


They gave valid concerns even though they partially agree with us. I dont see why you're all to negative?A few of us asked questions on the japanese forums regarding their stance on the healer design, and it seems that they indeed like this type of braindead 111 gameplay. It does not bode well...... And it might explain why we've been stuck with this bs design for years... They might very well just not care at all about international players.
Though, I guess you got a bit icky cause you got called out for your rather aggressive post in the jp thread?
I made multiple posts over the last few days which all circle back to "play dps if you want to dps", so yes I got tilted in the end because it was like facing a brick wall. They gave no valid concerns at all, it was like walking on eggs not to bruise them. And it was even more appalling since the concerns they raised were no concerns at all, precisely because it didn't concern this type of players. It was for people who want an engaging gameplay to begin with, which doesn't impact them.
When even the most formal english you make is lost in translation, we need to be more receptive. Not to mention cultural differences is also a contributing factor.I made multiple posts over the last few days which all circle back to "play dps if you want to dps", so yes I got tilted in the end because it was like facing a brick wall. They gave no valid concerns at all, it was like walking on eggs not to bruise them. And it was even more appalling since the concerns they raised were no concerns at all, precisely because it didn't concern this type of players. It was for people who want an engaging gameplay to begin with, which doesn't impact them.
#FFXIVHEALERSTRIKE
- Seraphism is BAD.
- Give us back Shadowflare and make Deployment/Emergency Tactics affect Biolysis
- Give us back Rouse
- Make pet management rewarding.
Looks like you choose the wrong story-driven theme-park JRPG MMO to get invested in.
Be careful not to succumb to the sunk-cost fallacy.
What does your comment even mean ? I've already been playing this game for more than 10 years at this point. I'm already invested in it, and I just care enough to comment, still like the game despite the glaring, glaring flaws. They HAD healer gameplay in a good position (for scholar at least), peaking during HW, even if they could always tweak it a good amount. This is nothing new. The issue is the dumbing down and progressive removal of gameplay.

As a Dark Knight, what did we ever do to deseve this?



I think someone is running disinformation somewhere. There's been a few people in the last 24 hours who came in and talked as if we were planning to queue in on healers and grief people.



Satasha in particular is a funny case because of clam skip. That dungeon actively encourages just hitting the wall despite the lack of AoE. It also needs to be the first tank dungeon too so it can't hit super hard and you can have only Rampart for mit if you're still leveling.
As you progress through ARR, it's difficult to wall pull Brayflox, it's really difficult to wall pull Stone Vigil (those ice spirits have hands). There's something lost at higher levels that makes walls normal and [looks at Raw Intuition, looks at healer kits being 80~% heals] I wonder what could do that? They stop letting us manage how much we pull too by putting up unnecessary walls so we can't even try to push our bloated kits and now people queue healer to skip in queue, not because, you know, they enjoy healer.

You obviously can attempt to do this to get some attention to your concerns, but I don't think this will really do anything in the long run other than slow up the df queue for a bit. First of all if you're serious about some sort of strike you should probably be doing it even in early access. You should probably also continue to do it until you have some sort of a response from yoshiP or the company. Otherwise you've only made a tiny inconvenience to the player base without really having a lasting impact. I bring this up because your original post doesn't specify when the strike ends.
Why aren't you starting the strike on early access? Is it so you can get through the story and then sit back and wait? It just doesn't speak to me that you all really prioritize having the classes changed without playing the game in the mean time. In the end it speaks of a weak will that won't be able to accomplish much. A shame really because I agree with you all that healers could definitely use a bit more love on the job side of things.
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