



I mean, I'm assuming "deliberate refusal to play" is the exception, not the rule. This conversation started in response to a player who was clearly playing, including bringing potions to heal herself.I think we should separate mistakes from deliberate refusals to play.
Someone can take aoes and even die several times that's totally expected.
But I don't think that not expecting them to not even try to do mechanics because they're busy watching Netflix is elitism. And sadly, the game design seems to be aimed toward those "players".
I agree though, it's an important distinction.



DT is in 3 days. I'm not ready for DT's ast changes to happen in such little time from now...
I am almost tempted to play it for one last hurrah but I am super demotivated. I at least have footage of EW ast as unideal as that version is.




I tend to log in daily, so will turn out the 6.0 lights with WHM and turn on the 7.0 lights with WHM.
#FFXIVHEALERSTRIKE
That's the part I'm hoping will dissuade anyone from actually trying these tactics, that being banned during an expansion drop isn't worth it, on top of how as someone else put it "they're taking it out on the wrong people". But ultimately there's no controlling other people's actions, and maybe for some, getting banned (or even quitting) is a better choice because they already feel the strike is meaningless, especially with so many people on the forums/social media/in-game already blowing it off as just drama/memes/doomed. Even if nothing comes of their supposed threats to grief, the fact that some would even humor the idea on the cusp of Dawntrail's release still says a lot about the thought process some people are having that "no FF14 > than continuing to heal in FF14".Don't do this. If you're in content with randoms as a healer, do your job and heal. If you don't, you can be votekicked for being an 'obstruction to successful completion of duty'. And if SE finds out you were doing it intentionally/it was premeditated, then you'll get slapped with some kind of sanction for 'intentionally griefing'. You don't want a 3-day ban when DT only just came out, it's not worth it. If you're going to play healer in content and are participating in this 'strike', either do Trusts, or queue with friends
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Indeed, *I'm* the one that brought it up based on things I saw in chat, TaleraRistain is not the messenger anyone should be shooting or accusing of things.




basically, its a garbage move and attitude by someone who was unlikely to have been a good healer in the first place. if they get to eat a ban, they deserve it and I would hope its permanent.That's the part I'm hoping will dissuade anyone from actually trying these tactics, that being banned during an expansion drop isn't worth it, on top of how as someone else put it "they're taking it out on the wrong people". But ultimately there's no controlling other people's actions, and maybe for some, getting banned (or even quitting) is a better choice because they already feel the strike is meaningless, especially with so many people on the forums/social media/in-game already blowing it off as just drama/memes/doomed. Even if nothing comes of their supposed threats to grief, the fact that some would even humor the idea on the cusp of Dawntrail's release still says a lot about the thought process some people are having that "no FF14 > than continuing to heal in FF14".
+++
Indeed, *I'm* the one that brought it up based on things I saw in chat, TaleraRistain is not the messenger anyone should be shooting or accusing of things.
#FFXIVHEALERSTRIKE


Yes, the discord also prohibits this activity, so if they're caught make sure to call it out.




Yep the strike should just be playing a different role. Won't risk getting banned AND will negatively affect queue times, thus giving SE a metric to actually pay attention to.




You can tell a good WAR because in Expert roulette they'll rotate through their standard mits in between Inner Release. and might drop a little bit in health but never to the point where a SCH or SGE has to stop DPSing on a pack pull. (I don't play AST or WHM in real content so I can't speak to them.)
A bad WAR will be like a sine wave. They're either 90% health or dropping close to 10% health.
A lot of the healers in the thread says this is exactly what they're gonna do.
A small vocal fraction of them seem to be angry that we're giving them our blessing to do so. They want us begging our our knees, "no healers, no! don't do it! we need you!"
I'm totally cool with healers playing other roles. I started out FFXI as a white mage and now I'm a savage tank. That's growth!
Last edited by Catwho; 06-24-2024 at 06:15 AM.
I don't think casuals are always the reason. I think it's just cheaper for them to design simple jobs so that they can spend less time on balancing, less time on testing, and less time on designing raids.
Yoshi P using "accessibility" as the reasoning has indirectly caused antagonism.
I mentioned before that I leveled all of my healers to 90 via PVP and tribe dailies/weekly challenges, so it would be an empty gesture to say I was on strike too when I rarely ever did any duty finder content outside of Frontline roulette to begin with.
I would chalk that up to just preference, that I just don't care for healers in PVE content (solo/support/squads aside that is) in the same vein that I leveled my tanks the exact same way as PVP only, treating all 8 options as "green and blue DPS" in that mode and avoiding group content otherwise. The problem though is when people (or the devs rather) assume my disinterest equates to changes needing to be done to make the roles more appealing or "safer" so I'll swap over and queue. Frankly I'm just not keen on being put in a position where one mistake gets everyone killed or even if everyone dies and it's not my fault (mechanics be like that), I get blamed anyway. I don't want the responsibility (or anxiety) of leading or taking up the rear ...and yet *still* I feel like I'm somehow to blame for current tank and healer design, even though I've never asked for such changes, because someone looks at my and the metrics of other DPS-only queue-joiners and thinks more safety nets are the solution.
And I don't rightly think it is, as no amount of in-game tools and guardrails is going to change a person's head space, and again, it can't control the way other people choose to act ...or what they say rather when a run goes south.
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