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  1. #1
    Player
    Aco505's Avatar
    Join Date
    Dec 2021
    Posts
    959
    Character
    Aco Nale
    World
    Moogle
    Main Class
    Dragoon Lv 100
    After playing DRG for some more during the story and at level 100, I think that the duration of Mirage Dive should be increased, ideally to 30s. 15s can be a bit tight during burst.

    I've also found it a bit of an annoyance that Starcross' range is only 3y, particularly in dungeons. It should just be 20y like most of our other oGCDs.
    (0)

  2. #2
    Player Mortex's Avatar
    Join Date
    Dec 2017
    Posts
    967
    Character
    Rigor Mortex
    World
    Odin
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by ThorneDynasty View Post
    Okay, genuine question for people who are "fine" with the changes. How is DRG different form WAR now? Or rather how does it have more depth?

    Because it's not the Chaos Thrust combo, something you do statically instead of actually paying attention to something like tempest ticks.

    Geirskogul is literally just Inner release now, except oGCDs. Jump is just Upheaval with a superfluous follow-up. There's no kit interaction anymore, nothing additional to do between bursts.

    It's just Life Surge, a couple more buffs on CD and a positional switch to flank... whole twice a minute.

    That seems awfully thin for a DPS job, doesn't it?
    New drg is just drk now. You vomit out around 10 ogcd every 2 mins and that doesn’t include the buffs. 1 minutes is around 6 ogcd if you safe wyrmwind and delay it like you normally do for 1 min.

    It’s a lot of ogcd vomit let’s be honest.
    (1)

  3. #3
    Player
    HikariKurosawa's Avatar
    Join Date
    Jan 2021
    Posts
    746
    Character
    Hikaru Kurosawa
    World
    Ultros
    Main Class
    Dragoon Lv 95
    Dawntrail DRG is way harder than endwalker DRG despite being less prone to drift. It's way more weaving and way more open ended in how you use your oGCDs.

    It's how the job should have been all along and it is clear that eye management with its delayed burst was holding it back.
    (0)

  4. #4
    Player
    Elspath's Avatar
    Join Date
    Aug 2013
    Posts
    33
    Character
    Euphamia Isilme
    World
    Balmung
    Main Class
    Arcanist Lv 90
    Dragoons are just unplayable on a Controller unless you can enter the konami code between each GCD. To many buttons that don't automatically change in to others thanks to Wheeling Thrust and Fang and Claw.
    (0)

  5. #5
    Player
    Xeltoris's Avatar
    Join Date
    Feb 2020
    Posts
    14
    Character
    Anna Ereden
    World
    Famfrit
    Main Class
    Dark Knight Lv 80
    Between losing abilities/gameplay that enhanced the Dragoon class fantasy and losing what mechanical intricacy of gameplay did exist, Dragoon feels absolutely terrible to play now. Kind of a shame, because I really wanted to play and enjoy it, but I guess I'll go play other classes instead.
    (4)

  6. #6
    Player
    AraRaven's Avatar
    Join Date
    Jul 2024
    Location
    Gridania
    Posts
    1
    Character
    Arianrhod Fidelus
    World
    Famfrit
    Main Class
    Dancer Lv 99
    Nearly max leveled at this point, and I have not stopped being mad this entire time that Spineshatter Dive is gone. I reckon my opinion as a more casual, MSQ-focused player don't carry much weight, but an absolutely inordinate amount of my joy with this job has been found in gleefully imitating a pogo stick on something's spine. Dragoons jump. It's what we do. This silly glide closer (that looks ABSURD btw) is not how dragoons dragoon.
    (5)

  7. #7
    Player
    ThorneDynasty's Avatar
    Join Date
    Oct 2021
    Posts
    817
    Character
    Gisela Thorne
    World
    Zodiark
    Main Class
    Black Mage Lv 100
    I'm also done with this job, I think. It was my starter and something I've been maining since, but this is a tank's rotation now. And even saying that is being unkind to GNB.

