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  1. #1
    Player
    Reldhir's Avatar
    Join Date
    Mar 2012
    Posts
    98
    Character
    Reldhir Ondoreil
    World
    Hyperion
    Main Class
    Dragoon Lv 100
    Now that I've finished the MSQ and mess around with DRG a bunch in the trials and dungeons. I will say the ezmode drg makes drg much better for mindless stuff, hopping from mob to mob in things like fates and dungeons. Anything long form is very snore though, so far we only have the extreme trials, I can only imagine the issue being way more exaserbated in savage and eventually ultimate. We'll have to see if the mechanics compensate for el snore job gameplay though

    Also, wth is up with starcross only having a 3 yalm range!? Its the most irritating thing ever, trying to position properly for AoE in big groups and getting hit with the out of range error is so stupid.

    ALSO it has the whimpiest sound effect, so much so im often doubting whether I fired off the skill because I cant hear it. All our jumps have satisfying whip, crack, or exploding sounds but this capstone ability is a neutered 3 yalm whimper. Very upsetting.

    That being said I love the sound the upgraded disembowel(forget the name) skill makes. That the buffeting wind stick swingingness sound makes it sound powerful~ give us more of that kinda stuff please.

    Also, Mirage Dive feels vestigial AF just kill it off already. Hell, this is blasphemous coming from a DRG main and super fan, but even High Jump feels vestigial. Whats this flappy bit of kit hanging off the side that has nothing to do with life of the dragon double weave faceroll mania

    Anyways all my concerns pre dawntrail came to fruition, sad days. I will just focus on the positive and hope by some divine miracle Yoshida finally gets it in his head that hes gone too far with simplifying things. Making the game more accessible doesnt mean you have to pulverize every interesting texture and flavour into bland baby food. Bleh.
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    Last edited by Reldhir; 07-05-2024 at 11:47 AM. Reason: Extra thoughts

  2. #2
    Player
    Aco505's Avatar
    Join Date
    Dec 2021
    Posts
    959
    Character
    Aco Nale
    World
    Moogle
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Reldhir View Post
    Also, Mirage Dive feels vestigial AF just kill it off already.
    Mirage Dive should give one scale per use and perhaps deal falloff AoE damage.

    Some players ask for Mirage Dive and Life Surge to be removed. What will it be after? Removing High Jump because it's a "random" skill pressed every 30s?

    What the job needs is more, more interaction between actions. Having MD affect the gauge again by providing a scale is one good change for both single target and AoE.

    Quote Originally Posted by Keichi View Post
    Why must the 4. Skill be a free skill now?
    It happens multiple times, that i press accidantly the 4. Skill again, when i has to press the 5. attack, after i had a short break of the skill flow (like, moving around to dodge aoe).
    One point that i liked at the drg was, that you can not messed up your rotation at the 4. Skill (except, you use one of the first 3 skill).
    That is now possible and feels bad.
    I agree that it feels bad that you can fat finger Fang and Claw and Wheeling Thrust now. I wish they got that functionality back, just like Dreadwinder does with its follow up GCDs.
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