Page 663 of 1119 FirstFirst ... 163 563 613 653 661 662 663 664 665 673 713 763 ... LastLast
Results 6,621 to 6,630 of 11186
  1. #6621
    Player
    sindriiisgaming's Avatar
    Join Date
    Jan 2023
    Location
    Gridania
    Posts
    1,430
    Character
    Sugar And'spice
    World
    Twintania
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Saraide View Post
    So would you say it's best to stop playing healer until something changes?
    No. That's utterly pointless. I personally hate the design of current tanks. But I still play them because I have things I want from the role. However. I'm aware if 99% of people suddenly stopped playing it or leveling it that the dev team would be forced to act. That's what happened to mch after all. But the reason I think it's pointless is because we can almost be 100% sure nothing will change till 8.0

    Quote Originally Posted by Saraide View Post
    Yes it's possible to wipe from receiving too much damage. That's what I'm saying. It's not possible to lack due to a lack of healer dps. So why is giving healers a more complex damage rotation gakekeeping casuals but increasing heal checks, which you advocate for, not
    Bevause healers damage isn't an issue so there's no need to fix it. What a healer should do is heal. Not dps.

    Quote Originally Posted by Supersnow845 View Post
    There is only slightly more damage in DT because of gear, people also did dead ends and haedalyn ex and declared healers fixed in EW. We all know where that went

    And these days I can’t think of an MMO with a hard trinity that doesn’t encourage healers to DPS
    None of us could have forseen how stupidly easy endwalker would become after endsinger. Tho it was given away after the 1st dungeon when all the rest had basically NO mecanics

    The healers in wow have actual heals they need to do. Sure some of them do them through damage but the heal checks are actually viable
    (0)
    Last edited by sindriiisgaming; 07-09-2024 at 06:12 PM.
    Quote Originally Posted by sindriiisgaming View Post
    your titanmen, hes titanmen IM TITANMEN are there anymore titanmens i should know about?

  2. #6622
    Player
    WaxSw's Avatar
    Join Date
    May 2019
    Posts
    659
    Character
    Waxillium Larede
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by sindriiisgaming View Post
    I mean I've cleared a handful of savages in my day
    Shiva. Gaia. Hephaistos. And even I'm struggling with that boss. Literally cannot go a single run w/o 1 of them grabbing me. And I've tried to find safespots. Part of what makes it hard is the rest of the party running around cluttering your screen. Again btw the calca dolls do do unavoidable damage. I'm genuinely curious how tanks even get around that. Also last boss has a nasty raid wide dot
    Its normal, regardless of experience, that people get hit with new mechanics but when people get used to them that will happen less. I for example have been in several parties where 1 or more people dont get hit at all and alone the damage of 1 doll isnt that high either (+tanks can heal another person very efficiently)

    Calca dolls arent really an issue, they deal around 5-6k damage per hit (so 10-12k if both are alive) unmitigated. Add the tank aoe mit and heals, the dps mit and heals and extra damage of dropping one healer for an extra dps and they die before they can become a problem
    (3)

  3. #6623
    Player

    Join Date
    May 2023
    Posts
    343
    He's an example of the kind of stuff I want to look into, hopefully this will help my ideas scare people less who think I want ShB MNK rotation but with Healing in the background (oh I wish I could play you again and ShB SMN)

    Art of War being one button > Art of War still being one button but it's a 3 hit pvp combo, the damage is exactly the same on every hit, making it indistinguishable from before in practice but cooler looking, however landing the 3rd hit on enemies who have a DOT on them will extend the DOT one time, 1 second for every enemy touched by the AOE that had a DOT on them (e.g. hit 5 enemies who have DOTs, they all get extended by 5 seconds)

    No new button on your hotbar
    No especially different rotation
    Effect is useful but miniscule and situational meaning it shouldn't affect too many high end content rotations that aren't trash packs like in dungeons because it requires having a bunch of single target DOTs up and can only proc once per DOT before the DOT has to be manually refreshed, basically make it too much work to go out of the way to utilize for eeking out damage, except in the situation where it naturally occurs (large dungeon pull)
    Would actually feel rewarding and interesting to use, running and dotting the enemies and deciding I need to stop and heal or AOE, picking the AOE and racing to get to the third hit for a DOT extension is cool

    And I'll repeat this because I feel like it needs repeating: I am in no way with this hypothetical interaction suggesting that it become a necessary part of SCH gameplay, you could ignore it's entire existence and I hope dungeon content and other players would let you do so, that's clear right? That by suggesting this mechanic I'm not directly asking you to optimize your DOTs and AOEs or suggesting this become mandatory for all SCH players or that content should require it, right? That I'm asking to try changes that would be practically invisible to the average player?

    I don't want to come across as "we can't try anything radically different" either because I'm all for that too, I do want much more interesting things, but the fact even changes that basically change nothing incite fear... I feel like I need to address that first lol.

    And again, it's great that DT is working right now for some people, even though I agree it won't last, but again: what about the gameplay experience of all the content leading up to that?

    Why is "the current content is satisfying" supposed to be good enough? The old content is not satisfying and it comes first and I have to replay it over and over and over to help other people get to the new content so they can try it.
    (1)
    it/its - 14 accessibility is bad, ease of access is not accessibility, jobs are boring. Transphobia ruins real attempts at criticism and it's whack.

