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  1. #3881
    Player
    GrimGale's Avatar
    Join Date
    Sep 2013
    Posts
    1,112
    Character
    Grim Gaelasch
    World
    Moogle
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Mutsukki View Post
    does it really make that much of a difference if that dosis is broken up into 3 different combo skills that won't break?
    You can have engaging healer DPS kits that don't add extra buttons and don't use 123 combos. (123 combos isn't a popular alternative in the healer forums. It basically adds mechanical complexity without any actual gameplay engagement. You're not thinking about what you're pressing next beyond following the lit up key.)
    (2)

  2. #3882
    Player
    Hellebore_Ghrian's Avatar
    Join Date
    Apr 2019
    Posts
    130
    Character
    Hellebore Ghrian
    World
    Louisoix
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by WeakestZenosEnjoyer View Post
    What is it with people coming in with multi-post text walls and somehow addressing none of the points of the strike? It's happened at least twice now.
    They're here to keep the strike topic at the top of the forum.
    (8)

  3. #3883
    Player
    CaptainLagbeard's Avatar
    Join Date
    Aug 2013
    Posts
    2,306
    Character
    Rhaya Jakkya
    World
    Odin
    Main Class
    White Mage Lv 100
    I will keep saying it, but the best they could do to add complexity in a good way to healers is giving attacks that use the Job Gauge... Lilies for WHM, Addersgall for SGE and make Energy Drain for SCH into an actually respectable attack and not just a 100 potency poke.

    AST cards being a damage boost are always useful, but every other part is just RNG as you can only get MP regen from Astrodyne or a good damage boost. And Minor Arcana has a 50/50 chance to do effectively nothing.
    (1)

  4. #3884
    Player
    Rolder50's Avatar
    Join Date
    Jan 2018
    Posts
    1,615
    Character
    Alarasong Elaha
    World
    Siren
    Main Class
    White Mage Lv 91
    Quote Originally Posted by BelleStarlily View Post
    The healer role is a caster role, so our main focus is doing damage and I agreed in my post that we need one or a few more damage spells to make it a bit more fun, however, even in it's current state I cannot say it's boring because you still need to optimize to get to the point where you're pressing your filler damage spell 90% of the time. Where it gets a little repetitive is when you're beyond that optimization point but quite honestly no matter how healers played once you know the fights and have lined up your cooldowns it's bound to be boring unless something goes completely wrong and you need to improvise.
    Saying that things get repetitive only when your optimizing is just factually incorrect. To prove this, I went and found some logs of healers who ranked very low, the idea being that low damage = not optimal. And here is what I found:



    Even when you are not optimal, you are STILL spending the vast majority of your casts on one button. I did the math for this one and it was over 60% of GCDs were DPS. Again I REALLY do not understand why people are so against splitting that 1 enormous Glare bare into like 3-4 smaller bars.
    (24)

  5. #3885
    Player
    currentlemon's Avatar
    Join Date
    Nov 2018
    Posts
    262
    Character
    Celica Genhu
    World
    Famfrit
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Amity_Roji View Post
    But that's effectively "deleting" healers, like I said.

    Healers want to heal. We don't want to be DPS - otherwise we'd just play the DPS jobs.
    I agree. Healers should heal more in all content, not just the occasional Extreme / Savage / Ultimate fight. It’s why I advocate for slight tank sustain / mitigation nerfs and minimum item level dungeons at max level.

    However, this doesn’t mean the healer jobs don’t deserve their own mini-dps rotation. We can built such a rotation using each job’s current DPS kit.

    Let’s take a look at WHM for example:

    Glare III - Fine As Is
    Afflatus Misery - Fine As Is
    Dia - 30sec DoT ability
    Glare IV - Locked behind a 120sec ability
    Holy - Only used in AoE situations.

    The problematic DPS actions are Dia, Glare IV, and , Holy. These three actions deserve to be used more in WHM’s dps rotation.

    Let’s make some adjustments.

    Decrease Presence of Mind’s CD down from 120secs to 60secs for more Glare IV’s.

    Shorten Dia’s DoT timer to 12, 15, or 20secs. Make WHM press this button more.

