How is this a fallacy when we literally saw it happen in P10S? Healers with organized groups thoroughly enjoyed that fight, meanwhile you saw healers in less skilled groups and PF healers have their morale crushed because outside roles couldn't be bothered to hit their support skills. Unnecessary difficulty absolutely causes a decline in play.
As much as I want harder hitting content and more interesting content, I recognize there is a greater issue with the healing outside of the healer role leading to a lack of control for healers in regards to health and mit management which will not allow for the increase in difficulty until the issue of control is addressed. There is too much of an experience disparity between a healer in an organized setting and a disorganized one that has little to do with the actual healer's skill.
I've been a healer since 1.0, there absolutely has been issues with the healer population over the years. I had to swap from a WHM main to SCH main in Coil because the pool of players on SCH was so small, almost no one wanted to play it. Managing 5 dots in Alex was a lot less fun than people make it out to be and it showed in the lack of players wanting to play the role. Tanks having to stance dance, or wearing STR accessories, making them wet paper bags also was not an enjoyable time... Which is why SE moved away from that and put annoying role restrictions on gear.
Referring back to healing "back in the day" but then pushing for more DPS complexity is such a conflicting stance. Healer damage in Coil was negligible, that was the era of Main healer and Off Healer. Not DPSing as a healer really wasn't uncommon, especially for more casual healers. Solo healing was the preferred challenge for healers looking for engagement, not DPSing. The demand for healer DPS has only grown over the years, and it's a luxury only afforded by the "eleventy oGCD skills" that we have now.
You don't speak like someone who healed in any of these iterations, but like someone who is just regurgitating talking points and making strawman arguments. The healer role absolutely has problems, and current content design only underscores the issues. From an actual healer main, please stop trying to made this role something it has never been.


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