I played WoW as a dps. You don't know what a queue time is.Our queue time as DPS/Tank will be the same as already non healer players and we all know it. So I don't get the point.
Or, maybe you want to force us playing a job we don't enjoy anymore for the sole reason we start the game with that role ? Are taking us for your slaves or something ?
If you're afraid you can't be patient enough for the queue times, you're free to switch to healer.



I would love nothing more than for current healer design to be connected with the people that enjoy wearing down the 1 key and will also step up to heal when required.
I simply don't think they exist.

It hurts to say but it feels like the job design team is just plain incompetent at this point. And I really wish I didn't feel that way...but how can you remove Sage's Two dots and make it so they can't overlap...Why would you ever do that? You sell it as "The DPS Healer" but then they make decisions like this. What are they doing over there, who is making these decisions.

Thank you for the suggestions, looks like Dancer is the way forwardand Warrior is "backup" option if I want to try tanking.
I am sorry, I do not know you and I might be misreading it, but this sounds like a "guilt-trip" towards healers... We are all paying and playing to have fun, right? I already have my real-life job to do what I am supposed to do whether I enjoy it or not, so thanks, but no thanks - I prefer having fun, I can group up with friends/FC instead of waiting for randoms![]()



I'd rather have queues of hours for a single duty that I get to enjoy rather than spending the entirety of an expansion with a gameplay that boils down to:
-If there is damage to be healed press the generic oGCD that is flat potency and doesn't have any other interesting effect
-If there is no damage to be healed press a 2 button rotation
Healers on this game are a textbook example of how not to do game design
Thank you for asking me to clarify instead of just assuming! So that was intended to be lightly sarcastic... There is nothing enjoyable about having to wait to play the game the way you want to play it. There is nothing enjoyable about playing a job you don't like.I am sorry, I do not know you and I might be misreading it, but this sounds like a "guilt-trip" towards healers... We are all paying and playing to have fun, right? I already have my real-life job to do what I am supposed to do whether I enjoy it or not, so thanks, but no thanks - I prefer having fun, I can group up with friends/FC instead of waiting for randoms
If you're not enjoying the game, by all means change jobs! Just know that this void you're leaving behind is one of the most sought-after jobs in the game. Everyone needs a healer to queue. There just aren't any competent healers left in the game anymore. If you have a way to queue without reaching out to a random healer through DF then good for you, but others joining this cause might not have that support. So I mean, it's literally a "pick your poison" situation for them. Play a job you don't like or have to sit in queue with 172,634 other DPS (IDK I made up that number) who also changed jobs.
I agree, but there is a certain level of decision making that has to be done. Do I:I'd rather have queues of hours for a single duty that I get to enjoy rather than spending the entirety of an expansion with a gameplay that boils down to:
-If there is damage to be healed press the generic oGCD that is flat potency and doesn't have any other interesting effect
-If there is no damage to be healed press a 2 button rotation
Healers on this game are a textbook example of how not to do game design
1. play a job I don't care for just so I can play the game
2. spend my precious gaming time waiting for 15 minutes of fun.
IDK about the rest of you, but 15 minutes of fun per hour is not worth it to me. My plan was to main DPS this expac for my own reasons. I will switch to a different job if it means I actually get to play the game. I just really hope it doesn't come to that.
Even some of the tanks and DPS are starting to feel the effects of their design decisions heavily. They're destroying the individuality of each of the jobs, and homogenizing them down to the point where they just don't feel good. Like, okay, sure. Warrior was always kinda unga bunga. And then we got Fell Cleave spam. Which got nerfed to a braindead 3 guaranteed Fell Cleaves, because I guess fitting 5 in a window was somehow hard? But then why did DRK get that exact same playstyle for their rotation?It hurts to say but it feels like the job design team is just plain incompetent at this point. And I really wish I didn't feel that way...but how can you remove Sage's Two dots and make it so they can't overlap...Why would you ever do that? You sell it as "The DPS Healer" but then they make decisions like this. What are they doing over there, who is making these decisions.
Last edited by Isala; 06-28-2024 at 12:11 AM.
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and Warrior is "backup" option if I want to try tanking.



