Page 475 of 1120 FirstFirst ... 375 425 465 473 474 475 476 477 485 525 575 975 ... LastLast
Results 4,741 to 4,750 of 11192
  1. #4741
    Player
    Catwho's Avatar
    Join Date
    Oct 2012
    Location
    Gridania
    Posts
    2,857
    Character
    Katarh Mest
    World
    Lamia
    Main Class
    Warrior Lv 100
    Quote Originally Posted by PercibelTheren View Post
    I think the insane Warrior sustain is also teaching Warriors bad habits. Namely, using zero mitigation because they're so used to just healing right back up.
    You can tell a good WAR because in Expert roulette they'll rotate through their standard mits in between Inner Release. and might drop a little bit in health but never to the point where a SCH or SGE has to stop DPSing on a pack pull. (I don't play AST or WHM in real content so I can't speak to them.)

    A bad WAR will be like a sine wave. They're either 90% health or dropping close to 10% health.

    Quote Originally Posted by Rolder50 View Post
    Yep the strike should just be playing a different role. Won't risk getting banned AND will negatively affect queue times, thus giving SE a metric to actually pay attention to.
    A lot of the healers in the thread says this is exactly what they're gonna do.

    A small vocal fraction of them seem to be angry that we're giving them our blessing to do so. They want us begging our our knees, "no healers, no! don't do it! we need you!"

    I'm totally cool with healers playing other roles. I started out FFXI as a white mage and now I'm a savage tank. That's growth!
    (6)
    Last edited by Catwho; 06-24-2024 at 06:15 AM.

  2. #4742
    Player
    Join Date
    Apr 2024
    Posts
    448
    Quote Originally Posted by Punslinger View Post
    I wasn't arguing against you, or saying that you were asking for that. Just venting some frustration at the devs' bizarre insistence on designing for people with room-temperature IQs.
    I don't think casuals are always the reason. I think it's just cheaper for them to design simple jobs so that they can spend less time on balancing, less time on testing, and less time on designing raids.

    Yoshi P using "accessibility" as the reasoning has indirectly caused antagonism.
    (15)

  3. #4743
    Player
    Aidorouge's Avatar
    Join Date
    Apr 2024
    Posts
    157
    Character
    Buzam Aidorouge
    World
    Maduin
    Main Class
    Ninja Lv 100
    I mentioned before that I leveled all of my healers to 90 via PVP and tribe dailies/weekly challenges, so it would be an empty gesture to say I was on strike too when I rarely ever did any duty finder content outside of Frontline roulette to begin with.

    I would chalk that up to just preference, that I just don't care for healers in PVE content (solo/support/squads aside that is) in the same vein that I leveled my tanks the exact same way as PVP only, treating all 8 options as "green and blue DPS" in that mode and avoiding group content otherwise. The problem though is when people (or the devs rather) assume my disinterest equates to changes needing to be done to make the roles more appealing or "safer" so I'll swap over and queue. Frankly I'm just not keen on being put in a position where one mistake gets everyone killed or even if everyone dies and it's not my fault (mechanics be like that), I get blamed anyway. I don't want the responsibility (or anxiety) of leading or taking up the rear ...and yet *still* I feel like I'm somehow to blame for current tank and healer design, even though I've never asked for such changes, because someone looks at my and the metrics of other DPS-only queue-joiners and thinks more safety nets are the solution.

    And I don't rightly think it is, as no amount of in-game tools and guardrails is going to change a person's head space, and again, it can't control the way other people choose to act ...or what they say rather when a run goes south.
    (0)

  4. #4744
    Player
    Lasciare's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    11
    Character
    Eien Rose
    World
    Cactuar
    Main Class
    Sage Lv 100
    Quote Originally Posted by Punslinger View Post
    This is Sylphie Fallacy #28: "If you make Healing harder, it will cause unskilled low-effort players to quit. Doesn't that make you feel guilty?"

    Based on your join date, this is also Sylphie Fallacy #14: "I began playing in Endwalker, and I like Healers how they are. I don't want anything to change."

    Those of us who played healers back in ARR/HW remember a time when healers didn't have eleventy free oGCD healing tools neatly....
    How is this a fallacy when we literally saw it happen in P10S? Healers with organized groups thoroughly enjoyed that fight, meanwhile you saw healers in less skilled groups and PF healers have their morale crushed because outside roles couldn't be bothered to hit their support skills. Unnecessary difficulty absolutely causes a decline in play.

    As much as I want harder hitting content and more interesting content, I recognize there is a greater issue with the healing outside of the healer role leading to a lack of control for healers in regards to health and mit management which will not allow for the increase in difficulty until the issue of control is addressed. There is too much of an experience disparity between a healer in an organized setting and a disorganized one that has little to do with the actual healer's skill.