    It's honestly surprising how much the changes hurt, I had no idea just how much of Dragoon's fun was hanging on by a thread. And this is only a fraction of the dumbing down SE wanted to do. I'm not going to play a "weave heavy" DPS that barely weaves anything except once a minute. The two minute meta is cancer and it's claimed another one. So long.
    (3)
    Last edited by ThorneDynasty; 07-05-2024 at 11:38 AM.

  8. #8
    Player
    Reldhir's Avatar
    Join Date
    Mar 2012
    Posts
    98
    Character
    Reldhir Ondoreil
    World
    Hyperion
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Elspath View Post
    Dragoons are just unplayable on a Controller unless you can enter the konami code between each GCD. To many buttons that don't automatically change in to others thanks to Wheeling Thrust and Fang and Claw.
    Hmm? Ive played this game on controller since the beginning of time, drg is easier on controller now than it was in endwalker? Am I missing some context? Might just have to set up your controller to give more access to "easy buttons"
    (2)

  9. #9
    Player
    Reldhir's Avatar
    Join Date
    Mar 2012
    Posts
    98
    Character
    Reldhir Ondoreil
    World
    Hyperion
    Main Class
    Dragoon Lv 100
    Now that I've finished the MSQ and mess around with DRG a bunch in the trials and dungeons. I will say the ezmode drg makes drg much better for mindless stuff, hopping from mob to mob in things like fates and dungeons. Anything long form is very snore though, so far we only have the extreme trials, I can only imagine the issue being way more exaserbated in savage and eventually ultimate. We'll have to see if the mechanics compensate for el snore job gameplay though

    Also, wth is up with starcross only having a 3 yalm range!? Its the most irritating thing ever, trying to position properly for AoE in big groups and getting hit with the out of range error is so stupid.

    ALSO it has the whimpiest sound effect, so much so im often doubting whether I fired off the skill because I cant hear it. All our jumps have satisfying whip, crack, or exploding sounds but this capstone ability is a neutered 3 yalm whimper. Very upsetting.

    That being said I love the sound the upgraded disembowel(forget the name) skill makes. That the buffeting wind stick swingingness sound makes it sound powerful~ give us more of that kinda stuff please.

    Also, Mirage Dive feels vestigial AF just kill it off already. Hell, this is blasphemous coming from a DRG main and super fan, but even High Jump feels vestigial. Whats this flappy bit of kit hanging off the side that has nothing to do with life of the dragon double weave faceroll mania

    Anyways all my concerns pre dawntrail came to fruition, sad days. I will just focus on the positive and hope by some divine miracle Yoshida finally gets it in his head that hes gone too far with simplifying things. Making the game more accessible doesnt mean you have to pulverize every interesting texture and flavour into bland baby food. Bleh.
    (1)
    Last edited by Reldhir; 07-05-2024 at 11:47 AM. Reason: Extra thoughts

  10. #10
    Player
    Aco505's Avatar
    Join Date
    Dec 2021
    Posts
    959
    Character
    Aco Nale
    World
    Moogle
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Reldhir View Post
    Also, Mirage Dive feels vestigial AF just kill it off already.
    Mirage Dive should give one scale per use and perhaps deal falloff AoE damage.

    Some players ask for Mirage Dive and Life Surge to be removed. What will it be after? Removing High Jump because it's a "random" skill pressed every 30s?

    What the job needs is more, more interaction between actions. Having MD affect the gauge again by providing a scale is one good change for both single target and AoE.

    Quote Originally Posted by Keichi View Post
    Why must the 4. Skill be a free skill now?
    It happens multiple times, that i press accidantly the 4. Skill again, when i has to press the 5. attack, after i had a short break of the skill flow (like, moving around to dodge aoe).
    One point that i liked at the drg was, that you can not messed up your rotation at the 4. Skill (except, you use one of the first 3 skill).
    That is now possible and feels bad.
    I agree that it feels bad that you can fat finger Fang and Claw and Wheeling Thrust now. I wish they got that functionality back, just like Dreadwinder does with its follow up GCDs.
    (1)

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