Quote Originally Posted by LyraShu View Post
I had been thinking about this since this whole thing began, and honestly I don't even want MORE dps, I just want it to be interesting, so maybe this could work well as an idea.

When you start with your 1 ability, it changes one of your cure options to a new action for dps "combo". You could do this with a 2 ability and 3 ability so you have a 1,2,3 combo sequence (obviously could vary way past my simple mind) That way, you can have an a ton of options still available to you, a true rotation, and then you can vary it at times to leave combo action 3 up and heal and then return to combo and keep your abc's between heals. It would be pretty easy to weave ogcd's between attacks also if you got practiced.

While I don't play on controller, it would at least make it to where I need to look at my abilities more and check where I am at in rotation/what healing options I have available for a given moment. Tbh, got most of this idea after playing way too much Viper recently so you can prolly see that kinda play style in this idea, I just could see it work with the framework we already have + keep it to be without adding a ton of extra buttons.
Thank you for actually answering my question, I appreciate you. I like where you're head is at (I like the new Ruin IV doing this). I thought this was all about hitting the same DPS button over and over again, wouldn't just changing the picture on the same button sequence just be the same thing?

I wouldn't mind seeing some of this though. Maybe the Cure I/II trait thing could be 100% and using Cure I automatically switches Cure II to an OGCD version with a free stack. Just spitballing. It's not a lot of extra healing but it's a bump.