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  1. #5161
    Player
    WeakestZenosEnjoyer's Avatar
    Join Date
    Jun 2024
    Location
    Ul'dah
    Posts
    288
    Character
    Scrappy Moonlord
    World
    Halicarnassus
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Ixon View Post
    What. Every job needs a healer in most content other than like, WAR? PLD at a cost to dps?...
    This guy just forgot:

    Sheltron Mastery
    Lv. 82
    Upgrades Sheltron to Holy Sheltron.

    Knight's Benediction Effect: Gradually restores HP
    Cure Potency: 250
    Duration: 12s

    Divine Magic Mastery II
    Lv. 84
    Adds a healing effect to Holy Spirit, Holy Circle, and Confiteor.
    Cure Potency: 400

    Combo Action: Confiteor
    Additional Effect: Restores own HP
    Cure Potency: 400

    Combo Action: Blade of Faith
    Additional Effect: Restores own HP
    Cure Potency: 400

    Combo Action: Blade of Truth
    Additional Effect: Restores own HP
    Cure Potency: 400

    Enhanced Divine Veil
    Lv. 88
    Adds a healing effect to Divine Veil.
    Cure Potency: 400
    (6)

  2. #5162
    Player
    Hellebore_Ghrian's Avatar
    Join Date
    Apr 2019
    Posts
    130
    Character
    Hellebore Ghrian
    World
    Louisoix
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by HighlanderClone View Post
    nola pls u surely know u can faceroll all dungeons with 1t3d even on gnb
    Done it with GNB, no clemency PLD and WAR. I don't play drk but with a smn and a dnc it should be possible too I think.
    (4)
    Last edited by Hellebore_Ghrian; 06-26-2024 at 09:16 PM.
    Healer? What do you even need one for?

  3. #5163
    Player
    Grann-Goro's Avatar
    Join Date
    Mar 2017
    Posts
    246
    Character
    Grann Goro
    World
    Ragnarok
    Main Class
    Paladin Lv 90
    Personaly, I think that one of the main issue is that, in FF14, DPS can do nothing to protect their healer(s).

    In my eyes, good crafted games based on the holy trinity usually go like this : the healer is the fragile heart of the team, the one who needs to be protected at all costs. Without him/her, the team dies.
    So if the healer is in danger, the priority is to defend him/her.
    If an ennemy attacks the healer, focus and kill this ennemy, quick !
    If the healer is going to take big damage, see if YOU can maybe take damage instead !
    etc...

    But in FF14 boss design, DPS just can't do that.
    The only one who can (but I may be wrong because I don't know all the jobs) is an off-tank paladin with cover.
    DPS constantly have to pray that healers survive and can do nothing to help them. So of course it became very frustrating for them very quick when the healer dies. It's understandable.
    So what did devs do ? Did they improved the "team-play"?
    No, they removed the necessity of the healer...
    (7)
    Retired healer

  4. #5164
    Player
    Myrany's Avatar
    Join Date
    May 2019
    Posts
    668
    Character
    Myrany Wilzuun
    World
    Zalera
    Main Class
    Miner Lv 87
    Quote Originally Posted by Grann-Goro View Post
    Personaly, I think that one of the main issue is that, in FF14, DPS can do nothing to protect their healer(s).

    In my eyes, good crafted games based on the holy trinity usually go like this : the healer is the fragile heart of the team, the one who needs to be protected at all costs. Without him/her, the team dies.
    So if the healer is in danger, the priority is to defend him/her.
    If an ennemy attacks the healer, focus and kill this ennemy, quick !
    If the healer is going to take big damage, see if YOU can maybe take damage instead !
    etc...

    But in FF14 boss design, DPS just can't do that.
    The only one who can (but I may be wrong because I don't know all the jobs) is an off-tank paladin with cover.
    DPS constantly have to pray that healers survive and can do nothing to help them. So of course it became very frustrating for them very quick when the healer dies. It's understandable.
    So what did devs do ? Did they improved the "team-play"?
    No, they removed the necessity of the healer...
    ok so when I peel adds off a healer and run them to the tank I am NOT protecting the healer? hmmmm ya learn something every day
    (6)

  5. #5165
    Player
    Grann-Goro's Avatar
    Join Date
    Mar 2017
    Posts
    246
    Character
    Grann Goro
    World
    Ragnarok
    Main Class
    Paladin Lv 90
    I was talking about boss
    Adds don't exist anymore there !
    (0)
    Last edited by Grann-Goro; 06-26-2024 at 10:26 PM.
    Retired healer

  6. #5166
    Player
    Kes13a's Avatar
    Join Date
    May 2020
    Location
    Gridania
    Posts
    2,843
    Character
    Etherea Stormaire
    World
    Zalera
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Myrany View Post
    ok so when I peel adds off a healer and run them to the tank I am NOT protecting the healer? hmmmm ya learn something every day
    problem is, thats not as common as it used to be. I do that as well, because its hard to keep the tank or anyone else healed if the healer is having to heal themselves up. but I have noticed that quite a few dps do not do that any more.
    (4)
    #FFXIVHEALERSTRIKE

  7. #5167
    Player
    WeakestZenosEnjoyer's Avatar
    Join Date
    Jun 2024
    Location
    Ul'dah
    Posts
    288
    Character
    Scrappy Moonlord
    World
    Halicarnassus
    Main Class
    Red Mage Lv 100
    I don't want to be a precious angel the whole party has to go out of their way to keep alive, I just want my presence to matter
    (11)

  8. #5168
    Player
    Grann-Goro's Avatar
    Join Date
    Mar 2017
    Posts
    246
    Character
    Grann Goro
    World
    Ragnarok
    Main Class
    Paladin Lv 90
    Yes, in the current situation, that would be a good start ^^
    (0)
    Retired healer

  9. #5169
    Player JimCasey_RF6's Avatar
    Join Date
    Feb 2023
    Location
    Cool'dah
    Posts
    155
    Character
    Jim Casey
    World
    Gilgamesh
    Main Class
    Warrior Lv 90
    We should be respecting and supporting our fellow players who are acting out of genuine concern for a combat role they are passionate about in the game we all love. Every disgruntled healer main that is participating in the strike is doing the right thing. The dev team will, without a doubt, get the picture real quick when the effects of the strike start showing in their player metrics
    (6)

  10. #5170
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    4,022
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Hellebore_Ghrian View Post
    Done it with GNB, no clemency PLD and WAR. I don't play drk but with a smn and a dnc it should be possible too I think.
    That 1DRK + 3DPS endeavor was run with MINE in the following duties:
    1. Holminster Switch - no completion time data.
    2. Amaurot - 15:58
    3. Bardam's Mettle - 14:57
    4. The Tower of Zot - 22:03 (wipe once on last boss, cleared in 2nd pull)
    5. Dohn Mheg - 15:17 (also no interrupt/interject used on Fuath)
    6. Mt. Gulg - 15:36 (with first megapull of 5 packs & last megapull, NO wipes on both.)
    7. Shisui of the Violet Tides - 12:30 (wipe once on megapull after 1st boss)
    8. Doma Castle - 15:39 (wipe once on megapull after 1st boss)
    9. The Qitana Ravel - 20:25 (wipe once on last megapull)
    All of these dungeons are filled with more commonly known "hard to heal by DF healer"-pulls. Again, with MINE active. It's not a situation you'll realistically see in daily DF runs - that's the equivalent of not wearing all gears obtained from first playthrough of MSQ on all 4 participants. It was far from a series of perfect runs. That low of a collective HPS was all that's needed, let that sink in. It should NOT even be a thing ideally.
    (13)

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