
And those tanks likely got blocked so that the other people in the group wouldn't get grouped with them again. In a game with this many people playing, you are going to run into some bad ones. There is no getting around that.I also have pointless anecdotes about tanks who laser focus DPS and never press their mitigation, you are from ARR surely you remember the times the tanks would just sit in DPS stance and go “stuff you healer heal me”
Why do we lobotomise 1 role when all roles are guilty of the sin of having bad players play them




AhahahahahaA healer will ALWAYS be needed. That is the point. You can't do dungeons without a healer. The tanks that can heal themselves through a boss, which I believe is only warrior and paladin, needs to be looked at but dungeons are where healers are really needed. Without healers the game might as well not have any dungeons and just let everyone zerg the things. The only dungeons that everyone farms that I know of are pre-made groups where you can cheese it by going in over the level of the dungeon. Me and my daughter got the birds and wolves doing extremes by ourselves that way. If you go into a dungeon at level I have never seen a healer not be needed.
Yes, yes they can. I've not only done dungeons with 1 tank and 3 DPS, I've solo several of the bosses in EW on Warrior, Gunbreaker and Paladin. Heck, friends and I ran without a healer for early Viper and Picto leveling. I'll go one better though. In Aetherfont during the last boss, I intentionally collected 8 vuln stacks then stood in three intersecting aoe. That only dealt 100k which wasn't even enough to proc Holmgang. In other words, that boss does so little damage it's impossible to kill a Warrior. What healing do I need when I'm literally invincible?
That isn't how the blacklist works. It simply mutes and makes them invisible on your screen. They can't join your premade PFs but you can still be paired together in DF.
Last edited by ForteNightshade; 07-02-2024 at 07:00 PM.
"Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
"The silence is your answer."




1) you can’t block someone from joining content, you can only silence them in content
2) blocking someone from not playing a role correctly isn’t remotely comparable to actually completely changing the role to make these sort of failings impossible
It’s almost like the role that got it worst complains the loudest, shocking isn’t it, it’s also not like the tanks and DPS are quiet they just still have a baseline of fun that precludes the complaints the healers haveAll roles have been equally lobotomized as you so delicately put it, all roles have had abilities stripped away or merged into other skills healers are not the only victims here but you seem to play the victim card the loudest, im SMN's case everyone hates it, Tanks can no longer switch to a DPS stance so they have had their damage permanently nerfed, I don't think I've seen as such a big uproar over it and don't count on 8.0 being any jobs savior if thats what you're hoping as I can see VPR and PCT being the idea they bring forward for all jobs and have abilities change on 1 button.
Last edited by Supersnow845; 07-02-2024 at 07:02 PM.
As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.
I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess


okay firstly. i believe this ZERO. You almost certainly got it the first try on that dng
because 1 of the dooms is cleansed by healing and bard is a 1/21 chance to be in your roulette anyway. not to mention they can only esuna 1 person at time
holy 19 pages
the strike doesn't actually exist, it's like 10 people on the forums stirring the pot





Then give me something to actually heal. Healing requirements are so low in this game unless you have a party full of clowns. But why does a role need to hope they get an incompetent party in order to feel engaged? I feel like there is something wrong there. I frequently queue into 24-man HOPING for some meme party so that I can actually be a healer and not a gimped DPS. There’s a lot of downtime in this game unless you have a very questionable party. And even then, a single competent healer can save an alliance. There’s little need for two.
Healers asked in the past for more reasons to use their bloated healing kits. We weren’t given that. Hence why now they are asking for more engagement for what they ARE doing: dealing damage.
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Actually, I've heard people like new SMN, therefore it's actually a good change if we're following your logic on healers having an additional DPS button being bad because you've heard people complain. You know in a world will people will complain about anything.All roles have been equally lobotomized as you so delicately put it, all roles have had abilities stripped away or merged into other skills healers are not the only victims here but you seem to play the victim card the loudest, im SMN's case everyone hates it, Tanks can no longer switch to a DPS stance so they have had their damage permanently nerfed, I don't think I've seen as such a big uproar over it and don't count on 8.0 being any jobs savior if thats what you're hoping as I can see VPR and PCT being the idea they bring forward for all jobs and have abilities change on 1 button.



Exactly, look at the healerstrike thread *shudders*.
I love how you just ignored most of the thing I said then proceeded to decide my stand on the matter and that I was complaining about something even too it my first time posting in this thread. Also no... I also play since ARR too. The only ''hard dungeon'' we had we're a bunch of post msq dungeon in ARR that often got nerfed a patch of two later after their inclusion due to being overtuned. When you hear people talk about the game being hard back then, it was about optional endgame raid content. I don't say that current day ''hard'' dungeon are difficult, but that if you do them at minimum Ilevel you acctualy need to pay attention and can't just watch something on the side like the vast majority of normal difficulty content in the game. The reason player left back in the days was because of lack of content and replayability. Best way I can describe it is that due to the lack of roulettes and that unlike other popular mmo that class locked you, You had no reason to make a new char or just go do old content. I remember waiting 3 hours just to get in the level 15 ifrit fight. Also while everyone can't be happy the world aint all in white and black and two dimentional. There can be a middle ground.Way back in the day, depending on how far back, dungeons were harder. They tweaked them because they were losing too many players due to the difficulty. TODAY, however, the regular and hard dungeons are not as bad as you are making them seem. Back then it was too hard for healers to just concentrate on healing and they complained just like you are now. They made most of the dungeons MUCH easier and tweaked the item levels for them. The issue went away and players started playing again. There is absolutely NO WAY to make everyone happy. You do something for someone, and it will upset someone else. The only thing you can do is choose the lesser of 2 evils and move on.
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