I am curious, as I haven't played the new ex dungeons yet: if the tank dies, for whatever reason, can one of the other party members tank without wiping?
Yea but the rest of the points and of the people shouting and yelling are because healers 11111 spam. So I think the lack of real conclusively is why the devs will not change anything. When instead just saying "nerf tank healing" would be easier for 99% of people to get behind and wouldn't come off elietist. Where as "healers are ez mode" yea u can see how it comes off
What is it they say about assume again?
It makes a something something of something something. Yea. Ur assuming. I did read them and I've been reading this thread for a while. And I'm noticing the complains aren't organised. Half of you want 1 thing half want the other. Because of this inconsistency the devs are unlikely to listen to either
Because there is more than one problem with healer job design. It's not just tank self sustain. It's not just glarespam. Both is a problem and the combine to make an even worse problem: it's boring for people across all skill levels.Yea but the rest of the points and of the people shouting and yelling are because healers 11111 spam. So I think the lack of real conclusively is why the devs will not change anything. When instead just saying "nerf tank healing" would be easier for 99% of people to get behind and wouldn't come off elietist. Where are "healers are ez mode" yea u can see how it comes off
Half of you call the strikers casual scrubs who should play harder content before speaking and half of you call them elitist scum who just want to gatekeep dungeons? Why dont you organize?What is it they say about assume again?
It makes a something something of something something. Yea. Ur assuming. I did read them and I've been reading this thread for a while. And I'm noticing the complains aren't organised. Half of you want 1 thing half want the other. Because of this inconsistency the devs are unlikely to listen to either
They won't add complexity to healers rotations. I'd give that dream up now. If they did theyde alienate casuals from the role even further. Its probably better to demand a change to tanks instead aswell as more heal checks
So would you say it's best to stop playing healer until something changes?
The problem is that there is just more than one problem and different people push back against different thingsYea but the rest of the points and of the people shouting and yelling are because healers 11111 spam. So I think the lack of real conclusively is why the devs will not change anything. When instead just saying "nerf tank healing" would be easier for 99% of people to get behind and wouldn't come off elietist. Where as "healers are ez mode" yea u can see how it comes off
For example, you tend to lean towards “nerfing tank sustain is fine” whereas I’ve debated others who said I’m not so many words “I’ll only support you if you don’t nerf any other role to achieve what you want”
Different facets of healer design have different problems for different people and proposed fixes anger different people, for example the tank forum would rather rip you apart than consider WAR’s healing is overtuned
Which we have also had people on this thread tell us “healing checks will make the casuals abandon the role you are better off asking for more DPS”
As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.
I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess
Because of 2 reasons. 1 those of us being toxic like that aren't trying to inact real change. So we don't have a horse in the race.Because there is more than one problem with healer job design. It's not just tank self sustain. It's not just glarespam. Both is a problem and the combine to make an even worse problem: it's boring for people across all skill levels.
Half of you call the strikers casual scrubs who should play harder content before speaking and half of you call them elitist scum who just want to gatekeep dungeons? Why dont you organize?
2. Quite simply I cannot controll the behaviour of people who are still in school. Nor should I be expected to
That's because shb spoiled healers by giving them nothing to heal. Endwalker only made it worse. So now the healers are unwilling to adjust back to being about healing instead of dpsing. Where as 99% of mmo on the market will ask healers to heal and barley give them dps kitsThe problem is that there is just more than one problem and different people push back against different things
For example, you tend to lean towards “nerfing tank sustain is fine” whereas I’ve debated others who said I’m not so many words “I’ll only support you if you don’t nerf any other role to achieve what you want”
Different facets of healer design have different problems for different people and proposed fixes anger different people, for example the tank forum would rather rip you apart than consider WAR’s healing is overtuned
Which we have also had people on this thread tell us “healing checks will make the casuals abandon the role you are better off asking for more DPS”
Somehow giving healers a more complex damage rotation will alienate casuals but higher heal checks wont despite it being nearly impossible to wipe to a lack of damage dealt in casual content. Make it make sense.
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