We have more AoE falloff but get a ~25% damage buff every 60 seconds (10% Lance Charge+ 15% Gierskogal) so I'm hoping it averages out to around the same. Dragon Sight was only a 10% buff and had a 120 second recast.



We have more AoE falloff but get a ~25% damage buff every 60 seconds (10% Lance Charge+ 15% Gierskogal) so I'm hoping it averages out to around the same. Dragon Sight was only a 10% buff and had a 120 second recast.



You know, I kind of thought you all were overreacting a little bit about the gap closer not being a jump, but holy shit does it feel wimpy. GNB too, it's so slidy that these look like unfinished animations.
Also now having tried the new Nastrond stack, it feels worse than I thought. I just. Don't. Want. Any more jobs that dump a bunch stacks and bullshit on me every 60s I have to spam immediately, only to give me nothing to do the rest of the time.
I know they probably made these changes for dumbass parsers who were in fact complaining about the opener, but did they actually have to? It's not like DRG was really lagging behind in damage with the overall balance, so feeling the need to have every single resource available was entirely an imaginary issue.
A lot of people both in the English and Japanese forums were asking for DRG to have a "normal" opener. I don't think skill level or any other specific characteristic is what determined this ask.I know they probably made these changes for dumbass parsers who were in fact complaining about the opener, but did they actually have to? It's not like DRG was really lagging behind in damage with the overall balance, so feeling the need to have every single resource available was entirely an imaginary issue.
For me, the 3-Nastrond thing is fine but I'd rather we got our "build up into damage" profile back. Hopefully some of it will come in 8.0. I do miss having more LotD control though.
What I do hate is that the only resource we can stack is two scales, that MD doesn't give a scale when it should or that the duration of the buffs that enable our "oGCD combos" are each different. On that note, Starcross' buff is removed when exiting LotD and I just cannot comprehend why this restriction even exists.
Other requests I often see in the Japanese forums are removing specific abilities like Life Surge, making DRG a selfish job, increasing STD's potency to 1000 or more, reducing the animation lock of jumps further, and sometimes a change in the GCD structure so that we always enter 120s bursts at the same GCD.
I sincerely hope many of these requests don't come to pass because of what they imply but I do agree that STD should probably have 700 or 800 potency due to it being a single weave.
Who knows? Maybe they'll fully remove Life Surge and give us nothing back in return.
I'm still enjoying leveling and the MSQ even if I have to restrain myself from thinking that HJ and MD still grant eyes...



Okay, genuine question for people who are "fine" with the changes. How is DRG different form WAR now? Or rather how does it have more depth?
Because it's not the Chaos Thrust combo, something you do statically instead of actually paying attention to something like tempest ticks.
Geirskogul is literally just Inner release now, except oGCDs. Jump is just Upheaval with a superfluous follow-up. There's no kit interaction anymore, nothing additional to do between bursts.
It's just Life Surge, a couple more buffs on CD and a positional switch to flank... whole twice a minute.
That seems awfully thin for a DPS job, doesn't it?
Last edited by ThorneDynasty; 06-30-2024 at 04:24 AM.
Well, let's see...
So the same... except different.
So the same... except different.
So the same, except different.
Not sure if serious.



Different how is the key question I'm asking here. How is this more indepth than WAR now? Some minutia? Because to me it seems oGCD spam vs GCD spam isn't all that big a difference. I need to know not to double weave jumps? Oh joy.
I know I'm being a bit pointed here, but squint even a little and the basic loop is almost identical between the two now, isn't it? Down to getting 3 spam stacks and a gap closer every 60s.
Last edited by ThorneDynasty; 06-30-2024 at 05:14 AM.
After playing DRG for some more during the story and at level 100, I think that the duration of Mirage Dive should be increased, ideally to 30s. 15s can be a bit tight during burst.
I've also found it a bit of an annoyance that Starcross' range is only 3y, particularly in dungeons. It should just be 20y like most of our other oGCDs.
New drg is just drk now. You vomit out around 10 ogcd every 2 mins and that doesn’t include the buffs. 1 minutes is around 6 ogcd if you safe wyrmwind and delay it like you normally do for 1 min.Okay, genuine question for people who are "fine" with the changes. How is DRG different form WAR now? Or rather how does it have more depth?
Because it's not the Chaos Thrust combo, something you do statically instead of actually paying attention to something like tempest ticks.
Geirskogul is literally just Inner release now, except oGCDs. Jump is just Upheaval with a superfluous follow-up. There's no kit interaction anymore, nothing additional to do between bursts.
It's just Life Surge, a couple more buffs on CD and a positional switch to flank... whole twice a minute.
That seems awfully thin for a DPS job, doesn't it?
It’s a lot of ogcd vomit let’s be honest.
Who says anything of depth?Okay, genuine question for people who are "fine" with the changes. How is DRG different form WAR now? Or rather how does it have more depth?
Because it's not the Chaos Thrust combo, something you do statically instead of actually paying attention to something like tempest ticks.
Geirskogul is literally just Inner release now, except oGCDs. Jump is just Upheaval with a superfluous follow-up. There's no kit interaction anymore, nothing additional to do between bursts.
It's just Life Surge, a couple more buffs on CD and a positional switch to flank... whole twice a minute.
That seems awfully thin for a DPS job, doesn't it?
It has a nice skill flow and is easy to understand (the combo overview of drg vs viper^^).
I only not sure, if whe not have to many proc skills in or buff phase. Because, i so focused to press all procs, that i have barely the capacity to use the standard rotation to. Im to focused to shoot all nastrond as fast as possible. And the other stuff. And didnt even reached Starcros yet.
But in overall, is he feeling ok (good, even i start to miss spineshatter a little, the jumps in between feeled more nice).
The difference is, that drg is more mobile as warrior.
Dawntrail DRG is way harder than endwalker DRG despite being less prone to drift. It's way more weaving and way more open ended in how you use your oGCDs.
It's how the job should have been all along and it is clear that eye management with its delayed burst was holding it back.
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