    I've been a healer since 1.0, there absolutely has been issues with the healer population over the years. I had to swap from a WHM main to SCH main in Coil because the pool of players on SCH was so small, almost no one wanted to play it. Managing 5 dots in Alex was a lot less fun than people make it out to be and it showed in the lack of players wanting to play the role. Tanks having to stance dance, or wearing STR accessories, making them wet paper bags also was not an enjoyable time... Which is why SE moved away from that and put annoying role restrictions on gear.

    Referring back to healing "back in the day" but then pushing for more DPS complexity is such a conflicting stance. Healer damage in Coil was negligible, that was the era of Main healer and Off Healer. Not DPSing as a healer really wasn't uncommon, especially for more casual healers. Solo healing was the preferred challenge for healers looking for engagement, not DPSing. The demand for healer DPS has only grown over the years, and it's a luxury only afforded by the "eleventy oGCD skills" that we have now.

    You don't speak like someone who healed in any of these iterations, but like someone who is just regurgitating talking points and making strawman arguments. The healer role absolutely has problems, and current content design only underscores the issues. From an actual healer main, please stop trying to made this role something it has never been.
    (4)

  5. #4745
    Player
    Turtledeluxe's Avatar
    Join Date
    Feb 2023
    Posts
    1,267
    Character
    Kinda Hungry
    World
    Siren
    Main Class
    Black Mage Lv 100
    As far as I know, none of the people seriously supporting the strike regard griefing or harassment as practical methods of issuing feedback.
    (16)

  6. #4746
    Player
    TsubameMikage's Avatar
    Join Date
    Jun 2024
    Posts
    32
    Character
    Celes Miret-njer
    World
    Siren
    Main Class
    Archer Lv 15
    Quote Originally Posted by PercibelTheren View Post
    If we don't want to do that, healers need a different gimmick. The argument against this that I see most often is "but bad players" - well, then it needs to be a gimmick that's not essential for Normal content but very helpful in Extreme and up, something that will keep the skill floor low and allow overwhelmed newbies to pull through without properly understanding it but also raises the skill ceiling by allowing for optimization.
    If it's not essential, then it's not part of the core identity and will be disregarded, and we're back to square 1.

    If healers are going to exist as a separate role in the game, then their contribution needs to be meaningful beyond spamming 1 ability. If the DF is mandating that they are present, then they need to bring something to the table that the other two roles simply cannot, and cannot succeed easily without.
    (2)

  7. #4747
    Player
    Hurri-DB's Avatar
    Join Date
    Apr 2024
    Posts
    5
    Character
    Hurricane Dangerbaby
    World
    Mateus
    Main Class
    Red Mage Lv 100
    I hope that we get more unavoidable damage.
    (5)

  8. #4748
    Player
    Kacho_Nacho's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    2,693
    Character
    Kacho Nacho
    World
    Coeurl
    Main Class
    White Mage Lv 99
    Quote Originally Posted by Turtledeluxe View Post
    As far as I know, none of the people seriously supporting the strike regard griefing or harassment as practical methods of issuing feedback.
    The only posts I've seen mentioning it appear to be intentional misinformation.
    (16)

  9. #4749
    Player
    Ramiee's Avatar
    Join Date
    Dec 2022
    Location
    Uldah
    Posts
    1,096
    Character
    Grainne Gothram
    World
    Cerberus
    Main Class
    Black Mage Lv 50
    Quote Originally Posted by OranKells View Post
    about 350 likes on the main post.
    about 4750 posts.

    that feels like the definition of being ratio'd if I ever saw one.
    Applying twitter ratios to an old school forum as an argument is probably the funniest attempt at insulting the strike I have see and trust me there has been some real competition.
    (20)

  10. #4750
    Player
    Turtledeluxe's Avatar
    Join Date
    Feb 2023
    Posts
    1,267
    Character
    Kinda Hungry
    World
    Siren
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Ramiee View Post
    Applying twitter ratios to an old school forum as an argument is probably the funniest attempt at insulting the strike I have see and trust me there has been some real competition.
    Except it's not a Twitter ratio. It's a ratio of posts to likes on the OG post. A Twitter ratio is a comparison of likes between two posts. So it actually fails in general, to be funny or informative. It's a very misleading post.

    Many strike critics, from the most inexperienced to the most experienced players, don't seem well suited to countering the strike. They rely on emotional ranting, personal attacks, or straight up distortions..
    (11)
    Last edited by Turtledeluxe; 06-24-2024 at 08:33 AM.

Page 475 of 1120 FirstFirst ... 375 425 465 473 474 475 476 477 485 525 575 975 ... LastLast