I like the new drg mostly. He plays as similary to EW.
Spineshatter is something, that you could miss, if you know that skill (i want sometimes to use it, only to be remember, that there isnt a other dmg skill). The new cap closer do i use so rarely, that i set him up in my second Bar

What i dont like by the new version:
Why must the 4. Skill be a free skill now?
It happens multiple times, that i press accidantly the 4. Skill again, when i has to press the 5. attack, after i had a short break of the skill flow (like, moving around to dodge aoe).
One point that i liked at the drg was, that you can not messed up your rotation at the 4. Skill (except, you use one of the first 3 skill).
That is now possible and feels bad.

The new procs in the burst phase feels messy to at the start.
At last i have the drive to press all procs as fast as possible, and forget to press the normal skills in that time. That is a learning curve, or something, where you have to be calm, to use id correctly.

But in overall, is this drg nice to and not much differently to EW.
What they could do:

Make a aoe Version of mirage dive. It feels like, that the aoe phase is missing a aoe version of that, after you used jump (maybe, add a second aoe jump skill to).