Quote Originally Posted by PercibelTheren View Post
Warrior is clearly inspired by berserker/barbarian tropes. Those do, indeed, often contain some kind of "too angry to die" element. However, that's not what WAR does. If you wanted to fulfill that fantasy, they could have something like a passive that stacks on damage resistance the lower their HP gets (to a point), so that they would have a minigame of gambling just how low their HP can get and healers would be encouraged to think about how to manage their tank's HP as well.

Meanwhile, what you have is WAR taking away Paladin's role as "the tank who can heal the party" because WAR does it infinitely better.
This is something I would like to bring to the forefront regarding Warriors. It makes sense for them to self-heal and shrug off wounds really well, perhaps better than any other class, but their ability to heal others makes no sense in their lore. Their weakness should be a lack of support for others, since the core concept of their power is that it's almost entirely internal. Their only direct interaction with others when utilizing the inner beast is usually the Warrior beating them down, but just with more force and ferocious body language.

A tank healing others should probably be a Paladin's niche more than anything. I can even forgive Gunbreaker having some healing options for others, as in their lore they're gish bodyguards who used protective magick. Warriors healing others though is pretty damned dumb.

On a side note, it always interested me that the worst at sustain is the Dark Knight when in previous iterations of Final Fantasy they were full-on drain tanks.