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  1. #6591
    Player
    WaxSw's Avatar
    Join Date
    May 2019
    Posts
    657
    Character
    Waxillium Larede
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by sindriiisgaming View Post
    Genuine question but other than dungeon 1. What current content is war soloing. Because having seen and done many of these dungeons. Including the expert. Its simply not possible without a healer
    Literally every dungeon, the unavoidable damage is still spread enough for healer sustain to not be strictly needed and a good tank with decent dps wont die during pulls.

    Damage now seems higher simply because gear sync and average skill being lower due to returners
    (3)

  2. #6592
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,482
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by sindriiisgaming View Post
    Genuine question but other than dungeon 1. What current content is war soloing. Because having seen and done many of these dungeons. Including the expert. Its simply not possible without a healer
    Alexandria and strayborough deadwalk are super easy to solo on tanks because they have near no unavoidable damage and they don’t tend to overlap AOE’s, you just tend to die to getting hit a second time with a vuln stack on a healer/DPS, whereas the tank can take about 7 so that isn’t an issue to them
    (8)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  3. #6593
    Player
    sindriiisgaming's Avatar
    Join Date
    Jan 2023
    Location
    Gridania
    Posts
    1,430
    Character
    Sugar And'spice
    World
    Twintania
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Supersnow845 View Post
    Alexandria and strayborough deadwalk are super easy to solo on tanks because they have near no unavoidable damage and they don’t tend to overlap AOE’s, you just tend to die to getting hit a second time with a vuln stack on a healer/DPS, whereas the tank can take about 7 so that isn’t an issue to them
    The ex dungeon with the insane first boss? The one that's basically no melee uptime and 99% of people are deing in and even demanding a nerf. If war are soloing this; which I again would want to see evidence of because those doll ads do ridiculous damage and when I go in on war I'm low hp after just the first pull. Then that's taking some insane high skill teams to pull off. U know. Even tanks can be made useless if u shield a rpr enough. Does that give a mandate for a tank strike now XD
    (0)
    Quote Originally Posted by sindriiisgaming View Post
    your titanmen, hes titanmen IM TITANMEN are there anymore titanmens i should know about?

  4. #6594
    Player

    Join Date
    May 2023
    Posts
    343
    Imagine broil and art of war at least changing animations when I spam them over and over. Is that actually better gameplay? Eh. Not really.

    But at least it's a better obfuscation of the lack thereof.
    I'd rather Art of War be a 3 hit combo on one button and at least look cool as it progresses through the stages.

    In a GOOD reality though, we just have interactions between mechanics and systems again. Ones that feel like something. If MP management has to stay dead for casual content, so be it I guess, but why is my dot the way it is. Especially after the cast time changes.. and on a job where I have a dedicated instant cast already too. What is going on? I'm not saying DOT shouldn't be instant cast, I'm saying that it's of the few interesting things about it and it's not very special.

    You know what's more boring than 1111111 to do damage?

    2 target swap 2 target swap 2 target swap 2 target swap

    Oh man RIVETING. I love my single target DOT. I love when I can reapply it. It's so cool when it gets a trait that makes it.. do more damage in higher end content. I love when it makes the enemy take damage.. over time! Oh wow an AOE version AT LEVEL 92

    No interaction with itself, with my single or aoe attacks, with my aetherflow gauge, NOTHING INTERESTING

    Maybe you think that's fine for the DOT to be that way but my point is that most of the tools feel that way, if it's not the DOT it's my single target or AOE that gets nothing but damage and animation changes

    "Well what do you expect it to do" I DUNNO JUST SOMETHING NEAT. WHY DOES GNB BRUTAL SHELL, AT LEVEL 4, PUT A SELF HEAL AND SHIELD ON. IT'S PART OF THE 1-2-3 COMBO AT BASE LEVEL AND HAS MORE FLAVOR. WHY CAN'T I HAVE SALT ON MY FOOD SQUARE
    (4)
    it/its - 14 accessibility is bad, ease of access is not accessibility, jobs are boring. Transphobia ruins real attempts at criticism and it's whack.

