Dragoons are just unplayable on a Controller unless you can enter the konami code between each GCD. To many buttons that don't automatically change in to others thanks to Wheeling Thrust and Fang and Claw.
Dragoons are just unplayable on a Controller unless you can enter the konami code between each GCD. To many buttons that don't automatically change in to others thanks to Wheeling Thrust and Fang and Claw.
Between losing abilities/gameplay that enhanced the Dragoon class fantasy and losing what mechanical intricacy of gameplay did exist, Dragoon feels absolutely terrible to play now. Kind of a shame, because I really wanted to play and enjoy it, but I guess I'll go play other classes instead.
Nearly max leveled at this point, and I have not stopped being mad this entire time that Spineshatter Dive is gone. I reckon my opinion as a more casual, MSQ-focused player don't carry much weight, but an absolutely inordinate amount of my joy with this job has been found in gleefully imitating a pogo stick on something's spine. Dragoons jump. It's what we do. This silly glide closer (that looks ABSURD btw) is not how dragoons dragoon.
I'm also done with this job, I think. It was my starter and something I've been maining since, but this is a tank's rotation now. And even saying that is being unkind to GNB.
It's honestly surprising how much the changes hurt, I had no idea just how much of Dragoon's fun was hanging on by a thread. And this is only a fraction of the dumbing down SE wanted to do. I'm not going to play a "weave heavy" DPS that barely weaves anything except once a minute. The two minute meta is cancer and it's claimed another one. So long.
Last edited by ThorneDynasty; 07-05-2024 at 11:38 AM.
Hmm? Ive played this game on controller since the beginning of time, drg is easier on controller now than it was in endwalker? Am I missing some context? Might just have to set up your controller to give more access to "easy buttons"
Now that I've finished the MSQ and mess around with DRG a bunch in the trials and dungeons. I will say the ezmode drg makes drg much better for mindless stuff, hopping from mob to mob in things like fates and dungeons. Anything long form is very snore though, so far we only have the extreme trials, I can only imagine the issue being way more exaserbated in savage and eventually ultimate. We'll have to see if the mechanics compensate for el snore job gameplay though
Also, wth is up with starcross only having a 3 yalm range!? Its the most irritating thing ever, trying to position properly for AoE in big groups and getting hit with the out of range error is so stupid.
ALSO it has the whimpiest sound effect, so much so im often doubting whether I fired off the skill because I cant hear it. All our jumps have satisfying whip, crack, or exploding sounds but this capstone ability is a neutered 3 yalm whimper. Very upsetting.
That being said I love the sound the upgraded disembowel(forget the name) skill makes. That the buffeting wind stick swingingness sound makes it sound powerful~ give us more of that kinda stuff please.
Also, Mirage Dive feels vestigial AF just kill it off already. Hell, this is blasphemous coming from a DRG main and super fan, but even High Jump feels vestigial. Whats this flappy bit of kit hanging off the side that has nothing to do with life of the dragon double weave faceroll mania
Anyways all my concerns pre dawntrail came to fruition, sad days. I will just focus on the positive and hope by some divine miracle Yoshida finally gets it in his head that hes gone too far with simplifying things. Making the game more accessible doesnt mean you have to pulverize every interesting texture and flavour into bland baby food. Bleh.
Last edited by Reldhir; 07-05-2024 at 11:47 AM. Reason: Extra thoughts
This is pretty much where I'm at with most of the classes. I enjoyed a ton of different things in Shadowbringers (Gunbreaker, Paladin, Dragoon, Red Mage, Summoner, Astrologian, etc.), and now I'm pretty much just down to Red Mage, Reaper, Paladin and Sage. Everything else I used to enjoy feels like it got watered down or is difficult to differentiate from Warrior (which I leveled to experience, and found I didn't care for much). Dragoon, especially, feels like it got absolutely shredded apart to prevent people "feeling bad" for not playing it correctly.I will just focus on the positive and hope by some divine miracle Yoshida finally gets it in his head that hes gone too far with simplifying things. Making the game more accessible doesnt mean you have to pulverize every interesting texture and flavour into bland baby food. Bleh.
I like the new drg mostly. He plays as similary to EW.
Spineshatter is something, that you could miss, if you know that skill (i want sometimes to use it, only to be remember, that there isnt a other dmg skill). The new cap closer do i use so rarely, that i set him up in my second Bar
What i dont like by the new version:
Why must the 4. Skill be a free skill now?
It happens multiple times, that i press accidantly the 4. Skill again, when i has to press the 5. attack, after i had a short break of the skill flow (like, moving around to dodge aoe).
One point that i liked at the drg was, that you can not messed up your rotation at the 4. Skill (except, you use one of the first 3 skill).
That is now possible and feels bad.
The new procs in the burst phase feels messy to at the start.
At last i have the drive to press all procs as fast as possible, and forget to press the normal skills in that time. That is a learning curve, or something, where you have to be calm, to use id correctly.
But in overall, is this drg nice to and not much differently to EW.
What they could do:
Make a aoe Version of mirage dive. It feels like, that the aoe phase is missing a aoe version of that, after you used jump (maybe, add a second aoe jump skill to).
Mirage Dive should give one scale per use and perhaps deal falloff AoE damage.
Some players ask for Mirage Dive and Life Surge to be removed. What will it be after? Removing High Jump because it's a "random" skill pressed every 30s?
What the job needs is more, more interaction between actions. Having MD affect the gauge again by providing a scale is one good change for both single target and AoE.
I agree that it feels bad that you can fat finger Fang and Claw and Wheeling Thrust now. I wish they got that functionality back, just like Dreadwinder does with its follow up GCDs.Why must the 4. Skill be a free skill now?
It happens multiple times, that i press accidantly the 4. Skill again, when i has to press the 5. attack, after i had a short break of the skill flow (like, moving around to dodge aoe).
One point that i liked at the drg was, that you can not messed up your rotation at the 4. Skill (except, you use one of the first 3 skill).
That is now possible and feels bad.
The new DRG is fucking horrible to play in dungeon above 70 when you pull your only utility is to press your 3 nastrond and do your 2-3 aoes for one minute, if the tank do small pull, its over your dps will drag and your buff will not be ready for boss so you either give it all in trash pull or do nothing. In low level DRG slacking on DPS by their lack of OGCD and no fucking aoe I cant believe that they didnt lower at least doom spike to 15 DRG is literally useless under lv70 and Play like a Tank above lv70 its such a disgrace for such an iconic job and one of the first job in this game
And that Dash omfg that dash who think : I am a dragoon I use a spear and dash on the ground
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