Speaking of simple arguments. If a Tank can heal themselves, or the party, the same or better than a healer, the roles are homogenized.
Speaking of simple arguments. If a Tank can heal themselves, or the party, the same or better than a healer, the roles are homogenized.
I feel like 80% of people in this thread will just queue healer regardless when expac launches because the DPS queues will be 20 or so minutes long.
So I would get to use a handful of GCD heals during a few mechanics in an entire expansion which lasts 2 years? Do you not see a problem with that? I'm asking what content type I can spend time in where I get to GCD heal the majority of the time.
Last edited by Reinha; 06-19-2024 at 08:54 PM.
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Yes I have, those mechanics may ask you to use a few GCDs, less if you optimize.
Now you wanna know what we do for the all remaining minutes of those fights? Wanna know what we do with the over 140 Gcds we have left? Do you wanna know what we do in fights that don't have those mechanics?
I'll give you a hint, it starts with 2 and is followed by several presses of 1.
And now an extra question, why is fair that healers are forced to being boring for the majority of content but tanks and dps dont?
I mean you could tell them to play Criterion, too, if they want a challenge.I've told so many healer mains and tank mains which are bored to play blu. It's literally support with mechanics.
If anyone wants to still heal but wants to go on the healer strike play blu healer instead and run old hard content, you'll have so much fun. Even if it takes a while to get your blu levelling and skill acquisition done it's worth it.
The problem right now is that healers--and even tanks--is a conflict of interest between Character Progression and Engaging Gameplay.
In other others, there's no real way to progress your character's gearscore or tomestones in a meaningful manner that isn't either extremely difficult and requiring a lot of prep (from a casual player's perspective: your statics, or ultimates, or whatever), or isn't completely braindead (your Expert Roulettes, Treasure Maps, even your Normal Raids aren't too tough after like week 2).
For the latter, which is a good deal of the community, it means you're basically sleepwalking through your role. If you're a tank though, at least you get a 1, 2 ,3. You get nice burst in the case of WAR and GNB, and you can even help out with Interject. In a way, it's a great "learning" class because you don't need to master all your buttons at once. You have a far less complicated rotation, but there's still plenty to do and get better at.
Healers, on the other hand, have the problem where their DPS kits were removed. They're ONLY hitting like three buttons to DPS, and never at the same time: your DoT every 30 seconds, your AoE, and your single target cast. If you're Scholar, you have the BONUS of an instant cast on the move! And you can apply a debuff to the boss once every minute! Huuuuuuge! Too many one of those is every minute and the other one basically replaces your Broil cast.
You really need to actually heal once in a blue moon to understand this: if you're in a position where you're not healing, which is most of the time, you're otherwise spamming one button. Constantly. For a good 6-15 minutes.
Does that sound fun to you?
BLU raids are fun, but they are 1-2 expansions behind and once you've done them there's very little reason to do them again.I've told so many healer mains and tank mains which are bored to play blu. It's literally support with mechanics.
If anyone wants to still heal but wants to go on the healer strike play blu healer instead and run old hard content, you'll have so much fun. Even if it takes a while to get your blu levelling and skill acquisition done it's worth it.
SE also didn't give BLU any meaningful reward in level 70 and 80 updates.
Sometimes rumors are just... rumors.
With how the abyssos dps check was received and the correction for anabaseios, I don’t think it’s going to be an issue until r7s/r8s (or a19s/a20s, I’m unsure what they’re going to be referred to as). 700 potency under chain is already pushing 800 without factoring in any other raid buffs.
The 10% scholar in the data post being so broil heavy could well be in part due to the required damage to clear and how irrecoverable mechanics have been.
It’s just so weird that there would be this much necessary focus on healers doing damage while ensuring that it is so unengaging. It also seems to be a nightmare to balance on the design end, I just can’t fathom why they would do it this way. The margin to hit a challenging but attainable dps check for the cohort just seems vanishingly slim - how can a drifted buff be quantified in the development calculations?
Last edited by fulminating; 06-19-2024 at 09:03 PM.
I'll take that as a no.
It's whatever you make of it. I find week 1 prog healing to be very fun. Reclearing is more dull to be sure but it's dull on every job--opinion me.Yes I have, those mechanics may ask you to use a few GCDs, less if you optimize.
Now you wanna know what we do for the all remaining minutes of those fights? Wanna know what we do with the over 140 Gcds we have left? Do you wanna know what we do in fights that don't have those mechanics?
I'll give you a hint, it starts with 2 and is followed by several presses of 1.
And now an extra question, why is fair that healers are forced to being boring for the majority of content but tanks and dps dont?
If only I could do Criterion as BLU for the BLU weapon instead of being locked out of it. UGH
But hey at least I can solo farm Treasure Map Dungeons.
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