  5. #6595
    Player
    WaxSw's Avatar
    Join Date
    May 2019
    Posts
    657
    Character
    Waxillium Larede
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by sindriiisgaming View Post
    The ex dungeon with the insane first boss? The one that's basically no melee uptime and 99% of people are deing in and even demanding a nerf. If war are soloing this; which I again would want to see evidence of because those doll ads do ridiculous damage and when I go in on war I'm low hp after just the first pull. Then that's taking some insane high skill teams to pull off. U know. Even tanks can be made useless if u shield a rpr enough. Does that give a mandate for a tank strike now XD
    That boss seems hard simply because people suck at mechanics but there is barely no unavoidable damage over that whole dungeon. If you do mechanics there is little incoming damage and people will learn how to dodge the boss mechanics sooner or later.

    This is without mentioning gear sync ofc which will make the dungeon a joke damage wise but with fun mechanics
    (4)

  6. #6596
    Player
    sindriiisgaming's Avatar
    Join Date
    Jan 2023
    Location
    Gridania
    Posts
    1,430
    Character
    Sugar And'spice
    World
    Twintania
    Main Class
    Reaper Lv 100
    Quote Originally Posted by gllt View Post
    Imagine broil and art of war at least changing animations when I spam them over and over. Is that actually better gameplay? Eh. Not really.

    But at least it's a better obfuscation of the lack thereof.
    I'd rather Art of War be a 3 hit combo on one button and at least look cool as it progresses through the stages.

    In a GOOD reality though, we just have interactions between mechanics and systems again. Ones that feel like something. If MP management has to stay dead for casual content, so be it I guess, but why is my dot the way it is. Especially after the cast time changes.. and on a job where I have a dedicated instant cast already too. What is going on? I'm not saying DOT shouldn't be instant cast, I'm saying that it's of the few interesting things about it and it's not very special.

    You know what's more boring than 1111111 to do damage?

    2 target swap 2 target swap 2 target swap 2 target swap

    Oh man RIVETING. I love my single target DOT. I love when I can reapply it. It's so cool when it gets a trait that makes it.. do more damage in higher end content. I love when it makes the enemy take damage.. over time! Oh wow an AOE version AT LEVEL 92

    No interaction with itself, with my single or aoe attacks, with my aetherflow gauge, NOTHING INTERESTING

    Maybe you think that's fine for the DOT to be that way but my point is that most of the tools feel that way, if it's not the DOT it's my single target or AOE that gets nothing but damage and animation changes

    "Well what do you expect it to do" I DUNNO JUST SOMETHING NEAT. WHY DOES GNB BRUTAL SHELL, AT LEVEL 4, PUT A SELF HEAL AND SHIELD ON. IT'S PART OF THE 1-2-3 COMBO AT BASE LEVEL AND HAS MORE FLAVOR. WHY CAN'T I HAVE SALT ON MY FOOD SQUARE
    If they added dps 123 for healer then theyde just be green dps. Instead we should be aiming to make healing better so that theyre not just standing around 11111 spamming. If u just make them a green dps savage and ex could wind up being to hard. Not to mention the casual 99% will quit the role
    (0)
    Quote Originally Posted by sindriiisgaming View Post
    your titanmen, hes titanmen IM TITANMEN are there anymore titanmens i should know about?

