The silent majority has spoken by making healer queues so short,
if the game's playerbase likes healers so much, why aren't they playing healers?



The silent majority has spoken by making healer queues so short,
if the game's playerbase likes healers so much, why aren't they playing healers?
God I love the “don’t bully the multimillion dollar company” mindset. Back when they killed the game and reworked it and made 2.0, they actually talked about how the fun and the feedback of the community are the pillars for a better game. Today they do it the same way as Blizzard does by saying “you think you know what you want but you don’t”. And people actually defending this kind of attitude is even more nuts. Like these people either rarely play healer or want a actual brain dead easy carry job because let’s be real if I had people pay 15 bucks a month for a 2 buttons gameplay while the other roles can full heal themselves without you as a “healer” then why the hell would I not play anything else if my entire trinity existence gets thanos snapped by almost every other dps and tank job in this game.Yeah I've been peeking the thread too. The whole thread is not just atks on devs.
And you say not enough for them to roll back? Well Yoshi P already admitted they went too far making things simple. They already are planning to roll back on the simplifications to the jobs, the shitty part to that is we won't see it for years.
And yeah some healers, a lot of healers given this thread and every other major healer feedback thread also being hundreds of pages. The continued low playrate of healers compared to other roles could be argued that even outside forum feedback players don't find healers compelling enough to play.
I'll not bother with more on that matter. We can give our feedback and see what comes of it like we have since shb dropped.
Devs and SE as a whole can be criticised, ppl are paying for the game. I'm not for singling people out but I think it's fine to say the devs have failed healers if that's how you feel. I don't get to avoid critical feedback at my work, idk what this pussy footing is around game devs ever getting negativity for their poor products lately.
If you want the praise for the wins, and the se devs have had many. You can take the L's and criticism for places you could be doing better, in this case healers is one place they could do a lot better imo.
Last edited by Mortex; 06-27-2024 at 01:11 AM.
What. Every job needs a healer in most content other than like, WAR? PLD at a cost to dps? RDM Vercure's aren't keeping a tank topped. In fact, Viper comes with ZERO defensives other than a 120sec and 90sec abilities that hardly sustain over a fight. I will agree that SOME of the healing, shielding, and mit should be taken from the other roles and placed back on the healers, but speaking in hyperboles and over-exaggerations kills any sensible conversation.let’s be real if I had people pay 15 bucks a month for a 2 buttons gameplay while the other roles can full heal themselves without you as a “healer” then why the hell would I not play anything else if my entire trinity existence gets thanos snapped by almost every other dps and tank job in this game.




The sustain of the other roles massively devalues the healerWhat. Every job needs a healer in most content other than like, WAR? PLD at a cost to dps? RDM Vercure's aren't keeping a tank topped. In fact, Viper comes with ZERO defensives other than a 120sec and 90sec abilities that hardly sustain over a fight. I will agree that SOME of the healing, shielding, and mit should be taken from the other roles and placed back on the healers, but speaking in hyperboles and over-exaggerations kills any sensible conversation.
Put it this way, with the sustain the tanks and DPS have instead of needing to heal every 30 seconds I only need to heal every 90 seconds, so every piece of sustain that’s given to the other roles is one less piece of healing I actually need to do and more broil I’m stuck pressing
I should also inform you zero healer clears of all casual content is relatively easy in a decent group and no healer clears of savage isn’t uncommon
As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.
I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess
They're going to tell you it's just too hard to heal and all that sustain was added because of the bottom 5% off healers rather than maybe just bad WAR players.
Which, to be clear, I do not know that. Yet there's nothing disproving it either.


They should honestly just take all the healing tanks have and instead focus on making the actual mitigation tools stronger, maybe not stuff like Reprisal or Shake it Off, but stuff like Rampart, TBN, Bloodwhetting, etc.The sustain of the other roles massively devalues the healer
Put it this way, with the sustain the tanks and DPS have instead of needing to heal every 30 seconds I only need to heal every 90 seconds, so every piece of sustain that’s given to the other roles is one less piece of healing I actually need to do and more broil I’m stuck pressing
I should also inform you zero healer clears of all casual content is relatively easy in a decent group and no healer clears of savage isn’t uncommon
If you've got 40% damage mitigation then you're still dying, just a decent bit slower compared to only 15% or 20% mitigation. It still makes the job easier for healers while also not making them irrelevant by having the healer basically go AFK on heals while the warrior has their bloodwhetting on.



It is concerning to see some healers displaying negative behavior in response to new expansions. Instead of focusing on the challenges and changes, it would be more constructive for healers to embrace the new content and adapt accordingly. Observations have shown that some healers exhibit arrogance by refusing to heal or resurrect players, particularly if the tank is new or struggling with mechanics. This can lead to an unsatisfactory experience in alliance raids, where other players, often DPS with healing or resurrecting abilities, have to compensate for the healer's lack of support.
Healers should prioritize their responsibilities, which include healing and resurrecting, to ensure a smooth gameplay experience. The expectation is for healers to maintain their role effectively, without letting personal frustrations interfere with their duties. It's important to recognize that every role faces challenges, but cooperation and a positive attitude can significantly improve the gaming environment for everyone.
Moreover, some healers express a desire for the game to be more challenging, potentially due to feeling underutilized. However, addressing this by neglecting their core responsibilities is not the solution. It is crucial for all players, including healers, to work together harmoniously to enhance the overall experience.
Square Enix, known for its expertise in game development, is expected to balance the needs and feedback of all player roles without disproportionately catering to any single group. By maintaining this balance, the company ensures that the game remains enjoyable and fair for the entire player base.
In conclusion, while feedback and adaptation are important, it is essential for healers to fulfill their roles responsibly and constructively engage with new content. A cooperative and positive approach will benefit not only individual players but the community as a whole.
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I just wanted to chime in again and say; I'm tired of hearing content creators constantly voicing their opinion that healers are fine as is. The role is required in high end content and what do healers expect from dungeon content that needs to be accessible.
What I expect is a fully realized damage loop on my healer for when healing is not required and/or for solo content.
The FFxiv community is an echo chamber of worshipping Squex and the devs. The backlash against this movement is because we are finally speaking out and speaking loud against the echo chamber and they are offended by our heresy and blasphemy against their perfect game.




It's also amusing how we constantly hear about how good the devs are at listening to feedback, when healers have offered feedback and asked for changes since the start of ShadowbringersThe FFxiv community is an echo chamber of worshipping Squex and the devs. The backlash against this movement is because we are finally speaking out and speaking loud against the echo chamber and they are offended by our heresy and blasphemy against their perfect game.
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