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  1. #1
    Player
    AlaineIV's Avatar
    Join Date
    May 2018
    Posts
    57
    Character
    Anzu Miyoko
    World
    Adamantoise
    Main Class
    White Mage Lv 90
    You all need to explore: Dungeons can be cleared with 4 healers, 4 tanks, 4 dps, 2 dps 2 healers, 2 tanks 2 healers, etc... Going with the traditional 1 tank, 2 dps, 1 healer is simply what dailies do to keep them fast and simply easy to complete. Dungeons are meant more to tell a story for the Lore rather than keep people grinding them out on a daily bases to get better at them. It's simply not the way the game is designed. You go into a savage raid, bloodwhetting isn't going to keep a tank alive, the boss's auto's alone do more damage than bloodwhetting can heal.

    What needs to be fixed is raid design or dungeon design. A bit of complexity doesn't hurt, but people forget that a casual group struggled on The Burn. They had to nerf that dungeon cause the Fog Dragon was killing more people than pvp (insert sarcasm). Healers have a aoe button for a reason, use it. The basics of dps: ALWAYS BE CASTING. If a tank isn't taking damage in roulette, DPS. If a tank is taking damage- heal it's that simple. A lot of healers in this forum must not have Glare III, Broil IV, Dosis II, or Maelific III on their hotbar in dungeons and stand around doing nothing.
    (4)

  2. #2
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,692
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by AlaineIV View Post
    You all need to explore: Dungeons can be cleared with 4 healers, 4 tanks, 4 dps, 2 dps 2 healers, 2 tanks 2 healers, etc... Going with the traditional 1 tank, 2 dps, 1 healer is simply what dailies do to keep them fast and simply easy to complete. Dungeons are meant more to tell a story for the Lore rather than keep people grinding them out on a daily bases to get better at them. It's simply not the way the game is designed. You go into a savage raid, bloodwhetting isn't going to keep a tank alive, the boss's auto's alone do more damage than bloodwhetting can heal.

    What needs to be fixed is raid design or dungeon design. A bit of complexity doesn't hurt, but people forget that a casual group struggled on The Burn. They had to nerf that dungeon cause the Fog Dragon was killing more people than pvp (insert sarcasm). Healers have a aoe button for a reason, use it. The basics of dps: ALWAYS BE CASTING. If a tank isn't taking damage in roulette, DPS. If a tank is taking damage- heal it's that simple. A lot of healers in this forum must not have Glare III, Broil IV, Dosis II, or Maelific III on their hotbar in dungeons and stand around doing nothing.
    Is there like a prize for how far people can miss the point because this is a contender

    1) there is only 2 things we care about with respect to dungeons
    A) 1T3D should never be faster and more optimal than 1T1H2D but currently if you are semi competent it is
    B) even when the tank can’t keep themselves alive without us there is a still a criminally small amount of healing to do. Give us something to do that’s not spamming broil as this doesn’t change the skill floor for story enjoyers

    2) this problem exists all the way up into savage. In savage we are overwhelmingly broil bots with minimal mapped out healing that isn’t testing our overbloated healing kits and our single target heals are rotting away because between the tanks massive self heals and our AOE healing triage is just dead in high end content

    3) there is no content between braindead dungeons and savage where you can try new things with only medium amounts of risk


    We come from all levels of healers, we aren’t all sylphies and we aren’t all ultimate raiders
    (13)

  3. #3
    Player
    AlaineIV's Avatar
    Join Date
    May 2018
    Posts
    57
    Character
    Anzu Miyoko
    World
    Adamantoise
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Supersnow845 View Post
    Is there like a prize for how far people can miss the point because this is a contender

    1) there is only 2 things we care about with respect to dungeons
    A) 1T3D should never be faster and more optimal than 1T1H2D but currently if you are semi competent it is
    B) even when the tank can’t keep themselves alive without us there is a still a criminally small amount of healing to do. Give us something to do that’s not spamming broil as this doesn’t change the skill floor for story enjoyers

    2) this problem exists all the way up into savage. In savage we are overwhelmingly broil bots with minimal mapped out healing that isn’t testing our overbloated healing kits and our single target heals are rotting away because between the tanks massive self heals and our AOE healing triage is just dead in high end content

    3) there is no content between braindead dungeons and savage where you can try new things with only medium amounts of risk


    We come from all levels of healers, we aren’t all sylphies and we aren’t all ultimate raiders
    You must've missed the part where I said what needs to be fixed is raid design/dungeon design. Healers are fine where they are at. It's simply put that Raids are extremely easy and don't push ANY of the classes to their limits. Also normal raids are easy enough to were you can push yourself in knowing how much you can push as a dps. A few people die in normal while experimenting so what. Raise them and continue, you know what you need to work on. Self improvement. Sadly can't do that cause most mechanics are either body checks or do too little damage. As I said Raid design is the problem.
    (5)
    Last edited by AlaineIV; 06-19-2024 at 05:55 PM.

