Quote Originally Posted by AlaineIV View Post
You all need to explore: Dungeons can be cleared with 4 healers, 4 tanks, 4 dps, 2 dps 2 healers, 2 tanks 2 healers, etc... Going with the traditional 1 tank, 2 dps, 1 healer is simply what dailies do to keep them fast and simply easy to complete. Dungeons are meant more to tell a story for the Lore rather than keep people grinding them out on a daily bases to get better at them. It's simply not the way the game is designed. You go into a savage raid, bloodwhetting isn't going to keep a tank alive, the boss's auto's alone do more damage than bloodwhetting can heal.

What needs to be fixed is raid design or dungeon design. A bit of complexity doesn't hurt, but people forget that a casual group struggled on The Burn. They had to nerf that dungeon cause the Fog Dragon was killing more people than pvp (insert sarcasm). Healers have a aoe button for a reason, use it. The basics of dps: ALWAYS BE CASTING. If a tank isn't taking damage in roulette, DPS. If a tank is taking damage- heal it's that simple. A lot of healers in this forum must not have Glare III, Broil IV, Dosis II, or Maelific III on their hotbar in dungeons and stand around doing nothing.
Is there like a prize for how far people can miss the point because this is a contender

1) there is only 2 things we care about with respect to dungeons
A) 1T3D should never be faster and more optimal than 1T1H2D but currently if you are semi competent it is
B) even when the tank can’t keep themselves alive without us there is a still a criminally small amount of healing to do. Give us something to do that’s not spamming broil as this doesn’t change the skill floor for story enjoyers

2) this problem exists all the way up into savage. In savage we are overwhelmingly broil bots with minimal mapped out healing that isn’t testing our overbloated healing kits and our single target heals are rotting away because between the tanks massive self heals and our AOE healing triage is just dead in high end content

3) there is no content between braindead dungeons and savage where you can try new things with only medium amounts of risk


We come from all levels of healers, we aren’t all sylphies and we aren’t all ultimate raiders