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  1. #4261
    Player
    Andevom's Avatar
    Join Date
    Aug 2013
    Posts
    722
    Character
    Andevom Vonskivaux
    World
    Diabolos
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by CStrife912 View Post
    Saw some websites comment on this and the comments section in them think this is pointless. But then I saw someone mention that they did a sort of similar strike for healers back in shadowbringers but nothing came of it. The thing is if the complaints have been going for years you would imagine they wojld have noticed… so it makes me wonder if they’re truly happy with the direction or this strike is just a very loud minority.
    Nothing is pointless if it means something to even a small group of people.

    I have little doubt that this is a vocal minority, and that most players are either content or indifferent with how healers are setup in the game, but I fully support them issuing their complaints and taking peaceful action.
    (18)

  2. #4262
    Player
    GangWeed's Avatar
    Join Date
    Dec 2021
    Location
    Gridania
    Posts
    12
    Character
    Mikael Ordo
    World
    Gilgamesh
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by TBerry View Post
    You'll have to face it that this system isn't like other MMOs where you have spacs and all.
    This is a mainstream-friendly entrypoint for players who want to try MMOs without much sweat beyond midcore savage raiders.

    Stop trying to make it an MMO it isn't.
    Let's just lay down the fax. Casuals will always be bad at this game no matter how painstakingly easy the Job they're playing is. This has literally been proven with how utterly terrible some people still are with nu Summoner. So changing healers to be more engaging for the people that have two brain cells to rub together would realistically not do anything to irk Mr. Afk who erps in limsa all day
    (21)

  3. #4263
    Player
    MisterNublet's Avatar
    Join Date
    Oct 2020
    Location
    Gridania
    Posts
    441
    Character
    Autechre Voidmoon
    World
    Midgardsormr
    Main Class
    Sage Lv 90
    Quote Originally Posted by CStrife912 View Post
    Saw some websites comment on this and the comments section in them think this is pointless. But then I saw someone mention that they did a sort of similar strike for healers back in shadowbringers but nothing came of it. The thing is if the complaints have been going for years you would imagine they wojld have noticed… so it makes me wonder if they’re truly happy with the direction or this strike is just a very loud minority.
    I've seen those same comments, but they also have people telling them off. You also don't need a subscription to FFXIV to post "lol strike" comments on YT and Reddit so who knows if they're legitimate or just being trolls.

    Also, most of us know the developers don't read the forums, so complaints since Shadowbringers being ignored isn't much of a surprise. The only way for NA feedback to be seen or heard is if it comes from content creators' videos/streams which Yoshi-P has said he watches, or game journalist articles. Remember, Yoshi-P wasn't even aware NA had ping issues (ie: MCH and double weaving), and thought only JP had issues with the playerbase gathering on one Data Center for raiding. They sure as heck don't read the role subforums either.
    (9)

  4. #4264
    Player
    Amity_Roji's Avatar
    Join Date
    Aug 2022
    Posts
    24
    Character
    Amity Roji
    World
    Coeurl
    Main Class
    White Mage Lv 92
    Quote Originally Posted by Amity_Roji View Post
    I think a lot of people are getting hung up on the "boring DPS rotation" angle. The fact - yes, fact - that healer gameplay at all levels of content is primarily focused around the pressing of a single DPS ability is a symptom of the problems with the healer role, not a cause. It is the end result of changes to both jobs and encounter design primarily beginning with ShB and worsening until we are at the place we are today.
    Quote Originally Posted by Amity_Roji View Post
    Healers spend very little time actually healing.

    Let me spell it out for you - that is a fact. It's not arguable. There are objective, quantifiable data points on this.
    Quote Originally Posted by Amity_Roji View Post
    At this point we have to ask the obvious question - "What should healers be?" Again, this is debatable but I think these would be widely agreed upon by the healing community:
    • A healer's primary focus should be on using abilities to prevent party members from dying, either through mitigation or repair. This should require the majority of the healer's time and attention.
    • Healers should have a DPS kit that enables them to complete solo activities in a reasonable time and additionally allow them to provide supplemental DPS in encounters during "downtime" from healing.
    • As an innately supportive job, healers should have additional support abilities that improve the overall party synergistically.
    I hate to quote myself but we're still stuck in this DPS-rotation-focused bickering that's not really addressing the true issue - healers aren't primarily healing - and allowing that to devolve into irrelevant stuff about how entry-level players couldn't handle a complex DPS rotation or whatever. DPS rotation changes are a band-aid fix to a problem that shouldn't exist in the first place.

    I still have yet to see a convincing argument about why the healing role should not focus on healing as its primary activity.
    (11)

  5. #4265
    Player
    aiqa's Avatar
    Join Date
    Jul 2019
    Posts
    359
    Character
    Eleasaid Seraqa
    World
    Zodiark
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Amity_Roji View Post
    I hate to quote myself but we're still stuck in this DPS-rotation-focused bickering that's not really addressing the true issue - healers aren't primarily healing - and allowing that to devolve into irrelevant stuff about how entry-level players couldn't handle a complex DPS rotation or whatever. DPS rotation changes are a band-aid fix to a problem that shouldn't exist in the first place.

