




I'm still only at level 92 because I had to work this weekend and I also saw other vipers at level 90 yesterday so the queue times are only going to get worse at level 100 once we catch up.
How are all the new healer mains doing? Are you enjoying healing more compared to your former role?
Player
It does genuinely seem that there was an attempt to design more frantic fights with plenty of avoidable mechanics that come at you at high speed. Unavoidable damage is still somewhat low, though it has definitely been increased. Savy players will still manage to dodge stuff thus keeping damage taken to a point where GCD healing isn't warranted, but I was genuinely surpruised at some of the Expert roulette mechanics, not only in bosses but also packs.
We still broiling though, even if the frantic pace of the dungeons and bosses does make the general experience more exciting.
The healer I mostly get are the most inexperienced healer I have ever got and in a decent amount of runs even not some small number. They have only the fraction of a clue what tools they have and the moment shit hits the fan they fall apart. But luckily a decent chunk of tanks are wars so they just heal 3 different people and still be fine In the boss fights.
But yeah if it’s a drk tank and you have an inexperienced healer it’s just perfect cinema seeing the struggle and getting punched into a pulp by trash packs after the drk runs out of cds. Also bonus points if the drk is also not good.
Let’s be real here some bosses are a bit more spicy the first time but some people say specific toothpaste is spicy. I really only had 1 boss were I said it I would be fun to hold full nuke button uptime and heal derp players when I did it as Meele (was healer main so it’s hard spotting fun fights when you play a actual interesting role) and that’s the 87 dungeon 2 boss. The rest is there I would say.It does genuinely seem that there was an attempt to design more frantic fights with plenty of avoidable mechanics that come at you at high speed. Unavoidable damage is still somewhat low, though it has definitely been increased. Savy players will still manage to dodge stuff thus keeping damage taken to a point where GCD healing isn't warranted, but I was genuinely surpruised at some of the Expert roulette mechanics, not only in bosses but also packs.
We still broiling though, even if the frantic pace of the dungeons and bosses does make the general experience more exciting.
Oh hey that was like 90% of the duties I did on my Black Mage XDThe healer I mostly get are the most inexperienced healer I have ever got and in a decent amount of runs even not some small number. They have only the fraction of a clue what tools they have and the moment shit hits the fan they fall apart. But luckily a decent chunk of tanks are wars so they just heal 3 different people and still be fine In the boss fights.
But yeah if it’s a drk tank and you have an inexperienced healer it’s just perfect cinema seeing the struggle and getting punched into a pulp by trash packs after the drk runs out of cds. Also bonus points if the drk is also not good.
Me and my friends do dungeons as 3 meeles (3 viper funny enough so not even any self defensive tolls and only second wind and blood path and we are one shooting even with some deaths all the bosses) and 1 war tank and he is bored and say he sometimes doesn’t even use all his mitigations tools.Except this isn't the case in casual gameplay. I've been doing most of the roulettes as heals the past couple days, with random, typical players, and I'm healing a lot. Typical tank doing the typical 2-pack pull would probably drop dead at least half the time if I didn't actively heal. Heck, I've had to break out the whole kit sometimes, not to mention when DPS (and sometimes myself) stop paying attention to our footing and stand in bad places. I feel like the "problem" is that for many of us, the community we interact with grows smaller and ends up only including people of similar experience and skill as us, and then of course things seem easy. But that's not the norm for the typical player doing the typical DF run, and that's what needs to be taken into account from a design perspective.
With a healer these dungeons are the most free ever expect people hard derping mechs and then again it’s the fact that other people shit the bed that you can have some fun as healer.
Like I helped people lvl picto and Viper a decent amount and playing healer actually gave me the time to slowly eat my sandwiches mid dungeon and finish some Netflix series and find new good music. If you find this is fun then more power to you people but I just can’t do this for a extended amount of time before falling asleep
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