  4. #6624
    Player
    Saraide's Avatar
    Join Date
    Jun 2021
    Posts
    3,082
    Character
    Saraide Derosa
    World
    Odin
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by sindriiisgaming View Post
    No. That's utterly pointless. I personally hate the design of current tanks. But I still play them because I have things I want from the role. However. I'm aware if 99% of people suddenly stopped playing it or leveling it that the dev team would be forced to act. That's what happened to mch after all. But the reason I think it's pointless is because we can almost be 100% sure nothing will change till 8.0



    Bevause healers damage isn't an issue so there's no need to fix it. What a healer should do is heal. Not dps.
    How is increasing heal checks not gatekeeping?
    (6)
    Quote Originally Posted by Orinori View Post
    Aren't you the same Saraide who makes every savage pf blacklist you because you can never do a mechanic correctly and constantly causes enrage wipes? Pretty ironic to read this lmfao

  5. #6625
    Player
    sindriiisgaming's Avatar
    Join Date
    Jan 2023
    Location
    Gridania
    Posts
    1,430
    Character
    Sugar And'spice
    World
    Twintania
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Saraide View Post
    How is increasing heal checks not gatekeeping?
    The same way increasing dps checks isn't. It's your JOB. You sign up to heal when u play Healer XD. Jus like when I sign up for content as a dps I know ill be expected to dps.
    (0)
    Quote Originally Posted by sindriiisgaming View Post
    your titanmen, hes titanmen IM TITANMEN are there anymore titanmens i should know about?

  6. #6626
    Player
    Saraide's Avatar
    Join Date
    Jun 2021
    Posts
    3,082
    Character
    Saraide Derosa
    World
    Odin
    Main Class
    Dark Knight Lv 100
    Speaking of "healers should heal". Why do tanks have a damage rotation then. Why dont we remove all that and put provoke on a spammable GCD? Then tanks can focus on what they are meant do: tanking. That's good design, right?
    (9)
    Quote Originally Posted by Orinori View Post
    Aren't you the same Saraide who makes every savage pf blacklist you because you can never do a mechanic correctly and constantly causes enrage wipes? Pretty ironic to read this lmfao

  7. #6627
    Player
    Ramiee's Avatar
    Join Date
    Dec 2022
    Location
    Uldah
    Posts
    1,096
    Character
    Grainne Gothram
    World
    Cerberus
    Main Class
    Black Mage Lv 50
    Quote Originally Posted by Saraide View Post
    How is increasing heal checks not gatekeeping?
    If that's gatekeeping we have to consider having to have higher ilv for higher raid tiers and dungeons to also be gatekeeping.
    (1)

  8. #6628
    Player
    Saraide's Avatar
    Join Date
    Jun 2021
    Posts
    3,082
    Character
    Saraide Derosa
    World
    Odin
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by sindriiisgaming View Post
    The same way increasing dps checks isn't. It's your JOB. You sign up to heal when u play Healer XD. Jus like when I sign up for content as a dps I know ill be expected to dps.
    I see you are just not willing to engage with reality today. There are functionally no dps checks in casual content because they would gatekeep.
    (4)
    Quote Originally Posted by Orinori View Post
    Aren't you the same Saraide who makes every savage pf blacklist you because you can never do a mechanic correctly and constantly causes enrage wipes? Pretty ironic to read this lmfao

  9. #6629
    Player
    sindriiisgaming's Avatar
    Join Date
    Jan 2023
    Location
    Gridania
    Posts
    1,430
    Character
    Sugar And'spice
    World
    Twintania
    Main Class
    Reaper Lv 100
    Quote Originally Posted by WaxSw View Post
    Its normal, regardless of experience, that people get hit with new mechanics but when people get used to them that will happen less. I for example have been in several parties where 1 or more people dont get hit at all and alone the damage of 1 doll isnt that high either (+tanks can heal another person very efficiently)

    Calca dolls arent really an issue, they deal around 5-6k damage per hit (so 10-12k if both are alive) unmitigated. Add the tank aoe mit and heals, the dps mit and heals and extra damage of dropping one healer for an extra dps and they die before they can become a problem
    The dps heals? Rangers and casters don't have that tho. Only melee and bloodbath. As for tank aoe heals. Only war has that. Unless ur running premade 3 melee I think this is literally not going to viable
    (0)
    Quote Originally Posted by sindriiisgaming View Post
    your titanmen, hes titanmen IM TITANMEN are there anymore titanmens i should know about?

  10. #6630
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,736
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by sindriiisgaming View Post
    No. That's utterly pointless. I personally hate the design of current tanks. But I still play them because I have things I want from the role. However. I'm aware if 99% of people suddenly stopped playing it or leveling it that the dev team would be forced to act. That's what happened to mch after all. But the reason I think it's pointless is because we can almost be 100% sure nothing will change till 8.0



    Bevause healers damage isn't an issue so there's no need to fix it. What a healer should do is heal. Not dps.



    None of us could have forseen how stupidly easy endwalker would become after endsinger. Tho it was given away after the 1st dungeon when all the rest had basically NO mecanics

    The healers in wow have actual heals they need to do. Sure some of them do them through damage but the heal checks are actually viable
    This circles back to my point, I don’t necessarily agree with you but we’ve also spent 300 pages debating people who say that asking for more healing is pointless and you may as well ask for more damage as compensation

    I’m saying this in a general way not against you sindri but everyone who has an idea of how to fix the strikes problems only seems to see their solution as the correct one as if we haven’t just spent 10 pages debating with someone who is also 100% sure the opposite solution will actually fix the problem
    (4)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

Page 663 of 1119 FirstFirst ... 163 563 613 653 661 662 663 664 665 673 713 763 ... LastLast