I think job changes to make jobs more appealing in the long term feel like a last resort from the devs because they would rather use any other means to get you to play a job in the short term instead. Like I'm tinfoil hatting but..
Satisfying gameplay? Can't have that, need to make something safe and inoffensive to anyone to maximize the amount of people who might play it.
Why make Tanks or Healers more interesting in the long term when you can make them so easy that DPS players will become Tanks and Healers to get in need bonuses and better queue times so other DPS players can not wait absurd amounts of time to get matched.
DPS players will come and defend their long queue times with all kinds of logic from having to cope with them for so long, it's just the way it is! And man, yeah, I do other stuff while I'm in queue. I use my Squadrons and Trusts. Etc. but I don't think that's a solution to an obvious imbalance of different roles. And neither is in need bonuses and swapping roles to get better queue times.
Like I think the roulettes system is genius at its core for incentivizing people to engage with all kinds of content for yummy rewards but I also think it's a subpar way to try and fix queue role ratio imbalance.
But dumber Healing and Tanking with no responsibility with in need rewards and instant queue times make number go up NOW even if it slowly trails back off due to unsatisfying gameplay, enough people who got sucked into trying it keep doing it so it must be working, even if we have to straight up abuse the game balance to keep doing it
Your Tank can't die and your Healer doesn't need to do anything, whee! Riveting gameplay I must stay invested in long term OH LOOK A NEW GLAMOUR AND EFFECTS ON MY MOVES AWW YEAH


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