  4. #4
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,692
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by AlaineIV View Post
    You must've missed the part where I said what needs to be fixed is raid design/dungeon design. Healers are fine where they are at. It's simply put that Raids are extremely easy and don't push ANY of the classes to their limits. Also normal raids are easy enough to were you can push yourself in knowing how much you can push as a dps. A few people die in normal while experimenting so what. Raise them and continue, you know what you need to work on. Self improvement. Sadly can't do that cause most mechanics are either body checks or do too little damage. As I said Raid design is the problem.
    They can raid design themselves out the wazoo it still doesn’t change the boring and annoying truth that your reward for optimising your damage is broil spam

    Let’s say that abyssos bleedwides were actually constant and they were the healers job, it doesn’t change the fact that healer problems extend to their DPS rotation and how overbloated their kits are

    Raid design isn’t the only problem
    (9)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  5. #5
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,340
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Quote Originally Posted by AlaineIV View Post
    A lot of healers in this forum must not have Glare III, Broil IV, Dosis II, or Maelific III on their hotbar in dungeons and stand around doing nothing.
    We do, but A: you only got 2 of those 4 correct as of EW, and B: where we simply press, in AOE for example, Holy 3 ad nauseam, a tank has a 1-2 combo for AOE, which builds resource to spend on a third AOE skill. Some aspects of the ST rotation also carry over, such as how a GNB will be able to use No Mercy, BowShock, Double Down, and even throw in Blasting Zone on a priority target. Coming in DT they'll also be able to Continuation off of Fated Circle, and Lionheart combo will work in AOE too. And that's just GNB. PLD has Confiteor combo and Req will become AOE, WAR has Decimate, IR to allow for 3 in a row, Infuriate upgrades it to Chaotic Cyclone (and gauge spenders reduce the CD on Infuriate). And DRK has it's OGCD 'random BS go' phase that it can throw out, since almost everything it does has AOE functionality.

    Then you look at the DPS and they also have more going on for them in AOE. Whether it's NIN's interaction between AOE and Doton via Hollow Nozuchi, BRD getting Rain of Death resets in Mage's (and in DT, Pitch Perfect will be AOE), or BLM having the ever-fun feeling of Flare, Flare, Manafont, Flare (soon to be another Flare here with the DT changes), Ether, Flare again. All the DPS have plenty going on in AOE situations to keep the player engaged. But for a healer, it's just the same one button over and over. AST barely avoids this thanks to the RNG of Cards, soon to become 'another predictable OGCD attack' in DT. SGE attempts (barely) to avoid it with Phlegma, a once-per-40s attack. WHM at least has Misery to play with, and Assize (but it's oGCD so it doesn't really break up the Holy Spam in the same way Aero 3 used to, for example), and SCH doesn't even try, since Energy Drain is single target. And the DT 'improvements' for healer will mean that we press something 'not the usual button' between 1-3 times on the start of the first pull, and then it's business as usual until the boss. Then, after the boss, 1-3 'new' buttons pressed, business as usual.

    Meanwhile, I, a mere goober on the internet, with just two additional hotbar buttons (which can be recovered by simply having Cure1 upgrade into Cure2, or Medica1 into Medica2), managed to come up with a way to have FIVE GCD buttons used for our AOE situations as a WHM. Or, from the 1 Art of War spam button we use as SCH for AOE, to 4 GCDs, plus the OGCD Bane to spread the DOTs. What's SE's excuse? Evidently, it's not a case of 'they don't have the creativity', it's 'they deliberately choose to have the role be the way it is'. And I'm not the only goober who's goob'd ideas on the forums, people have been posting ideas about how to improve healers in the healer feedback section of the forums for five years now, and yet despite all the feedback which SE surely listens to, we get 'Jesus on the cross, with his crown of thorns' mode as SCH. What feedback spawned that abomination?

    edit: What I'm trying to get at is, if the tanks are going to selfheal themselves in dungeons to the extent that we just 'spam Holy/AOW/Dyskrasia/Gravity' because we don't need to heal, it'd be nice if it was more than just 'spam Holy/AOW/Dyskrasia/Gravity'. Like, for a SCH example, how about 'Put up Biolysis, Miasmalysis, spread them with Bane, drop a Shadowflare on the enemy, and then spam Art of War until you need to refresh something'?
    (10)
    Last edited by ForsakenRoe; 06-19-2024 at 06:26 PM.