Quote Originally Posted by Grann-Goro View Post
Personaly, I think that one of the main issue is that, in FF14, DPS can do nothing to protect their healer(s).

In my eyes, good crafted games based on the holy trinity usually go like this : the healer is the fragile heart of the team, the one who needs to be protected at all costs. Without him/her, the team dies.
So if the healer is in danger, the priority is to defend him/her.
If an ennemy attacks the healer, focus and kill this ennemy, quick !
If the healer is going to take big damage, see if YOU can maybe take damage instead !
etc...

But in FF14 boss design, DPS just can't do that.
The only one who can (but I may be wrong because I don't know all the jobs) is an off-tank paladin with cover.
DPS constantly have to pray that healers survive and can do nothing to help them. So of course it became very frustrating for them very quick when the healer dies. It's understandable.
So what did devs do ? Did they improved the "team-play"?
No, they removed the necessity of the healer...
ok so when I peel adds off a healer and run them to the tank I am NOT protecting the healer? hmmmm ya learn something every day