    Introduce a new trait that allows each tick / second of Dia’s DoT timer to proc into Glare IV. This works similarly to BLM’s old Thunder proc ability.

    Change Holy into an AoE DoT ability after Presence of Mind is used. This makes Holy, a Final Fantasy staple, usable in a single target rotation for WHM as it’s new “finisher.”

    There. A mini-DPS rotation for WHM with no new DPS actions included. The only thing left to do is to have the job gain a weaker version of Glare IV at an early level and have Cure I naturally upgrade to Cure II.
    (16)

  6. #3886
    Player
    Myrany's Avatar
    Join Date
    May 2019
    Posts
    668
    Character
    Myrany Wilzuun
    World
    Zalera
    Main Class
    Miner Lv 87
    Quote Originally Posted by TBerry View Post
    Try LotRO
    Even there you won't escape the DPS.
    Ah but unless it has changed in the last few years LotRO didn't force the trinity. And yes it was possible to get a matchmade group that was not viable because there were too many squishys. It was also possible to get an unkillable group.

    - A Mini player
    (0)

  7. #3887
    Player
    WeakestZenosEnjoyer's Avatar
    Join Date
    Jun 2024
    Location
    Ul'dah
    Posts
    288
    Character
    Scrappy Moonlord
    World
    Halicarnassus
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by currentlemon View Post
    Have Cure I naturally upgrade to Cure II.
    Freecure outliving undraw really shows just how clueless whoever is in charge of healer design is,

    the low level Glare 4 should totally be a water spell and I would like "Enhanced Holy" to be Aero 3 upgrading to Holy 2 somewhere around 60-70. Glare 2 can remain mysteriously absent because it's funny.
    (17)

  8. #3888
    Player
    Zaytex's Avatar
    Join Date
    Mar 2022
    Posts
    118
    Character
    Zaytex Zanshin
    World
    Zodiark
    Main Class
    White Mage Lv 100
    Xenosys finally reacted to the strike he caused, and what a shocker, he basically told healers to go play savage if they want to feel needed. Yes, you do need healers in high end content, but it doesn't change the core argument of how fucking boring they become after the initial prog of a fight. You have barely anything to optimise on this job. You mash one button over and over, and even in savage (as I have played it) you're just mashing glare for up to 30 seconds at a time before the next raid wide of body check mechanic hits.

    What a shocker every youtuber who went to the media tour is basically dismissive of the healer strike and the general sentiment of healing in this game. I wonder why?

    And let's not basically tell our midcore playerbase to fuck off to another game. This game is just two extremes now. Casual content is a complete snooze fest to anybody who puts a little bit of effort into the game, and extremes+ have gotten more and more difficult with current encounter design. Where's the middle ground?

    Saying dungeons do not matter, or that literally nobody cares (he literally opened the thread where people care lol?) is just ridiculous too. We all have roullettes to do for tome-related gear and I'd like to do content which doesn't put me to sleep. I'd like for the healer role to be playable under savage and not miserable.
    (19)

  9. #3889
    Player
    Rolder50's Avatar
    Join Date
    Jan 2018
    Posts
    1,615
    Character
    Alarasong Elaha
    World
    Siren
    Main Class
    White Mage Lv 91
    Quote Originally Posted by Zaytex View Post
    Yes, you do need healers in high end content, but it doesn't change the core argument of how fucking boring they become after the initial prog of a fight. You have barely anything to optimise on this job. You mash one button over and over, and even in savage (as I have played it) you're just mashing glare for up to 30 seconds at a time before the next raid wide of body check mechanic hits.
    Woah woah now hold up buddy.

    Healers are boring DURING the initial prog as well!
    (12)

  10. 06-20-2024 01:59 AM

  11. #3890
    Player
    ZephyrMenodora's Avatar
    Join Date
    Oct 2014
    Location
    Gridania
    Posts
    2,313
    Character
    Zephyr Menodora
    World
    Zalera
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Jessica_VS View Post
    I mean, people were even talking about blacklisting everyone they saw taking part in this thread / the strike.
    LOL. And they call people in this thread drama queens.
    (22)

  12. 06-20-2024 02:03 AM

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