  7. #6597
    Player
    WaxSw's Avatar
    Join Date
    May 2019
    Posts
    657
    Character
    Waxillium Larede
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by sindriiisgaming View Post
    If they added dps 123 for healer then theyde just be green dps. Instead we should be aiming to make healing better so that theyre not just standing around 11111 spamming. If u just make them a green dps savage and ex could wind up being to hard. Not to mention the casual 99% will quit the role
    Please we moved past the healers want a 1-2-3 years ago. Sto with that reductionist view when casters nor past damage healer kits are defined by that
    (5)

  8. #6598
    Player
    sindriiisgaming's Avatar
    Join Date
    Jan 2023
    Location
    Gridania
    Posts
    1,430
    Character
    Sugar And'spice
    World
    Twintania
    Main Class
    Reaper Lv 100
    Quote Originally Posted by WaxSw View Post
    That boss seems hard simply because people suck at mechanics but there is barely no unavoidable damage over that whole dungeon. If you do mechanics there is little incoming damage and people will learn how to dodge the boss mechanics sooner or later.

    This is without mentioning gear sync ofc which will make the dungeon a joke damage wise but with fun mechanics
    I mean I've cleared a handful of savages in my day
    Shiva. Gaia. Hephaistos. And even I'm struggling with that boss. Literally cannot go a single run w/o 1 of them grabbing me. And I've tried to find safespots. Part of what makes it hard is the rest of the party running around cluttering your screen. Again btw the calca dolls do do unavoidable damage. I'm genuinely curious how tanks even get around that. Also last boss has a nasty raid wide dot
    (0)
    Quote Originally Posted by sindriiisgaming View Post
    your titanmen, hes titanmen IM TITANMEN are there anymore titanmens i should know about?

  9. #6599
    Player
    TheDustyOne's Avatar
    Join Date
    Nov 2021
    Posts
    648
    Character
    Dusty Two
    World
    Behemoth
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by gllt View Post
    You know what's more boring than 1111111 to do damage?

    2 target swap 2 target swap 2 target swap 2 target swap

    Oh man RIVETING. I love my single target DOT. I love when I can reapply it. It's so cool when it gets a trait that makes it.. do more damage in higher end content. I love when it makes the enemy take damage.. over time! Oh wow an AOE version AT LEVEL 92

    No interaction with itself, with my single or aoe attacks, with my aetherflow gauge, NOTHING INTERESTING

    Maybe you think that's fine for the DOT to be that way but my point is that most of the tools feel that way, if it's not the DOT it's my single target or AOE that gets nothing but damage and animation changes
    I miss Bane... put Miasma and Bio on a mob, spend Aetherflow and BOOM, now ALL mobs have Miasma and Bio. But we can't have that now, that sounds too fun to put on a healer.

    Healers really don't need a lot to be engaging on the DPS front: SB SCH had Broil, Ruin II, Bio, Miasma, Miasma II, Bane, Energy Drain, and Shadowflare and it was the most fun I've had on a healer. I can live without Miasma II and Shadowflare if I could only bring in some of those skills, but bringing back Miasma and Bane would make me play SCH again.
    (3)
    #FFXIVHEALERSTRIKE
    Healers have been neglected for 3 expansions now and this needs to be rectified with the following:
    1. An engaging DPS kit beyond a nuke and DoT.
    2. Increased incoming damage so we have more to heal.
    3. Distinctive playstyles amongst the healers.
    4. Some nerfs to non-healer heals, we shouldn't be replaceable.

  10. #6600
    Player
    sindriiisgaming's Avatar
    Join Date
    Jan 2023
    Location
    Gridania
    Posts
    1,430
    Character
    Sugar And'spice
    World
    Twintania
    Main Class
    Reaper Lv 100
    Quote Originally Posted by WaxSw View Post
    Please we moved past the healers want a 1-2-3 years ago. Sto with that reductionist view when casters nor past damage healer kits are defined by that
    I'm just replying to that guy who wanted it lol. Go get mad at him. Half of you aren't even on the same page with what you want

    Quote Originally Posted by gllt View Post
    Art of War be a 3 hit combo
    (0)
    Last edited by sindriiisgaming; 07-09-2024 at 05:26 PM.
    Quote Originally Posted by sindriiisgaming View Post
    your titanmen, hes titanmen IM TITANMEN are there anymore titanmens i should know about?

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