Uh , you do, actually. Not on a professional game designer level. But at least on some basic level of what you want to see in a "fixed" healer.
You are the ones who have the problem with the current healer jobs. A stance that is not universal. It's your responsibility to explain and prove why healers are in an apparently horrendous place. You have to prove to the devs you're right and that others are wrong.
This is your strike. You have to be active about it, and make your demands clear from the get go. Why would you leave the entire process to the devs when you already felt they didn't do it right the first time?


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