    I still have yet to see a convincing argument about why the healing role should not focus on healing as its primary activity.
    My preference is also to require more healing. But that doesn't mean damage spells can't be improved a bit. It's not either-or.
    (13)

  6. #4266
    Player
    GrimGale's Avatar
    Join Date
    Sep 2013
    Posts
    1,113
    Character
    Grim Gaelasch
    World
    Moogle
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Amity_Roji View Post
    I hate to quote myself but we're still stuck in this DPS-rotation-focused bickering that's not really addressing the true issue - healers aren't primarily healing - and allowing that to devolve into irrelevant stuff about how entry-level players couldn't handle a complex DPS rotation or whatever. DPS rotation changes are a band-aid fix to a problem that shouldn't exist in the first place.

    I still have yet to see a convincing argument about why the healing role should not focus on healing as its primary activity.
    Something something casuals, something something barrier of entry. Heal anxiety and so on and so forth.

    Also, GCD is not fast enough for spot healing to be effective. There is a delay between healing being activated and actually applying. Game designed around big burst of damage and not attrition healing.
    (15)

  7. #4267
    Player
    MisterNublet's Avatar
    Join Date
    Oct 2020
    Location
    Gridania
    Posts
    441
    Character
    Autechre Voidmoon
    World
    Midgardsormr
    Main Class
    Sage Lv 90
    Quote Originally Posted by Amity_Roji View Post
    I hate to quote myself but we're still stuck in this DPS-rotation-focused bickering that's not really addressing the true issue - healers aren't primarily healing - and allowing that to devolve into irrelevant stuff about how entry-level players couldn't handle a complex DPS rotation or whatever. DPS rotation changes are a band-aid fix to a problem that shouldn't exist in the first place.

    I still have yet to see a convincing argument about why the healing role should not focus on healing as its primary activity.
    Healers would love to have more healing to do and focus on healing.

    The issue is the devs are seemingly incapable of creating fights that require such active healing, and the game's trash tick-rate won't allow for it either. When they tried to increase the healing requirement in Pandæmonium, they couldn't even do that right, and Abyssos ended up being mitigation checks foremost. Then they went ahead and increased the ease of mitigation use in DawnTrail, hilariously enough.

    Besides, asking for more dps options doesn't mean they can't increase the healing requirement too. This isn't "a one or the other, but not both" scenario. We can ask for both, and should.
    (15)

  8. #4268
    Player Venarius's Avatar
    Join Date
    Jan 2022
    Posts
    67
    Character
    Celeste Valeria
    World
    Zodiark
    Main Class
    White Mage Lv 100
    I respect anyone participating in this and while I fully know nothing will come out of it, most likely, I'll just vote with my wallet myself. I've been playing WHM / SCH since 2.0 and AST from 3.0 to 5.0 and unfortunately XIV just doesn't cut it anymore. In my opinion Stormblood was a good middle ground (for many classes) but everything Shadowbringers onwards is insulting. That applies to all roles, DoH/L included. Maybe one day Yoshi P and CBU3 will get the hint that years of homogenization and simplifying only gets you so far.

    I won't stick around to find out though. While I was initially hyped for Yawntrail it didn't take long to realize we'll be basically playing another 2+ years of Endwalker with a fresh coat of paint. There is no way I'm signing up for that.
    (19)

  9. #4269
    Player
    Somnolence's Avatar
    Join Date
    Jul 2019
    Posts
    418
    Character
    Ixa X'phele
    World
    Zodiark
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Amity_Roji View Post
    I still have yet to see a convincing argument about why the healing role should not focus on healing as its primary activity.
    First, healer role must be such that dps/tank players can pick it up and enjoy playing it, and not feel like "taking one for the team" to play one for the static/friends.

    This does not mean changing all healers to drastically different playstyle. There are 4 healers, we can afford to make 2 of them appealing to tanks\dps.

    Second, because of legacy content, making change to the role is easier than going back and redoing all encounters. Therefore instead of changing healing requirements the kits should be made more engaging instead.
    (3)

  10. #4270
    Player
    TBerry's Avatar
    Join Date
    Dec 2020
    Posts
    554
    Character
    Sakura Ichijo
    World
    Omega
    Main Class
    Bard Lv 100
    Quote Originally Posted by UnconfirmedCat View Post
    1. The game has never had specs, but healers have still been more challenging in the past from multiple fronts, DPS and healing despite that. The game not having specs is irrelevant, and we have objective confirmation of this in the history of FFXIV after 2.0.
    It was an example. Despite the old times being so much better, I have yet to see any BRD main calling for the return of Caster Bards.

    Quote Originally Posted by UnconfirmedCat View Post
    2. No one is advocating for healers to be incredibly difficult. No one is trying to make a dungeon feel like a savage, or even an extreme. I would say nearly every post here is just asking for something more than what healers have currently.
    I never claimed that.

    Quote Originally Posted by UnconfirmedCat View Post
    3. You do not need 4 healers to all be the "friendly entrypoint for players." It's self-centered and greedy to want to stop any and all change to even one of the healers that could satisfy other people more.
    You call me self-centered because because you don't get what you want?
    As we speak, I comb through threads from 2013 Healer forum to get a better overview of what healers were like.

    Quote Originally Posted by UnconfirmedCat View Post
    This is insanely ironic considering the current existence of FFXIV is literally because Yoshi-P had to make the original FFXIV into an "MMO it isn't." Stop trying to dismiss and handwave people away because they have a different opinion than you.
    1.0 was trash and you know it. And ARR had growing pains as all games do.
    (1)

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