious watching you anti-strikers trying to gaslight us into believing that we didn't actually experience the things we experienced a decade ago. I healed in ARR and HW, and yes, as a casual healer who never set foot in anything beyond EXs. Did you?
Really? Because I'm a DNC main now, and I'm reasonably certain that I have Curing Waltz, Improvisation, and Second Wind on my hotbars. I also have Shield Samba if we want to get into mitigation tools. And also, potions are a thing.
There's also this job called RDM, maybe you've heard of it? Spammable Vercure? The best rezzer in the game because of Dualcast?
Translated: "Stop being so uppity and get back to thecotton fieldshealer queues!"



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